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Some sort of getting the boat into the water


Yorha

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We noticed that when we spawn a boat from the faction garage for example, it spawns.. There and no way to get it into the water. So we need to make a /report to get it into the lake. It would be nice to have some sort of.. Push system? or specifically make boats spawn in the lake. Just lame that you always need to /report to get the boat into the lake.

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Good suggestion, I see a couple of solutions:

1. Make a separate faction garage near the water that only holds boats.
2. Implement a system to use a separate vehicle as a transporter. This is very much possible using AttachEntityToEntity, it can however create lag. 
3. Allow a boat to be "moved" using a form of a command to despawn the boat near a truck, allowing you to "transport" the boat. The boat could then be re-spawned near the water. Essentially the same solution as 2, however doesn't create lag, but doesn't look as nice. 

4. Make boats "static" and not have them depend on despawning near a faction garage, essentially allowing them to be /v park'ed anywhere yet still retrievable by the entire faction. 
5. Use a native call and implement these. There is however no native way to "load" a boat back into a trailer after detaching it, so it would have to be scripted additionally.  

Edited by norrig
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On 1/8/2018 at 8:53 PM, norrig said:

Good suggestion, I see a couple of solutions:

1. Make a separate faction garage near the water that only holds boats.
2. Implement a system to use a separate vehicle as a transporter. This is very much possible using AttachEntityToEntity, it can however create lag. 
3. Allow a boat to be "moved" using a form of a command to despawn the boat near a truck, allowing you to "transport" the boat. The boat could then be re-spawned near the water. Essentially the same solution as 2, however doesn't create lag, but doesn't look as nice. 

4. Make boats "static" and not have them depend on despawning near a faction garage, essentially allowing them to be /v park'ed anywhere yet still retrievable by the entire faction. 
5. Use a native call and implement these. There is however no native way to "load" a boat back into a trailer after detaching it, so it would have to be scripted additionally.  

 

monica, said everything I wanted to say

 

 

+ supporting this shit!

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