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Mapping Guide


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This is a guide for using the furnishing/mapping system in-game. It takes 5-10 mins to read thru.

 

TUTORIAL

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1. Navigating the Menu & Searching for Furniture

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((Edit: This is now a command, /sellallfurniture. You may need to use /fur and enter 'Manage furniture' for it to work. It should ask you to confirm.))

 

 

2. Moving and Rotating

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3. Movement Speed, Sharp Rotations and Copy/Paste

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(see below for a video example)

 

 

4. Video Demo of Copy/Paste

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This video shows an example of how to use the Copy/Paste function to replace walls.

 

 

 

 

TIPS & TRICKS

 

  • Once you have your custom interior set up in-game and you located where you're going to map, it's helpful to avoid rotating the first floor you place (Build facing North). This way when you purchase more floors and walls, they will spawn in straight or at a 90 degree angle to where you need them, in which case a couple Sharp Z rotations will do the trick. This basically eliminates the need to free-hand rotate, at least where floors and walls are concerned. It also makes moving furniture and lights around easier.
    • Don't want to build facing North for accurate windows or other reasons? No worries. There are now Copy/Paste Position and Copy/Paste Rotation options available (these show up when you buy a furniture through /sf or select an existing piece of furniture). Try copying a wall's rotation and pasting it onto a light- you can now duplicate them and move them in one direction going straight along the axis of your walls.

 

  • Use /fixinvi periodically while mapping to fix shading and lighting issues. "Ghost items" which are there visibly but cannot be found in the furniture list may be corrected using /reloadprop. If not, they will disappear when the server restarts.

 

  • To fix the twitching/flickering of textures that happens when two items directly overlap, follow these steps:
    1. Find one of the items in the property furniture list (or use click mode) and go into "Move mode"
    2. Change the movement speed down to 0.2 (the lowest) by pressing [ and press W, the up arrow and the left arrow once.
    3. Then, change the move speed to .21 and press S, the down arrow and the right arrow once (the opposite directions).
    4. Now, press Enter to save your changes. After /fixinvi the twitching should be fixed, not leaving any visible lines.
      • The principal at work here is: you're subtracting one movement from another in order to create a movement which is smaller than at .20 speed, which would otherwise be the smallest movement. The reason? To fix the twitching without leaving any visible lines.

 

  • Don't map in the dark! Fancy Lamp and Flood Light are the lights that stay on during the day. Once your walls are up, it's helpful to put those around so you're not squinting in the dark.

 

  • To get an accurate interior size, you can count the steps of your exterior's perimeter or use a large item for measurement while mapping, like the massive white and red tile (/sf massive). Also, be sure to get basement approval by Property Management before construction.

 

  • You will find floors, walls and trim (all the essentials!) in the last two pages (11&12) of the buy menu, under "Walls / Floors / Roof (1-4)"
  • Dressers (/sf dresser) can be used to make custom kitchen cabinets and elevator doors or black topped table (/sf black topped) are popular counter-top pieces.

 

 

Join the Property Management Discord for mapping support and property related questions.

https://discord.gg/RuAyYPn
 

 

Need more guidance? Check out @BabyFelon's guide here, which includes property commands and much more.

 

 

 

Edited by jesscatXD
Added part about command to sell all furniture
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10 hours ago, jesscatXD said:
  • Once you have your custom interior set up in-game and you located where you're going to map, it's helpful to avoid rotating the first floor you place, regardless of the direction it's facing. This way when you purchase more floors and walls, they will spawn in straight without needing to be rotated.

 

  • To fix the twitching/flickering of textures that happens when two items directly overlap, follow these steps:
    1. Find one of the items in the property furniture list and go into "Move mode"
    2. Change the movement speed to 0.41 and press W, the up arrow and the left arrow once.
    3. Then, change the move speed to 0.4 (using PageDown) and press S, the down arrow and the right arrow once.
    4. Now, press Enter to save your changes. After /fixinvi the twitching should be fixed, not leaving any visible lines.

1. Yeah you got to copy the rotation and paste it onto new items. It will never spawn automatically good like this . 

 

2. 0.2 is enough too, 0.41 creates a bigger difference in smooth looks.

 

You can also /furniture by the way much quicker than the i method.

 

Other than that nice guide.

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6 hours ago, St3fan[NL] said:

1. Yeah you got to copy the rotation and paste it onto new items. It will never spawn automatically good like this . 

 

2. 0.2 is enough too, 0.41 creates a bigger difference in smooth looks.

 

You can also /furniture by the way much quicker than the i method.

 

Other than that nice guide.

Okay, maybe you could help me as to how to use Copy and Paste Rotation in PMs- I could never get that to work, myself.

 

Starting your build out on a straight axis, without rotating anything is actually helpful for a couple different reasons. Not only do walls and floors both always spawn in straight or at a 90 degree angle to where you need them, but when you move things around, it's not going to be moving diagonally. Such as, when you duplicate a wall and move it to one side, it won't move in such a way as to create a rogue edge or visible overlap which then needs to be fixed.

 

For that reason alone, I think avoiding rotating your first piece makes the entire job a lot easier. I can add about the /fur command tho that's a good shout..

 

Regarding the .41 being a large movement- since you're subtracting .4 from the movement after the .41, you're only actually moving the thing by an increment of .01, which is a little cheat that Adero and I use to fix the twitch without creating a visible line.

 

If anything else comes to mind lmk!

 

 

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