Yorha Posted January 8, 2018 Share Posted January 8, 2018 We noticed that when we spawn a boat from the faction garage for example, it spawns.. There and no way to get it into the water. So we need to make a /report to get it into the lake. It would be nice to have some sort of.. Push system? or specifically make boats spawn in the lake. Just lame that you always need to /report to get the boat into the lake. Link to comment
norrig Posted January 8, 2018 Share Posted January 8, 2018 (edited) Good suggestion, I see a couple of solutions: 1. Make a separate faction garage near the water that only holds boats. 2. Implement a system to use a separate vehicle as a transporter. This is very much possible using AttachEntityToEntity, it can however create lag. 3. Allow a boat to be "moved" using a form of a command to despawn the boat near a truck, allowing you to "transport" the boat. The boat could then be re-spawned near the water. Essentially the same solution as 2, however doesn't create lag, but doesn't look as nice. 4. Make boats "static" and not have them depend on despawning near a faction garage, essentially allowing them to be /v park'ed anywhere yet still retrievable by the entire faction. 5. Use a native call and implement these. There is however no native way to "load" a boat back into a trailer after detaching it, so it would have to be scripted additionally. Edited January 8, 2018 by norrig 1 Link to comment
JoeSlice Posted January 10, 2018 Share Posted January 10, 2018 On 1/8/2018 at 8:53 PM, norrig said: Good suggestion, I see a couple of solutions: 1. Make a separate faction garage near the water that only holds boats. 2. Implement a system to use a separate vehicle as a transporter. This is very much possible using AttachEntityToEntity, it can however create lag. 3. Allow a boat to be "moved" using a form of a command to despawn the boat near a truck, allowing you to "transport" the boat. The boat could then be re-spawned near the water. Essentially the same solution as 2, however doesn't create lag, but doesn't look as nice. 4. Make boats "static" and not have them depend on despawning near a faction garage, essentially allowing them to be /v park'ed anywhere yet still retrievable by the entire faction. 5. Use a native call and implement these. There is however no native way to "load" a boat back into a trailer after detaching it, so it would have to be scripted additionally. monica, said everything I wanted to say + supporting this shit! 1 Link to comment
Orcaninja Posted January 10, 2018 Share Posted January 10, 2018 I made a suggestion for transporting a boat. 1 Link to comment
Yorha Posted January 10, 2018 Author Share Posted January 10, 2018 1 hour ago, Orcaninja said: I made a suggestion for transporting a boat. They should probably work on getting it implemented soon then instead of having to make a report everytime Link to comment
Raven Posted January 11, 2018 Share Posted January 11, 2018 just make it when you buy it, it spawns in water already. Link to comment
PandaGaming Posted January 11, 2018 Share Posted January 11, 2018 +1 for it. The FD have the same problem xD 5 hours ago, Raven said: just make it when you buy it, it spawns in water already. It's looks like you not really read the suggestion before replying. Link to comment
Orcaninja Posted February 8, 2018 Share Posted February 8, 2018 Gonna archive this since a suggestion has been forwarded regarding ways to move boats around and getting them into the water. I've linked your suggestion to this topic: Link to comment
Recommended Posts