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Remove the injured/died part of downed character message. [G]


Seaward

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5 minutes ago, St3fan[NL] said:

And people will PG their way into having a pulse way more if this is removed.

Refer to what I said then, allow only legal factions to run a command that checks in what state they are to ensure they RP their injuries accordingly.

 

The suggestion isn't about removing injured/dead, it's about removing the message above the player when it goes into one of these states.

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Got a better idea. Have a command called /checkpulse [Name] and /checkpulseconfirm.

The idea behind the suggested command is pretty self explanatory.

 

Player B is on the ground, scriptwise downed.

Player A does /checkpulse Player B

Player B does /checkpulseconfirm

* Player B has no pulse/has a pulse.

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1 hour ago, MomoIsHere said:

Got a better idea. Have a command called /checkpulse [Name] and /checkpulseconfirm.

The idea behind the suggested command is pretty self explanatory.

 

Player B is on the ground, scriptwise downed.

Player A does /checkpulse Player B

Player B does /checkpulseconfirm

* Player B has no pulse/has a pulse.

Pulses can be waaay too varied for this to work as intended, it'd also have to mean a script for FD to be able to administer drugs.

 

I agree with this suggestion though. A lot of people MG it.

Edited by KoishiKomeiji
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  • MomoIsHere changed the title to Remove the injured/died part of downed character message. [G]
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