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Addition of /breakincheck and /breakinnote.


GHawkins

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Short description: Allow a player to check with a new command /breakincheck whether a property has actually been broken in to, instead of guessing whether it was or whether the door was accidentally left unlocked. Allow the admin spectating the breakin to set a note through /breakinnote about what was broken to gain entrance.

 

Detailed description: Currently, there's no way to figure out whether an unlocked door on a property was a result of a bug/crash on the server's part, whether the owner or a tenant forgot to lock it, or whether the door has been blasted off its hinges. Only the owner gets informed their property was broken in to, but I've been told that's as descriptive as it gets.

 

The suggestion therefore is that the admin supervising the /breakin request can make a note to specify how the burglars gained entrance. And anyone can at the entrance of the property interact through /breakincheck, seeing the description the admin put in about the door being forced by a crowbar, the window being thrown in with a brick, etcetera.

 

Commands to add: /breakincheck (or equivalent) /breakinnote (or equivalent for the admin to make a note about the entry)

 

Items to add: N/A

 

How would your suggestion improve the server? Currently, for every property we secure at Gruppe Sechs where we find a door opened when checking, we basically roll a dice; either the owner left it open on aiccdent, the server caused it to be open, it got broken in to. We /report to ask whether any record exists about the breakins and while we sometimes get told a definitive no, often the administration will reply with a "we don't know". This often results in us having to file it under accidentally unlocked, even though someone might have taken a sledgehammer to the door not 30 minutes ago and made off with a bunch of loot.

 

Through the introduction of this system, security companies can go about their roleplay without having to bother the administration, who I am sure have a lot better things to do than check whenever we stand at a door. And we no longer have to wait around after /report until an admin has the time to take a look at the matter. It thus allows us to roleplay the consequences of an admin-consented roleplay scene, without having to drag the admin back into it.

 

Furthermore, it allows more roleplay for people who RP in a close knit community, because they now have the ability to check up on each other's houses. Or at least check when something appears off.

Additional information:

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Or admins could just be told to update stash info whenever there’s a break in detailing the damages. /breakincheck could be abused especially if they broke in silently and took like 1 thing, or if someone wanted to stage a fake break in

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1 hour ago, Shekh said:

Or admins could just be told to update stash info whenever there’s a break in detailing the damages. /breakincheck could be abused especially if they broke in silently and took like 1 thing, or if someone wanted to stage a fake break in

 

I understand what you're saying. However, very few breakins happen Splinter Cell style without any traces being left.

 

Furthermore, if the players doing the breakin were sophisticated enough to leave no traces, the admin can make a note about that. If the note says that no traces on the exterior would be found, metagaming reports are clearly in order if someone decides to press the issue further without a good reason.

 

 

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