Kappaurel Posted February 16, 2021 Share Posted February 16, 2021 (edited) Well, I wanted to bring this up cause it's something that has been concerning me for some good time. When you are PKed, your character literally dodges all the consequences of his previous actions, and I don't find this fair at all. The "new" person that comes after the PK should suffer the consequences. How come? Let me explain with this example. You all probably know what happened in Fantasia, a security guard pulled his gun and started shooting (inside a crowded club) at a guy, and killed him, when there was no justifiable reason for this. That guard later got PKed by another guy when he was being arrested. The security guard simply respawned free of all charges, free of all consequences, didn't lose his CCW, his PF, his GuardCard and with a clean criminal record, when he would have more than probably got a fuckton of heavy felonies, a long time in prison (who knows if even life in prison), losing his CCW, his PF, his GC, his job... But since he got PKed, he got free of everything, and I don't find that okay at all. Video of the example below. https://streamable.com/t1ucyc This is not specially against this case, I don't have anything against the player or G6 or whatever, it's just the most specific example I have in my hands. Please don't divert the focus of this thread, the discussion is about Should PKs really mean that you get free of all consequences? Specially criminal charges and that? (otherwise admins will lock it, and we don't want that!) Edited February 16, 2021 by Kappaurel 1 Link to comment
ThomasNoman Posted February 16, 2021 Share Posted February 16, 2021 (edited) It's a game, so there's not really any better way around it. By the way, I love G6! Edited February 16, 2021 by ThomasNoman Link to comment
Garras Up Posted February 16, 2021 Share Posted February 16, 2021 I think the problem here is that someone PKed a person while they were being arrested, which is shit RP, not the fact that PK's allow you to escape consequences. 3 Link to comment
BINGBONGBALONEY Posted February 16, 2021 Share Posted February 16, 2021 I understand your concern but uh, he didn't kill himself? Should be talking to the player who PK'd him, sounds like he's/she's the one who gave him the get out of jail free card. Link to comment
SULLI Posted February 16, 2021 Share Posted February 16, 2021 In that particular instance, the G6 was just lucky he got PK'd, not his fault he got plugged in a cruiser. He shot a dude, his friends shot him back. Is what it is however I do agree PK's are a very easy tool to get out of consequences of your actions. Only thing I can see work this is out just reporting people if they get PK'd in a stupid way to avoid. Other than that, eh... Be good to hear some ideas though. Link to comment
Kappaurel Posted February 16, 2021 Author Share Posted February 16, 2021 Just now, BINGBONGGHOST said: I understand your concern but uh, he didn't kill himself? Should be talking to the player who PK'd him, sounds like he's/she's the one who gave him the get out of jail free card. It's just a concern, indeed, I don't even have a clear opinion on it myself, that's why I wanted to see what the community had to say about it Link to comment
joshua Posted February 16, 2021 Share Posted February 16, 2021 sadly, PKs have always been used as an escape card. but i think your situation is a bad example. someone literally assassinated him in the back of a police cruiser, which in itself is fucking stupid Link to comment
KinnyWynny Posted February 16, 2021 Share Posted February 16, 2021 PKs will and always have been an easy tool to escape consequences. more CK’s would be nice and while it is annoying as hell to have a guy barely RP dying on you, its just a fact of life. Link to comment
EffPee Posted February 16, 2021 Share Posted February 16, 2021 PKs are a concept that have been around since way before GTA WORLD existed, I don't see a reason to change them in such a manner. After all, the person that exists after the PK technically isn't the same person as the one before the PK, or at least it's a different timeline(?), there's many factors at play that wouldn't allow for you to retain conditions from before the PK. Like others have said, in this specific case; it's the PKers responsibility at that point, if they decide to kill them rather than have them face the normal consequences, that's on them. Link to comment
maramizo Posted February 16, 2021 Share Posted February 16, 2021 Other servers used to carry on roleplay post PK, with only the dying party forgetting the event. Specific rules would prevent parties from continuing a form of retaliation against the PK'd player, but cops & LEOs would still be capable of arresting the PK'd player at a later date for the crimes that the player has committed. 1 Link to comment
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