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Thoughts on police response times?


Yoshijira

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When we talk about response times on a roleplay server. especially one like GTA:W. You will find response times are much faster than compared to real life LAPD response times.

 

The reason for this? Well, there's many. But here are just a few.

 

First, map size. Real life LA is much bigger than LS, this is a known fact. In the GTA:V map you can literally encompass the entirety of Blaine county (equivalent to LA county irl) in less than 10 minutes. Whereas it would take hours in real life. The map is simply smaller than real life LA. This means that real life LAPD cops would have to travel much greater distances when responding to a call, as opposed to the LSPD which can literally be there in one minute or less.

 

Second, excess people on both sides. On GTA:W, or most roleplay servers in general. People want to roleplay something not boring (I admit, I am one of those people), if that makes sense. Nobody wants to roleplay or portray your average 9-5 joe. Most people already have a similar lifestyle irl and I doubt anyone wants to do the same thing on a videogame. Hence why so many people either make a LEO/government character or an illegal faction character. Now, I'm not saying there aren't people who portray a regular average person, it's just rare.


With this being said, this means that let's say - 70% of the playerbase is involved in some type of illegal or LEO/gov roleplay. Now, this of course creates an unrealistic proportion of criminals and cops when compared to real life Los Angeles. IRL? The LAPD has about one officer for every 350ish citizens. Now, I'm quoting someone else's word when I say this statistic, it's around one officer for every 20 people on GTA:W. This shows that the proportion of officers to citizens on GTA:W is much greater than irl LA.

 

All hope is not lost though. There are a few small steps GTA:W staff + developers can take to make the response times feel much more realistic. The main practical solution, as other people have suggested is to introduce a 911 call delay because in real life, it takes a minute or two for dispatch to properly communicate the call to all units.

So basically,


TL;DR - when compare GTAV map size to irl LA size, GTAV map much smaller. much smaller = less distance for cops to travel when responding to calls. also, the proportion of cops to civilians is much greater on gta world as opposed to irl LA. 

Edited by xdthe
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I'm going to be honest and I want to say I have no bias to either side because I'm a gang rper as well as LEO.   This is something that will be next to impossible to fix looking at how things are now.  The realistic turfs for gangs is much smaller than LSRP for example because GTA SA was built strictly off gang influence as that was the single player narrative.  GTA 5's map is the opposite and the realistic gang areas is much more compact.    Along with that you have a bunch of factions being made or existing trying to squeeze into the tight area with overlapping turfs and such which will cause conflict.   Mix all this together and sprinkle in the fact that there are people in Davis who are willing to shoot for the smallest reasons as well as the realistic beefs that come out of Davis?  Are you truly shocked of a heavy police presence in there area?  I'm not pointing the finger at everyone but as a illegal rper you have to look at what Davis is right now.  It's comparable to  a Brazilian favela dirtbikes and shootings lol.  No but seriously there are Deputies and LSPD that avoid Davis like a plague and patrol all over.  The thing is as much shooting and the concentration of violence in the area?  Yes there will be a influx of police thats just how it is.  Not to mention how many LEO's get shot at in that area.

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2 hours ago, Peezy said:

Quick question, are LSPD members given specific areas to patrol or is just "free roam" for them? 

Free roam, no-one has areas they are sort of "locked" in at, some specialised units are of-course expected to keep a higher presence at x areas, for obvious reasons. Supervisors can tell people to up activity in a certain area, or even reduce if they think it is needed.

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13 hours ago, Topiyo said:

Don't patrol alone in areas with high crime rates and don't engage in an active shootout until back up has arrived. The two ways you can make police responses to active crimes more realistic. 

 

I agree that it's unrealistic to ask for an increased response time. I don't agree with the claims that officers who are assigned to South Central would be told by their department to camp in a high crime rate area as if their staffing pool is infinite and they don't value the lives of their officers. 

Patrolling alone versus patrolling with a partner is more of a preference to the player and how engaged they are at the time. As a law enforcement member, if you have a law enforcement member pop out in the middle of a shootout alone? Shoot them. Officers or deputies who fail to wait for assistance in an active shooting are digging their own grave.

 

As far as I'm aware, the only groups 'assigned' to South Central are gang focused detectives and gang enforcement like divisions (which can also patrol elsewhere and investigate gangs elsewhere). For other characters it's personal preference. It's not like every squad is down in South Central all the time. Myself? My character isn't interested in the risky zones, and traverses Little Seoul, Vespucci, ULSA, and the county most often.

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18 hours ago, JeffMan3 said:

Free roam, no-one has areas they are sort of "locked" in at, some specialised units are of-course expected to keep a higher presence at x areas, for obvious reasons. Supervisors can tell people to up activity in a certain area, or even reduce if they think it is needed.

Okay, going off this I say designate areas to officers since they all end up just constantly patrolling south LS due to the fact it's the most active part of the map when it comes to shootouts. If I'm not mistaken police are usually given designated areas IRL anyway, so it should be the same thing with LSPD. 

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5 minutes ago, Peezy said:

Okay, going off this I say designate areas to officers since they all end up just constantly patrolling south LS due to the fact it's the most active part of the map when it comes to shootouts. If I'm not mistaken police are usually given designated areas IRL anyway, so it should be the same thing with LSPD. 

 

IRL they got more police stations and more cops as well

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1 hour ago, Peezy said:

Okay, going off this I say designate areas to officers since they all end up just constantly patrolling south LS due to the fact it's the most active part of the map when it comes to shootouts. If I'm not mistaken police are usually given designated areas IRL anyway, so it should be the same thing with LSPD. 

This has definitely been a thought throughout the existence of the LSPD, and I will tell you that it most likely wouldn't happen like you expect. There could be zoning but no one is held to it. This is very obvious though, because not every area of the map will have that much life to it. So, you'd really have officers bored out of their mind and it's really ineffective when so much crime happens in a certain area, you'd probably want more units there anyways or at least nearby.

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1 hour ago, Peezy said:

Okay, going off this I say designate areas to officers since they all end up just constantly patrolling south LS due to the fact it's the most active part of the map when it comes to shootouts. If I'm not mistaken police are usually given designated areas IRL anyway, so it should be the same thing with LSPD. 

This will never work.  Ya'll would be surprised by the amount of officers that avoid Davis unless a back up call is given.  Once again you have to look at Davis to see why the heavy police activity in the area is that way.  Shootouts constantly, 20 v 20 brawls, murders that even we don't catch in the act.  If LS were a rl American City right now?  Chicago, New York, Baltimore and other high crime cities would look like Childs play to the point that martial law would probably be a common occurrence.    While patrol areas sounds nice on paper the department and server population is not spread out enough for it to work. 

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