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The truck robbery overhaul 1.0


joaoivis

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Short description: Create a scripted system to offer criminal roleplay the ability to rob trucker crates and transform it into goods.

 

Detailed description: Right now truck robbing is a gray area and a not so common activity in the server (which is something very common in LA). At this point criminal roleplayers rob truckers for the money they carry and not the goods inside the trunk. This script would create another roleplay scenario that would improve criminal roleplay overall and help the economy to flow. How?

 

Create a script to allow criminals to open trucking crates with an specific item, this crate when oppened will spawn a randomized amount of regular goods to the players inventory which later he can sell to other players. Each type of crate would spawn a different type of item, be it phones, clothes, shoes, jewelry and even food. To avoid any type of exploits, a player can only open two crates a day. These items would not have any type of special description like the custom ones spawned by the creatitem but regular items using GTA V Lore brands, so shops with custom items would still be able to charge more for their unique items.

 

Commands to add: /opencrate - To open the crate and spawn the randomized goods in the player inventory. A message should be shown to force the players to roleplay opening the crate.

 

/givecrate - For the trucker to directly give the crates from the trunk to the player to avoid people picking up crates from players that crashed in the middle of the road or dropped in the middle of the street.

 

Items to add: A database full of regular goods names like shoes, shirts, caps, jewelry, watches and everything to be spawned. (I can even write down a list of items to save up time for the coding team).

 

How would your suggestion improve the server?  This suggestion would open another type of criminal activity on the server and help out low-level criminal roleplayers to make some illegal cash.

 

This suggestion will also improve detective work and police roleplay to take down these criminal groups focused on truck robbery.

 

Additional information:

RULE UPDATE 1: To avoid any type of exploits, the truck robbing with this script should fall under the same rule of chain robbery to avoid players robbing more than one trucker at night.

 

RULE UPDATE 2: Any player that is not roleplaying their assets properly and go on a truck robbery while driving expensive cars or owning expensive houses and just want the adrenaline of robbing someone should be punished since truck robbery is a low level criminal activity and should stay like that, unless some type of crime group is created focused only on this activity.

 

SCRIPT Update: Also the police department should receive a notification that the player X has bought a crate at the factory and this crate wasn't delivered at the location. To avoid people buying crates as truckers for just opening it and avoid staged robberies.

Edited by joaoivis
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Love this!

IMO, criminals should have the possibility of choosing between taking crates to theirs own vehicles or getting away with the whole truck too.

 

Suggested crate limits for personal vehicles:

Sedan = 1 crate.

SUV = 2 crates.

 

Evidently, the payout (the value of the stolen goods) for each crate should be way higher than the truckers payouts per delivery.

Edited by Lobo
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57 minutes ago, Lobo said:

 

Evidently, the payout (the value of the stolen goods) for each crate should be way higher than the truckers payouts per delivery.

No, not at all. 
Prices shouldn't be set by the script and items should be sold to pawn shops etc etc. 

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1 minute ago, Tennplugg said:

No, not at all. 
Prices shouldn't be set by the script and items should be sold to pawn shops etc etc. 

That's what I mean. Items should be sold to other players in order for the criminal to profit, but I do believe the value of the items should be predetermined by the script. At least as a suggested price, know what I mean?

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