Tempesto Posted August 26, 2020 Share Posted August 26, 2020 Short description: Hide the identity of /r users. Detailed description: When using a radio frequency, have it show an ID rather than the name of the person. The reason why it should be an ID and not a universal "Voice says:" is because you would be able to stop people from breaking rules over /r (giving you the ability to report them). Overall, you shouldn't be able to use the radio as a global IC channel and I'm surprised how this has not been changed before. It is what most people use it for, it is highly unrealistic and it serves no purpose to the overall idea of realism that we're trying to portray. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? Additional information: If Jack says "Come here, bro", then John shouldn't be able to come there just because they know where Jack is. Also, recognizing voices over radio stations doesn't work. Especially not if that radio channel has more than 10 people on it. Link to comment
PandaGaming Posted August 27, 2020 Share Posted August 27, 2020 No thanks. It will be too complicated to regognize who talks. Link to comment
marbella mondays Posted August 27, 2020 Share Posted August 27, 2020 Supporting for RP it’s needed for. Radios have call signs n codes for a reason, nobody says their name. Link to comment
Tempesto Posted August 27, 2020 Author Share Posted August 27, 2020 7 hours ago, PandaGaming said: No thanks. It will be too complicated to regognize who talks. That's exactly the point. That's the reason why the PD, FD, even trucking companies. use callsigns and badge numbers. You shouldn't know who talks on the radio. Link to comment
Fireworks Posted August 27, 2020 Share Posted August 27, 2020 14 hours ago, Tempesto said: Also, recognizing voices over radio stations doesn't work. Especially not if that radio channel has more than 10 people on it. I disagree. I reckon that you'd be able to make out people's voices quite easily over a radio frequency. Link to comment
Tempesto Posted August 27, 2020 Author Share Posted August 27, 2020 2 minutes ago, Fireworks said: I disagree. I reckon that you'd be able to make out people's voices quite easily over a radio frequency. It is still not realistic to have a radio frequency with 200+ truckers and make out everyone's voice. That's what's currently happening. It's like a group call with hundreds of people. Those aren't even the problem, but civilian-used radios are, where no one uses any identifier and everyone talks as if they were next to each other. There's a reason why, in reality, people use identifiers over the radio. Link to comment
Fireworks Posted August 27, 2020 Share Posted August 27, 2020 Alright, so what about the small groups of people using radios. Let's say for example; a security firm. There's probably only five or six people using this frequency at once, why can't they roleplay knowing who is speaking by their voice? Link to comment
eTaylor Posted August 27, 2020 Share Posted August 27, 2020 24 minutes ago, Tempesto said: It is still not realistic to have a radio frequency with 200+ truckers and make out everyone's voice. That's what's currently happening. It's like a group call with hundreds of people. Those aren't even the problem, but civilian-used radios are, where no one uses any identifier and everyone talks as if they were next to each other. There's a reason why, in reality, people use identifiers over the radio. Seems more like a quality control issue than an issue that requires valuable development time. Link to comment
Jorgensen Posted August 27, 2020 Share Posted August 27, 2020 Being honest with you, I see why on an MG basis that this would be a good idea (If you don't know a persons voice, it'd stop people MGing through the name given in the chat). But, generally. It doesn't matter. If you're just using callsigns etc. Then why feel the need to remove the name? 1 hour ago, Tempesto said: That's exactly the point. That's the reason why the PD, FD, even trucking companies. use callsigns and badge numbers. You shouldn't know who talks on the radio. FD actually use last names AND callsigns. So, unsure where you got this from? Link to comment
Tempesto Posted August 27, 2020 Author Share Posted August 27, 2020 1 hour ago, eTaylor said: Seems more like a quality control issue than an issue that requires valuable development time. Not sure how changing the player name with the mask ID, withouth the "Mask_" part is "valuable development time". It sure takes some time, it's not a huge modification though. 55 minutes ago, KoishiKomeiji said: Being honest with you, I see why on an MG basis that this would be a good idea (If you don't know a persons voice, it'd stop people MGing through the name given in the chat). But, generally. It doesn't matter. If you're just using callsigns etc. Then why feel the need to remove the name? FD actually use last names AND callsigns. So, unsure where you got this from? It was just an example to a previous remark. In a realistic scenario, those talking over a radio channel would identify themselves through various means. They don't just know who they are talking to. The issue is not with the people who do use callsigns and identifiers, but with the groups of friends, racers, gangsters and so on that just use /r and metagame. It's not a huge issue, it's not urgent and it's a small fix until a larger revamp of the radio stations can be developed and implemented. Link to comment
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