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Robbery Roleplay


ThomasNoman

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13 hours ago, Undead said:

I've seen LEO roleplayers get reported for not doing a fully fledged search of someone's person to find whatever they had on them, only seems fair that someone robbing my character has to do the same.

This, I think the focus could also be shifted because it’s easy to identify a good robbery from a bad one. If someone pulls up with a 3 word /me out of nowhere you know it’s going to be trash. You can instantly see when a robbery was planned, and when the participants are looking to roleplay with you for more than it takes to just get assets. Make cheap robberies reportable and punishable. Much like how you need to justify the killing when you kill someone, we could have a rule where the victim can ask the robber why they’re being robbed. And that answer could be used to hold people to a standard. It helps differentiate the bad from the good, and directly target the bad. It works for deathmatching so perhaps it could work for robberies too.

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Robbing has and always will be an issue. I've seen some robberies take place on my character which were in-depth and the searches were role-played quite well. This I don't have an issue with if it's realistic and there's an area that isn't populated which they RPly wouldn't be spotted. 

 

The sub-par robberies have to have repercussions or else they'll keep occurring. Anything that involves low quality searching, shooting on site, etc. A precedent must be set in order to scare off re-offenders.

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On 11/28/2020 at 11:14 AM, eTaylor said:

This, I think the focus could also be shifted because it’s easy to identify a good robbery from a bad one. If someone pulls up with a 3 word /me out of nowhere you know it’s going to be trash. You can instantly see when a robbery was planned, and when the participants are looking to roleplay with you for more than it takes to just get assets. Make cheap robberies reportable and punishable. Much like how you need to justify the killing when you kill someone, we could have a rule where the victim can ask the robber why they’re being robbed. And that answer could be used to hold people to a standard. It helps differentiate the bad from the good, and directly target the bad. It works for deathmatching so perhaps it could work for robberies too.

 

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The robbers are the issue as much as people being robbed are, let's not throw shade on anyone. There's a well known issue with the roleplay people do when robbing someone, but the roleplay of the people being victims is much, much worse - not just in this case, but in general. It's usually the same story and I've noticed it way too many times - when they notice they're losing the situation, most people become passive. Their roleplay drastically slows down and the quality decreases. When you beat someone up, they just wait for you to finish and maybe do a '/me spits some blood'. So yeah, let's not play the blame game or if we are, look at all of the issues. 

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9 hours ago, Tempesto said:

[...] the roleplay of the people being victims is much, much worse - not just in this case, but in general. [...] Their roleplay drastically slows down and the quality decreases. When you beat someone up, they just wait for you to finish and maybe do a '/me spits some blood'.

You can't honestly be suggesting to blame the person the robbery RP (if it could even be called RP) is being forced upon for... not enjoying that sort of RP, can you? To my knowledge, this is the only kind of play you can effectively force on another person - you can effectively find someone fatigued about to log off, but they're forced to stay just because you want some script items.

 

So yes. They slow down. They're not enthusiastic about it at all. You think this is on the same level as metagaming robbers with /b showitems? Surely you're joking.

 

How about this - rather than robberies taking anything from their intended victims, the robbery is roleplayed out and a staff member and/or a panel of judges will assess the quality of RP from the robber and reward them accordingly? You'd never see another robbery because they're not interested in roleplaying, they're interested in script rewards. At least they'd have to put in some effort to get rewards out of their little power fantasy.

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2 hours ago, Smilesville said:

You can't honestly be suggesting to blame the person the robbery RP (if it could even be called RP) is being forced upon for... not enjoying that sort of RP, can you? To my knowledge, this is the only kind of play you can effectively force on another person - you can effectively find someone fatigued about to log off, but they're forced to stay just because you want some script items.

 

So yes. They slow down. They're not enthusiastic about it at all. You think this is on the same level as metagaming robbers with /b showitems? Surely you're joking.

 

How about this - rather than robberies taking anything from their intended victims, the robbery is roleplayed out and a staff member and/or a panel of judges will assess the quality of RP from the robber and reward them accordingly? You'd never see another robbery because they're not interested in roleplaying, they're interested in script rewards. At least they'd have to put in some effort to get rewards out of their little power fantasy.

True, but let's face it - how many of these cases are actual cases of fatigued people about to log off? Probably one or two, if not none.

 

They're not on the same level because the attacker roleplay and the victim roleplay are two different things but yes, they are equally bad. Chain-robbing for cash with low quality RP is just as bad as being inactive and only complying with /giveitem. 

 

You can't judge people who do robberies for wanting assets, that's literally the purpose of the activity. As someone here, on the forums, put it nicely - wanting to be rich and having proper roleplay and char dev are not exclusive to one another. That's like saying that whatever roleplay you're into right now, you get literally nothing out of it unless you're regularly put in front of a panel of judges. That's ridiculous. 

 

But no, victims are as much to blame as robbers. There's two parties involved - if the RP of either is lacking, the whole scene is destroyed. I've literally had someone kidnap and rob me a few months ago - really planned out, like 10 people involved, around 60 hours went into their scene (planning, executing, aftermath). If my reaction was just /me gets kicked, /me caughs up blood and /give item, maybe a /me is afraid, then the scene would've been messed up for everyone. That's what happens with most robberies though.

 

And no, just because you don't like the RP or don't enjoy it, that doesn't give you the right to skip it, be inactive or make it less interesting for the other person. That's the wrong mindset and it's a play to win attitude. If I don't get anything, the other shouldn't either. 

 

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56 minutes ago, Tempesto said:

True, but let's face it - how many of these cases are actual cases of fatigued people about to log off? Probably one or two, if not none.

 

They're not on the same level because the attacker roleplay and the victim roleplay are two different things but yes, they are equally bad. Chain-robbing for cash with low quality RP is just as bad as being inactive and only complying with /giveitem. 

 

You can't judge people who do robberies for wanting assets, that's literally the purpose of the activity. As someone here, on the forums, put it nicely - wanting to be rich and having proper roleplay and char dev are not exclusive to one another. That's like saying that whatever roleplay you're into right now, you get literally nothing out of it unless you're regularly put in front of a panel of judges. That's ridiculous. 

 

But no, victims are as much to blame as robbers. There's two parties involved - if the RP of either is lacking, the whole scene is destroyed. I've literally had someone kidnap and rob me a few months ago - really planned out, like 10 people involved, around 60 hours went into their scene (planning, executing, aftermath). If my reaction was just /me gets kicked, /me caughs up blood and /give item, maybe a /me is afraid, then the scene would've been messed up for everyone. That's what happens with most robberies though.

 

And no, just because you don't like the RP or don't enjoy it, that doesn't give you the right to skip it, be inactive or make it less interesting for the other person. That's the wrong mindset and it's a play to win attitude. If I don't get anything, the other shouldn't either. 

 

Your case is one between 100 (or 1000) on this server.

 

In such a case I would also want to do the RP, but if a person wants to rob me in broad daylight, without a mask, without gloves, improvised for the mere fact of obtaining some assets and also almost without letting you write a single /me... Well, not much desire to do the RP you would have in this case.

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1 minute ago, Jennie said:

Your case is one between 100 (or 1000) on this server.

 

In such a case I would also want to do the RP, but if a person wants to rob me in broad daylight, without a mask, without gloves, improvised for the mere fact of obtaining some assets and also almost without letting you write a single /me... Well, not much desire to do the RP you would have in this case.

I agree, the desire is not there but that doesn't meant we shouldn't properly roleplay it. We're going to be there anyway, we might as well fully RP it and make it part of our character's story? If the roleplay was sub-par or questionable, RP now and report after. 

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14 hours ago, Tempesto said:

When you beat someone up, they just wait for you to finish and maybe do a '/me spits some blood'. So yeah, let's not play the blame game or if we are, look at all of the issues. 

My character was recently beat up by around a dozen gangbangers because he just happened to walk near their turf while being a civilian. Honestly, if I have 10 people initiating an RP in which they bombard me with emotes about how I'm being kicked while I'm down, having my shoes and watch stolen and being left on the floor, what do you expect me to emote other than curling up in a ball and waiting for it to end so my character can drag himself away wanting to preserve their life?

 

I am quite happy to RP the consequences of robberies, beatings and other things that happen to my character, but I'm not going to engage in torture porn in a random scene just for the entertainment of others. Most attackers rarely care about the imput from a victim unless it's a planned scene or something that intends to have a deeper repercussion. Random muggers are often (understandably) too busy running away to even let you get an emote in sideways.

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