MrGoose Posted January 18, 2021 Share Posted January 18, 2021 You guys doing an amazing job, I really liked the 1.1 tests. Can't wait till it's getting released, but I understand that all those bugs needs to be fixed first.. Good luck with it, and enjoy your well deserved rest :). Link to comment
BINGBONGBALONEY Posted January 18, 2021 Share Posted January 18, 2021 Just now, Exodus said: I don't know, my 5800X and 32 GB of RAM disagree with you. 9700k with the same amount of ram and it's smooth sailing for me baaaaaby - still sticking to my guns that this is a gamemode bug primarily as the same happens at MR/Pillbox regardless of RageMP version and crash or not there's something REAL jank going on in that area. Link to comment
DrShocking12 Posted January 18, 2021 Share Posted January 18, 2021 Ryzen 5 2600 16gb and gtx 1060 6gig. Link to comment
BigSmileLing Posted January 18, 2021 Share Posted January 18, 2021 (edited) 1.1 will be something that will be added to the server sooner or later, you better get used to the idea that the mods will stop working unless you modify the game files, you cannot stop the progress, rage 0.3.7 will no longer be supported, such as Windows XP and Windows 7. And yes, that shit near PD happens to me, on 0.3.7 and 1.1, blurry textures, invisible buildings, 5800x, 32gb ram, 3070, SSD. Edited January 18, 2021 by BigSmileLing Link to comment
Shaderz Posted January 18, 2021 Share Posted January 18, 2021 Honestly, I haven't encountered much issues while in game, though judging from the bug reports I have read, there seems to be a lot of work ahead to do. I'd say fix high priority bugs first, then roll it out and fix the remaining ones along the way. Link to comment
Exodus Posted January 18, 2021 Share Posted January 18, 2021 3 minutes ago, BINGBONGGHOST said: 9700k with the same amount of ram and it's smooth sailing for me baaaaaby - still sticking to my guns that this is a gamemode bug primarily as the same happens at MR/Pillbox regardless of RageMP version and crash or not there's something REAL jank going on in that area. That's exactly the point. It's not about low or high end PCs, it's about how the client is unstable. Even if it about being low end PC and the game consumes more memory, you can't roll a client that doesn't work for 15% (according to the pole) of the server population when the previous version works. And you're right, in 0.3.7 the map disappears there, now it just crashes, just like with the texture loss at Vinewood, you can work with it, but with crashing you can't. Link to comment
BINGBONGBALONEY Posted January 18, 2021 Share Posted January 18, 2021 17 minutes ago, Exodus said: That's exactly the point. It's not about low or high end PCs, it's about how the client is unstable. 17 minutes ago, Exodus said: And you're right, in 0.3.7 the map disappears there, now it just crashes, just like with the texture loss at Vinewood, you can work with it, but with crashing you can't. I understand what you're saying, I'm just telling you that the cause of crashes downtown seem related to a gamemode over 1.1 - once this weird memory leak/vram issue is dealt with we'll see but what other game breaking bugs exclusive to 1.1 is there? Link to comment
Nox Posted January 18, 2021 Share Posted January 18, 2021 My 1.1 experience was awesome. Had a couple minor bug encounters however, but I found them pretty funny so that's fine by me. Link to comment
bidexx Posted January 18, 2021 Share Posted January 18, 2021 i voted yes but i just read through the comments that u cant use client side mods on 1.1 we need client side mods g bunch of us got that rockstar version Link to comment
m a s a s h i Posted January 18, 2021 Share Posted January 18, 2021 Had nothing but a great experience during the live sessions with 1.1, the bugs were legit minor stuff and didn't really bother and/or interfere with the role play /AT ALL/. Link to comment
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