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Invisible people


Barbie

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It appears similar issues occur for other players, so all I'd do right now is just sit and wait for the RageMP developers to come up with a new update with a hopeful fix in it. Until then, relogging will be one of the only, well, options for this case.

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It's a known issue with Rage 1.1, nothing we can do on our side. Maybe we can find a workaround with a command that removes the invisible, but for that we need admins to test dimension changes etc on people.
You can also try on your side to enter / exit a property and see if it fixes for example.

 

Try to see what the invisible people were doing before : Did they go in the water ? (apparently it can cause it), did they do animations, anything is important so we can reproduce the issue and Rage can fix it quicker.

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14 minutes ago, Nervous said:

It's a known issue with Rage 1.1, nothing we can do on our side. Maybe we can find a workaround with a command that removes the invisible, but for that we need admins to test dimension changes etc on people.
You can also try on your side to enter / exit a property and see if it fixes for example.

 

Try to see what the invisible people were doing before : Did they go in the water ? (apparently it can cause it), did they do animations, anything is important so we can reproduce the issue and Rage can fix it quicker.

 

Entering a property with somebody else and typing /fixinvi tends to fix it for us, I've noticed it can happen when leaving from the interior of a building, possibly smart teleports? Seemed to happen a couple times in Paleto's Park Ranger headquarters when exiting from the back, though likely different case-by-case.

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Water as cause we can safely exclude, alleging most people who visit a club don't take a bath first. (Water in itself has other synch issues, but it's not what causes this I am pretty certain).

 

Animations? highly possible. I've noticed the frequency of glitches here increasing to a 100% likelyness with 1.1- if I exit an interior while in an animation, I'll see myself normally walking, but will be in animation for those near me.

I'm also prevented to enter cars until I do /sa. Obviously oversight here is quite likely as I don't see it myself- and if it's an anim like smoking, no one seeing it will find it odd (unless for example sitting-moving people).

 

 

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8 minutes ago, knppel said:

Water as cause we can safely exclude, alleging most people who visit a club don't take a bath first. (Water in itself has other synch issues, but it's not what causes this I am pretty certain).

 

Animations? highly possible. I've noticed the frequency of glitches here increasing to a 100% likelyness with 1.1- if I exit an interior while in an animation, I'll see myself normally walking, but will be in animation for those near me.

I'm also prevented to enter cars until I do /sa. Obviously oversight here is quite likely as I don't see it myself- and if it's an anim like smoking, no one seeing it will find it odd (unless for example sitting-moving people).

 

 

That bug isn't related to the invisible bug though

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5 hours ago, Nervous said:

It's a known issue with Rage 1.1, nothing we can do on our side. Maybe we can find a workaround with a command that removes the invisible, but for that we need admins to test dimension changes etc on people.
You can also try on your side to enter / exit a property and see if it fixes for example.

 

Try to see what the invisible people were doing before : Did they go in the water ? (apparently it can cause it), did they do animations, anything is important so we can reproduce the issue and Rage can fix it quicker.

On my end it happens randomly. In interiors /fixinvi is enough but in exteriors changingchar/entering and exiting an interior is needed and sometimes doesn't even work. I don't think animations are the issue, nor the water since I mainly RP in Rancho.

It'd be nice to have something like /fixinvi to reload the player outside.

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