eastbull Posted July 9, 2020 Share Posted July 9, 2020 (edited) Support this even a better addition: Force players to add a body description upon /acceptdeath, with minimum 200 characters, or something like that. So it can be assured that the quality of the RP done by FD/PD is high. Edited July 9, 2020 by ShadowNG Link to comment
Valkyria Posted July 9, 2020 Share Posted July 9, 2020 Just now, ShadowNG said: Support this even a better addition: Force players to add a body description upon /acceptdeath, with minimum 200 words, or something like that. So it can be assured that the quality of the RP done by FD/PD is high. 200 words for a corpse description? Really? I dunno what kinda RP you think they do with corpses, but... Link to comment
eastbull Posted July 9, 2020 Share Posted July 9, 2020 (edited) 1 minute ago, Wirbelwind said: 200 words for a corpse description? Really? I dunno what kinda RP you think they do with corpses, but... Typo, meant to say characters. 200 words, the body description that would be as long as the application to enter the server ? Edited July 9, 2020 by ShadowNG Link to comment
Morgan Posted July 9, 2020 Share Posted July 9, 2020 @joshua This has to do with my other suggestion to display damages on the bodies and the name of the player so you would recognize him if you see him just like when you see his name above his head. The two suggestions should go hand in hand. Link to comment
joshua Posted July 9, 2020 Author Share Posted July 9, 2020 Just now, Morgan said: @joshua This has to do with my other suggestion to display damages on the bodies and the name of the player so you would recognize him if you see him just like when you see his name above his head. The two suggestions should go hand in hand. Somewhat. However, if someone dies/ is injured by melee damage/anything other than GSWs, the /damages command never shows anything. This is partly the reason /setinjuries and /injuries was implemented, so people injured didn't have to keep repeating their wounds because /damages never works properly. Link to comment
Morgan Posted July 9, 2020 Share Posted July 9, 2020 Just now, joshua said: Somewhat. However, if someone dies/ is injured by melee damage/anything other than GSWs, the /damages command never shows anything. This is partly the reason /setinjuries and /injuries was implemented, so people injured didn't have to keep repeating their wounds because /damages never works properly. Yeah I know, but they said that this will be fixed in RageMp 1.1 and these suggestions are supposed to be there for the long haul. But Your suggestion should still be implemented either ways because you can describe injuries that are done through RP and not scriptwise. So, the two suggestions should go hand in hand and complement each other. Link to comment
Razare Posted July 13, 2020 Share Posted July 13, 2020 I support this as well, being ex-coroner, it was almost impossible to know someone's cause of death unless there were police officers nearby, but not every single time they knew what happened to the body. This would improve the RP both for PD and Coroners ( if they're still active) Link to comment
Hustle Posted July 14, 2020 Share Posted July 14, 2020 This is a good idea. Especially if the body is going to lay there all day until a server restart. Link to comment
brogza Posted July 15, 2020 Share Posted July 15, 2020 Support! Had this exact experience the other day, people surrounding a body asking "what happened". Link to comment
Darius94 Posted July 15, 2020 Share Posted July 15, 2020 For some reason I was already thinking that's how it works, just to learn about it that's a lacking feature.. it should be in. Link to comment
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