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The State of Robbery RP: Low effort, High gains


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1 hour ago, Henning said:

Regardless however, fake ID's just like your other suggestions don't help Illegal RPers. Everything you've suggested, it's cool I guess but like I said it doesn't help illegal RPers. It just doesn't man and I'd really wish you'd stop for a moment and just listen to us openly because people on this website have been trying to tell you this for a fucking year

Providing alternatives to robbery for illegal players to get invested in, by definition, helps illegal RPers if the claim is that robberies are the only way to make money for them. Are you defining "help" as "better enable me to continue doing the toxic thing that ticks off most of the player base?" That's really the only way I can read everything you post, and is indicative of the sheer toxicity that's actually at issue.

 

There's a lot of complaining without many solutions. "Lower police patrols" is not a solution. "Give us more guns and money" isn't either. If that's what you're saying I'm not listening to? Guilty as charged.

 

1 hour ago, Henning said:

Fake ID's were actually a pretty nice idea when they were originally first allowed to be monetized, same with skimming devices. [...] But just like skimmers very quickly everyone started doing it, some with approval some without and eventually it just unraveled into a racket that every faction was doing with very little oversight.

All your pontificating about why such and such didn't work seems to be less about the idea itself and more about the people who took advantage of it once it became a thing. Kind of makes it sound like the individuals utilizing the features are the problem rather than the systems themselves, doesn't it? As a dev, I wouldn't want to work on features that certain players are just going to abuse and get trashed from the server either.

 

1 hour ago, Henning said:

Gambling itself is actually super profitable, hence why most of the casino's on the server are run by organized crime groups. [...] Well, it doesn't take too long to realize if everyone can just got to a legally operated casino they'll rarely if ever going to participate in illegal games.

Another complaint without a solution, unless you're asking for gambling to be made illegal. Good luck with that.

 

If you can't compete with a casino that's already operating at a financial disadvantage because of the license they have to purchase, I don't know what to tell you. Maybe it's the outgrowth of the fact that people who're warm to all this robbery bullshit aren't very pleasant to play with in general - and so they choose to avoid you.

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16 minutes ago, casanovaa22 said:

you MADE me react like this.

did you consider i was typing an emote when you pulled up and got out without any roleplay? i dont know, because this is a roleplay server, maybe? this isnt your thread to settle your beef with me in, i didnt even name your character and you've made it about you. chill down homie

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Most robberies just go to show the players behind the characters executing the robbery have an extremely P2W mentality to the point they pressure the victims into roleplaying inhumanly fast so they can have their way and escape as soon as possible to avoid getting caught by the police. Most scenes take a turn where it's more important for the robbers to succeed and get the victim's items than it is to interact with them to tell a story. It makes you feel like you're playing everything but on a roleplay server and it's saddening to say the least.

 

Unfortunately I do not believe to be easy to change the mentality of most of these robbers, no matter how the community sees them or takes steps to tackle this issue down. The key here is to report them. I've recently submitted a RPQM report on three players who performed a robbery very similar to the one presented by the OP which in my eyes is extremely poor and shouldn't be accepted within our community. There's no verdict yet, but regardless of it, I'm sure the report itself will lead to the reported players being kept an eye on in the future by the administration team for similar behavior.

 

Asking the victims to /showitems may be considered powergaming and it all comes down to what your character is wearing, as I've been told by an administrator. If you're wearing hoodies, baggy pants or other pieces of clothing where there's a lot of places they could be hiding items at, you are not obligated to /showitems if the only roleplay robbers do is "/me frisks X down". In this case, robbers have to be way more specific in their roleplay and state where exactly they're searching you for your items. On the other hand, if your character has most of their skin on display (e.g. is wearing shorts and a tank top only), where it is relatively easy to find where most of your belongings are at because you don't have a lot of places to hide them at, it is okay to ask for the victim to /showitems, even if it's heavily frowned upon.

 

In the end though, the only solution is to report it. It's understandably hard for administrators to keep track of everyone that commits robberies of low roleplay standards, and if we want to weed these bad apples out and fix issues of this nature, it is a duty of ourselves as community members to report these cases when we see them happening.

 

 

 

 

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want cash? get creative. want guns? find a way to persuade people from stockpiling 50 guns in their houses and actually share the love

also, the people on here? not the problem.

the people that do the meta dirtbike robberies are usually nobodies or parts of poorly-portrayed illegal factions/at the bottom of the foodchain. (see dirtbike robbers out in paleto when the hunting update came out)

if you're here, you're not part of the problem. the vast majority of poorly-portrayed chainrobber characters that roam around burton/rockford/paleto/chilliad havent even collected their starter paychecks. they're either throwaways or played by players that aren't affiliated/so far below the leadership that said leadership doesn't give a fuck.

from what i've seen, illegal factions aim to form communities around the areas they claim and show a presence. that includes interacting with other neighboring factions/locals. if they're all out on the dirtbikes, they're probably unofficial factions with 0 connections and with full intent of attempting to subvert the usual way of establishing yourself through roleplay and presence first, and then reaping the rewards by getting supplied with weapons.

people on throwaway 6 hour characters with a gun looted off a corpse/alt-alted from their pf legal character/acquired through one of their ooc friends need to be bullied. the vast majority of posters in this thread aren't this person. this person doesn't frequent the forums and gets banned for not responding to a report made on them. you know who i mean.

put down the pitchforks, you aren't the problem. we get it, you roleplay your robberies. but these people are part of the community too; they're the type of folk that alt+f4 when pd catch them, the type of folk that do the stuntjumps off ramps and down mountains, the type of folk who log on 12 hours before peak, roam the map on their bike looking for licks and then logging off. the characters who you won't see on the street, you won't see online ever and you won't recognize anywhere. 


yeah, it mostly concerns characterless mongols that exist only for the occassional crime in passing. the same dudes that often put so little thought into their 4-hour alt that they even use the wrong name in their emotes

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What about adding a genuine supply chain for illegal weaponry?

 

Apparently there was some sort of mining job in the server, and I have no clue to what kind of system it was linked but I'm just tossing ideas here.

 

What if there was some sort of material market?

 

1. (Legal) miners mine ore / minerals.

2. A processing plant buys/sells steel at a specific price depending on supply and demand.

3. (Illegal) gunsmiths produce firearms from steel, quality depends on the available tooling and skills/RP of the gunsmith.

 

The material market could also be tied to automotive parts.

 

Now I have no idea how advanced the trucking system is currently, as the last experience I've had was over a year ago and only a few rides. But I feel like it could be expanded upon.

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5 minutes ago, AlphaBatal said:

put down the pitchforks, you aren't the problem. we get it, you roleplay your robberies. but these people are part of the community too; they're the type of folk that alt+f4 when pd catch them, the type of folk that do the stuntjumps off ramps and down mountains, the type of folk who log on 12 hours before peak, roam the map on their bike looking for licks and then logging off.

This happens a lot more than most people think it does. The map is massive, eventually one of these guys will find you, especially at low-pop hours early mornings when no LEOs are online. Most illegal RPers know to roleplay out their stuff. Even a simple /me of pointing a gun is better than nothing at all. But most of what I (and quite a few others) have ran into isn't well-rped robberies, it's just some dude scrolling on you with as few RP lines as he can possibly drop to make it quick so he can log out with your shit and go to bed. See it in PD, see it on my legal alts, see it on my illegal alts

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3 hours ago, ChromaticDeath said:

If you bothered to read the post whatsoever I detailed that robbery exclusively for items was poor mentaility and a toxic viewpoint on the concept. We're here on a roleplay server, to roleplay. You don't need another gun on top of the one your character already has to roleplay. If you need a gun to roleplay then there is something seriously wrong with either the situation your character is in, or your outlook. My two criminal characters don't have a gun and they get by just fine. That's something to take up with IFM, the burden of being the gun suppliers shouldn't suddenly fall in the lap of legal roleplayers just trying to exist and play a character.

 

Jeez what a terrible opinion.

 

"If you need _______ to roleplay something is seriously wrong" is both the oldest and lamest sentiment in GTA RP and it just oozes "I don't have any real excuses for why this is happening"

 

Yeah, it's a roleplay server. It's also a video game. We can't all just sit in coffee shops with our sports car and red highlights doing /anim leanbarcounter1 like it's second life 2.0.

 

It's hilarious how ridiculously un-self aware and condescending you're being, while at the same time calling the other dude "stand-offish".

 

If you want to have a conversation, treat it like a conversation, not a (poorly written) lecture.

 

 

Edited by NickyW
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9 minutes ago, Jeroen said:

3. (Illegal) gunsmiths produce firearms from steel, quality depends on the available tooling and skills/RP of the gunsmith.

 

The other two suggestions are fine but this just sounds semi unrealistic, from my knowledge most illegal firearms are usually sold on the street, end up being stolen from private property such as cars, houses etc or provided through  the grapevine. As far as large quantities of guns, imported through other countries - made by people, but the thing is they aren't really always made from scratch. You can buy gun parts online and assemble a gun. I wouldn't mind seeing an illegal gunsmith, but make it rare. 

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25 minutes ago, Ronnie two poles said:

The other two suggestions are fine but this just sounds semi unrealistic, from my knowledge most illegal firearms are usually sold on the street, end up being stolen from private property such as cars, houses etc or provided through  the grapevine. As far as large quantities of guns, imported through other countries - made by people, but the thing is they aren't really always made from scratch. You can buy gun parts online and assemble a gun. I wouldn't mind seeing an illegal gunsmith, but make it rare. 

The idea would indeed to make it rare and require expensive specialist equipment, therefore making it a high-stake thing. Cooldowns on actually making a firearm should also be implemented to prevent a massive 1 person weapon factory.

A problem with importing guns is that you'll need to barter. I don't want cash to be used as it'll just make the robberies skyrocket.

It'd either be a way to barter drugs (since dealing is broken) for guns, or we're going to need an arts market ingame because that is also used by criminals.

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