Woona Posted December 24, 2020 Share Posted December 24, 2020 Not needed right now, should be a extremely low priority. Link to comment
Pathway Posted December 24, 2020 Share Posted December 24, 2020 Just now, Woona said: Not needed right now, should be a extremely low priority. ma nigga do u really think this would be that hard to add EXTREMELY low priority? yea u wildin Link to comment
TheBaby2006 Posted December 24, 2020 Share Posted December 24, 2020 (edited) 4 minutes ago, Woona said: Not needed right now, should be a extremely low priority. I don't see what's the issue here, this is literally what people do in real life. They rolled one joint and pass it around; I dont see whats the problem here? It doesn't seem like something that's hard to script in at all. Since even LS-RP had it. Edited December 24, 2020 by TheBaby2006 Link to comment
TheBaby2006 Posted December 24, 2020 Share Posted December 24, 2020 Just now, TheBaby2006 said: I don't see what's the issue here, this is literally what people do in real life. They rolled one joint and pass it around; I dont see whats the problem here? It doesn't seem like something that's hard to script in at all. Since even LS-RP had it. In fact, this would improve civilian rp/illegal rp. Link to comment
Pathway Posted December 24, 2020 Share Posted December 24, 2020 2 minutes ago, TheBaby2006 said: In fact, this would improve civilian rp/illegal rp. we literally had a playable soccer before we had drug strengths and renaming, but something as expected as /passjoint should be EXTREMELY low priority. 1 Link to comment
TheBaby2006 Posted December 24, 2020 Share Posted December 24, 2020 1 minute ago, Pathway said: we literally had a playable soccer before we had drug strengths and renaming, but something as expected as /passjoint should be EXTREMELY low priority. They just don't know how to appreciate the smaller things. Passing around a blunt/joint is a activity that I HIGHLY partake in. 1 Link to comment
Sim Posted December 24, 2020 Share Posted December 24, 2020 21 minutes ago, Woona said: Not needed right now, should be a extremely low priority. just because you don't see the value in something doesn't mean it's not worth it. It's a quality of life addition that I don't see why shouldn't be implemented, the code is there, just could make it so it's a request-accept system to avoid powergame. Player A does /passjoint, player B does /takejoint, simple as that. However, coma, what's to say they can't infinitely do /passjoint /takejoint? There'd need to be a system that counts the amount of times a joint is passed and the window of time it can be passed, and who has the joint, it's so people don't begin abusing and say, for example, smoke 1 joint and start passing it around their friends mid-shootout to get that extra bit of HP, even if miniscule. All these things have to be considered before adding, but it's not a bad idea. Link to comment
F0r3sT Posted December 24, 2020 Share Posted December 24, 2020 Why not? It would be a good addition and improvement. Link to comment
Pathway Posted December 24, 2020 Share Posted December 24, 2020 5 minutes ago, Sim said: mid-shootout to get that extra bit of HP, even if miniscule. u dont get the health boost instantly so what would be the benefit of doing that mid shootout u have a point though, i assume if this was added the 10 minutes that the joint/cig lasts would still go down no matter who it's passed to. Link to comment
DLimit Posted December 24, 2020 Share Posted December 24, 2020 8 hours ago, Tr1bal said: I would basically RP 5 grams of weed as one when I'd be in a situation where it won't influence someone else. But when a cop/robber takes a look at it then of course I must RP it as the actual amount it is - unless of course they agree to come along with the RP I have instigated long before... Like I do with alcohol, based on how long the scripted blood alcohol level lasts. One bottle is basically one sip. I am a good conZOOMer, say thanks 😄 I do the same. I'd support this suggestion in the system, but this is a great alternative for while we wait. Link to comment
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