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/anchor for bikes. Fix the floating/fallen bikes.


eastbull

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On 4/29/2021 at 9:32 PM, St3fan[NL] said:

/anchor literally freezes the boat. If we do that to bikes and people drive into them they will literally drive into a wall because the bike would not move. So this is no fix for that.

Good point Stefan but is there a way we can fix it with writing a new command thing on /kickstand that keeps it in place unless being colided with or something?
So people can still Rp'ly throw them over or something but that fixes the floating problem?

 

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On 6/11/2021 at 11:45 PM, KreacherBE said:

Good point Stefan but is there a way we can fix it with writing a new command thing on /kickstand that keeps it in place unless being colided with or something?
So people can still Rp'ly throw them over or something but that fixes the floating problem?

 

This is a good question.

 

I wonder if it's possible for the /anchor mechanism to automatically disable when another object, player, or vehicle registers as hitting the bike.

 

Can confirm that it's annoying watching a whole line of 15-20 bikes play dominoes with eachother when the bike on the end decides to float into the others. At the end of the day, if /anchor (or a more refined version as /kickstand) isn't the answer, something still needs to be done about it.

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  • 1 month later...
  • 2 weeks later...

would be dope if it somehow got worked out to where it's not a solid object, plus it'd be pretty dope if you're a cop or some shit and the dude you're chasing just says fuck it, dumps the bike and takes off running without dropping the kickstand  (not while hauling ass obviously)

Edited by Keefen
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  • 5 months later...

I support this 100% and think it is absolutely necessary to improve the biker scene and the roleplay standard in general.

This would also prevent people from randomly ramming into a full row of motorcycles without roleplaying the impact on their own vehicle or person.

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