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CK War Rules


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Warring



If tensions between two or more organizations escalate to a point where the outcome would be full-on conflict (also known as war), any faction involved has the ability to declare it as such. For a war to be declared ‘official’ and supported by Faction Management, three things must happen first.

 

  1. One faction must make a physical attack against another faction
  2. The defending faction must retaliate
  3. Any faction involved must inform FM

 

The attacks do not have to kill.

 

Evidence must be supplied to Faction Management and it must showcase the in-depth reasoning and a precise timeline of occurrences. Without any evidence, your request will not be acknowledged.

 

If Faction Management has been informed of the conflict, and both the attack and retaliation have been carried out with no issues arising from either faction (rule breaking, reports, etc), the conflict will be supported by Faction Management. This means that a ‘bubble’ will be placed over the war by the administration and all deaths occurring in the war will be counted as a Character Kill.

 

Faction Management reserves the right to intervene in any conflict between illegal factions and can do so at their discretion, meaning that if Faction Management decides that it is best to resolve, declare an on-going conflict a war, or find a way to settle a conflict, we may do so.

 

If either of the factions involved have allies who plan on supporting them throughout the conflict, they must forward the names of their members to Faction Management. All characters involved will be subject to a Character Kill agreement.

 


Rules

 

Starting a Conflict

 

  • A realistic roleplay reason is required for a conflict to move past the initiation phase
  • Evidence of your reason will be requested by Faction Management when the war is reported
  • Any sort of physical aggression towards another faction can be considered an attack, regardless of if it kills the opposing individual/faction or not
  • There is no time limit for a retaliation attack. The faction that was attacked may wait for as long as they want to retaliate against the faction that attacked them.

 

 

During a Conflict

 

  • No alt characters/accounts will be permitted during a faction conflict. If a player in a faction has two characters in the faction, they will be required to use their highest-ranking character. If that character dies, the other character cannot participate at all.
  • Characters must have (40) hours In-Game to participate in the conflict. Anybody that creates a character in order to participate in the conflict, be it new or by a name change, will have administrative action taken against them.

    Once a conflict is declared official by Faction Management, anyone killed will be CKed permanently (including allies).

  • Any deaths caused by characters who are not involved in the war may be voided, and may result in the player who caused the death being punished.

  • A war ends through two means; IC peace is reached between the conflicting factions, and evidence is sent to Faction Management of that agreement (must be IC), or one side of the conflict emerges as the clear victor (which is determined by FM). In the latter case, the losing side will potentially suffer a faction closure.

  • Only active characters shall take part in the war, with a minimum of 7 hours of weekly activity during the war.

  • Each faction is to roleplay to the highest standard during the conflict. If any behavior, be it IC or OOC, is determined detrimental and a breach of rules/continuity or poor character portrayal then the individuals will have administrative action taken against them.

  • If any character involved in the conflict is imprisoned for an offense greater than a misdemeanor, they will be character killed receiving a lifetime jail sentence (999999). If the character gets killed by a rival faction in jail, they will be CKed.

  • If a player wishes to appeal their Character Kill, they may only do so on grounds that rule-breaking has occurred by the opposing party. This may be posted in the relevant section.

 

 

Faction Management will not provide those who have been Character Killed with name changes.

 

Exceptions can be made if agreed by the Head of Faction Management.


After a Conflict

 

As per server rule six; “Each of your characters should be unique from your other characters. Making similar characters that have the same motivations, goals, objectives etc. is forbidden. This is to avoid players name changing to avoid consequences. Switching names between your characters is also forbidden.” Those who have been Character Killed during an official war may not create new characters to continue with the same or a similar concept.

 

AN OFFICIAL CONFLICT DOES NOT MEAN YOU NOW KNOW THE IDENTITY OF ALL OPPOSING PARTIES MEMBERS.

 

Edited by Bospy
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