Codac Posted December 22, 2020 Share Posted December 22, 2020 (edited) With the somewhat recent (i only figured this out like yesterday) ability to export properties to Menyoo being added, this brought up an idea I've had for a while but never suggested. Porting characters over from GTA World to Menyoo can be somewhat of a pain. I've done what I can to try and make it less of a pain by using my minimal knowledge of coding to make a program to convert it. However, this is still limited, the converter for reasons I'm baffled on doesn't quite get the face blend right and there's a lack of hair, eyebrows, and other overlays which aren't visible on the UCP. Having the ability to export a character with all of this already done for you would make it much easier for those who are trying to create their character in singleplayer to do so. Hair may not be something which is easily doable, due to the server's custom hair mods, so it may be better to leave that for players to add to their character. However, this would allow for people to make something which accurately resembles their character, and hopefully not make them look amazing when they look like a potato ingame. Edited December 22, 2020 by Codac 2 Link to comment
Cipher Posted December 22, 2020 Share Posted December 22, 2020 This would be a life-saver, just drop that XML in. By extension, vehicles too, maybe? 1 Link to comment
Centauri Posted December 22, 2020 Share Posted December 22, 2020 Should be possible, not too sure about colors tho, they seem to be different in ragemp and menyoo? Unless I'm mistaken @Codac Link to comment
Codac Posted December 22, 2020 Author Share Posted December 22, 2020 Just now, Mike said: Should be possible, not too sure about colors tho, they seem to be different in ragemp and menyoo? Unless I'm mistaken @Codac Not something I even thought about. I don't think they are? But that's something a GTA World dev would have to clarify. From my little bit of experience, everything seemed to mostly line up pretty well from GTAW to Menyoo. Link to comment
celestialrage Posted December 22, 2020 Share Posted December 22, 2020 mmmm yes please Link to comment
Centauri Posted December 22, 2020 Share Posted December 22, 2020 Just now, Codac said: Not something I even thought about. I don't think they are? But that's something a GTA World dev would have to clarify. From my little bit of experience, everything seemed to mostly line up pretty well from GTAW to Menyoo. Ahh, I'll see if I can code something this week. Link to comment
Codac Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) 2 minutes ago, Mike said: Ahh, I'll see if I can code something this week. 👍 Much appreciated. Edited December 22, 2020 by Codac Link to comment
Centauri Posted December 23, 2020 Share Posted December 23, 2020 Everything is pretty much ready to go, I'm stuck on tattoo's. I haven't added in clothes either but that's not important. Maybe you know how to help me past this point 😛 @Codac When Menyoo adds a tattoo the xml part looks like this: <:anonymous collection="0xc3691af4" value="0x23f14040" /> The part that I have working is value. The part that I don't know (yet) is the collection part, it's hashed in some way. RageMP uses a collection name and not hash, collection names like: multiplayer_overlays and mpsmuggler_overlays, wherever the tattoo comes from, we don't use hashes. I can't figure out how to convert the string to a working hash, I've already tried with the collection name, tattoo name and some random hashes I was able to generate xD. Link to comment
Marksman Posted December 23, 2020 Share Posted December 23, 2020 Can we get the opposite of this too? Using a Menyoo .xml to apply it in-game? 1 Link to comment
Centauri Posted December 23, 2020 Share Posted December 23, 2020 5 minutes ago, Marksman said: Can we get the opposite of this too? Using a Menyoo .xml to apply it in-game? I personally wanna say, not anytime soon. It's already taken me too long to generate gtaw -> menyoo, maybe when I'm bored some day to figure out how to pull data from xml and create an entire script. Another dev is always free to do this but I'm not planning to soon (unless I change my mind all of a sudden and Nervous approves). 1 Link to comment
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