Momo's Revenge Posted October 23, 2021 Share Posted October 23, 2021 (edited) More islands would mean more people wanting to use boats. IK that's easier said than done ofc. Edited October 23, 2021 by Momo's Revenge Link to comment
Mahitto Posted October 24, 2021 Share Posted October 24, 2021 On 10/23/2021 at 8:40 AM, Momo's Revenge said: More islands would mean more people wanting to use boats. IK that's easier said than done ofc. That would be amazing, honestly, but I'm afraid it would also be impossible to do. Having islands would mean they would need to be added as (a lot of) mapping and that wouldn't work well on a lot of computers, especially since you'd have to map and script some massive stuff to make travelling to and from them worthwile. Even Cayo Perico is huge but it's still useless. Link to comment
ThatDutchPerson Posted October 29, 2021 Author Share Posted October 29, 2021 I've been told the Senate is currently working on a state-level Maritime Code, and that we should be following this because there are already Maritime Laws on a federal level: http://www.admiraltylawguide.com/codes.html Link to comment
latenight Posted October 29, 2021 Share Posted October 29, 2021 I think we need some more illegal script-wise jobs, other than carjacking criminal roleplayers don't really have a scriptwise job that they can do to earn money (without excessive human interaction). An illegal smuggling system can be implemented, think of trucking but It's forbidden cargo and It's transported by ships. More RP for Park Rangers, more RP for illegal factions and more RP for SD/PD boats, a fresh way of using the boats, and so on. I once made a detailed suggestion on SAMP but It was never made it as a system. No need to get into the details on here but yeah, illegal smuggling jobs or basicly cargo-ships (trucking for boats) can make the maritime RP way more enjoyable and active. 1 Link to comment
NexusExodus Posted October 29, 2021 Share Posted October 29, 2021 1 minute ago, latenight said: I think we need some more illegal script-wise jobs, other than carjacking criminal roleplayers don't really have a scriptwise job that they can do to earn money (without excessive human interaction). An illegal smuggling system can be implemented, think of trucking but It's forbidden cargo and It's transported by ships. More RP for Park Rangers, more RP for illegal factions and more RP for SD/PD boats, a fresh way of using the boats, and so on. I once made a detailed suggestion on SAMP but It was never made it as a system. No need to get into the details on here but yeah, illegal smuggling jobs or basicly cargo-ships (trucking for boats) can make the maritime RP way more enjoyable and active. The port authority supports a smuggling system, if introduced through an FM scheme or script. 1 Link to comment
ThatDutchPerson Posted October 29, 2021 Author Share Posted October 29, 2021 A smuggling script sounds like a really cool idea if introduced properly. We dont want too little but also not too much of it! Perhaps instead of buying a boat, criminal roleplayers could “extort” a maritime based business to help them with that. Link to comment
meself Posted October 29, 2021 Share Posted October 29, 2021 On 4/17/2021 at 9:06 PM, ThatDutchPerson said: For easy navigation, I have included a few links to current maritime involved companies and factions: ⛵⚓ Los Santos Marina Yacht Club | "Upward & Windward" ⛵⚓ might want to change it to your own firm! Link to comment
ThatDutchPerson Posted October 29, 2021 Author Share Posted October 29, 2021 2 minutes ago, meself said: might want to change it to your own firm! I might open a new updated topic and ask for an admin to archive thisone. Subjects discussed here are heavily outdated! Link to comment
Exodus Posted October 29, 2021 Share Posted October 29, 2021 Locking as requested on Discord. Link to comment
Recommended Posts