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Blood Splatter


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Feature Showcase: Blood Splatter

 

Information

Shooting and stabbing victim's now causes the victim to drop blood splatter which should make crime scene's more interesting.

 

LEO Balance

It gives LEO more work to do in order to actually identify a suspect and overall if you shoot/stab someone and didn't get shot or stabbed yourself, your chances of getting caught will not differ as to how they are now (i.e. you won't get caught if you're smart).

 

Also, LEO's cannot identify a person based on a blood type right away as that person need's an already existing DNA sample on record (this is done already by LEO's when going to Twin Towers Correctional Facility) and secondly the quality of the blood splatter goes down over time.

 

If a blood splatter found when it's too late, then it'll be essentially useless.

 

But, on the other hand... if your blood was found at a crime scene and you have a DNA sample on record, there is a chance that you might get identified by LEO forensics.

 

If you do not have a DNA sample on record already, there is no chance of being identified based on your blood. Metagaming via this is also not possible. I designed the script in a manner where metagaming is impossible.

 

What weapons cause blood splatter?

Every weapon causes blood splatter except the following:

  • Nightstick
  • Pool Cue
  • Taser
  • Baseball Bat
  • Flash Light
  • Fists

 

These weapons were purposely excluded so that a simple brawl doesn't turn the street red.

 

How can LEO's test blood samples?

LEO's must collect the blood sample using /sampleblood (alternatively, pressing Y) which adds a blood sample to their inventory. They must then take the blood sample to a Blood Lab which will be documented internally by LEO factions.

 

Does blood deteriorate?

YES! Blood does deteriorate over time. Blood deteriorates by 1 point every 60 seconds and the lower the blood quality, the higher the chance of it returning a negative result. Inside of interiors, the blood splatter only has a half chance of deteriorating by 1 point due to environmental factors.

 

What other things should I know?

You will now bleed for up to 6 minutes after being shot/stabbed, meaning that you will continue to drop blood after being stabbed. You can negate the effects of bleeding by applying a bandage to yourself using /stopmybleeding (or another person if they're bleeding using /stopbleeding [id]). You can only apply a bandage if you are on duty EMS or LEO or have a bandage item in your inventory.

 

You also do not spawn blood if you enter into a car but your bleeding timer still decreases, meaning that time spent in a car will decrease your bleeding.

 

You also get a random string of text assigned to your character meaning that if your blood was found at a scene in the past but unidentified, you can later be linked to that scene if your DNA sample has been documented by LEO's.

 

Blood Type?

Yes, blood type is now a thing which is randomly assigned upon name change / character creation. The following blood types are available:

  • A+
  • A-
  • B+
  • B-
  • O+
  • O-
  • AB+
  • AB-

 

Blood type is only used internally right now but it might make it's way as part of other features in the future.

 

What new commands have been added?

  • /sampleblood (/sampblood) or Y to collected a blood sample from the ground.
  • /checksample (/checksamp) to check a blood sample at a blood lab.
  • /checkallsamples (/checkallsamps) to check all blood sample's in your inventory.
  • /stopbleeding to stop any active bleeding on another player. (requires a banage)
  • /stopmybleeding to stop any active bleeding on yourself. (required a bandage)
  • /cleanblood to clean up blood at a crime scene (requires few minutes of animation / roleplay)

 

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  • Seanny changed the title to Blood Splatter
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