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Development of the Economy.


Sami.

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Whilest this suggestion, yes, is about the economy, it is also majorly a suggestion into the way we all roleplay, I think we need to make our characters human.

 

This suggestion is based on the idea that you need support from scripts in order to have a realistic roleplay environment.

Personally, I think failure to actually roleplay eating, or roleplaying eating with just a /me and no food item, are both power gaming moves.

 

The current economy of GTA:W is a strange one, it's a normal, if not very functional and somewhat prosperous economy in comparison to the majority of roleplay servers, however, we can do better. I believe that we can develop this economy to a point where firstly, we will be roleplaying in a much more dynamic and realistic environment. What we need to do, is bring value to labour, implement script systems that support the economy both directly and indirectly.

 

How?

 

I have multiple ideas, and if people actually see that we can actually have a much more realistic economy, and with seeing, actually care and want a better economy we could combine forces and write a sort of list of things that need to be implemented OOCly so that the economy can prosper, IC is a different matter.

 

 

1280px-MaslowsHierarchyOfNeeds_svg.thumb.png.f59f7d84e3cbb4471e88d5fcb4d3b703.pngOur goal as roleplayers is to create and play a character, an entirely different person, an entirely different self. As humans, we have elements of necessity that define us as universally as people. If we look at Maslow's hierarchy of needs, we can see that the foundation of human need, are physiological, food, water, shelter and rest. This is the foundation of mankind, this is the base of what makes you, you. 

 

In order for us to really connect with our characters, we need to be with our characters through the regular bullshit that we do in real life, this is not because we need to roleplay 24/7, it's because we need to need in order for any economy to prosper.

 

 

Suggestion:

 

Supply & Demand

 

Firstly we need to implement a need system, something that I think would work very well is a system similar to the system in the game Scum;

Throughout the day, you need to eat and drink, the more you eat, the more you need to shit, the more you drink, the more you need to piss. Kind of like a weight scale.

 

Secondly, we need to implement a working and clear addiction system, from nicotine to fentanyl, there should be a clear addiction process. If you start smoking cigarettes, it might take you a real month to develop an addiction, however, once you have that addiction, it will seriously hinder your day to day if you neglect it.

 

Thirdly, we need to implement a health system, more in-depth than a simple bar, because our health is not based on a simple bar. If you are shot, the health issue isn't the fact you got shot, the health issue is the fact that you now have a hole in your body gushing blood. I think disease is something very important as well, from things like the flu to cancer.

 

When all of these things are in place, food will become a necessity, which means that food production will become a necessity. Considering the population of the player base, there should be limits to the amount we can actually produce unless people want to take the mega capitalist approach and start corporations, which is totally fine and an IC thing, which could be apposed by political regimes suchas communist/socialist movements.

 

There needs to be struggling, there needs to be frustration. You shouldn't play for 2 months and have a million in the bank. For the people who do want to play for 2 weeks and have a million in the bank, then fair enough, but have valid and realistic reasoning for that, not just because it's fun to drive fast cars. And to get there, shouldn't be as easy as it is.

 

DEATH

 

I spoke about this before and no one really agreed with me, so maybe we should come up with a system together that could actually work as a death system.

I don't think the PK CK system works, I think there needs to be risk in the day to day that you may very well be CKed, which brings real meaning to your characters life.

 

Edited by Sami
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Business opportunities created with implementing this suggestion:

- Agriculture (Vegetable, Fruit, Wheat, ect.)

- Restaurants

- Tobacco/Cigarette manufacturing

- A massive expansion in general shopping. (Malls, Supermarkets)

- Private hospitals/healthcare

 

Job opportunities created with implementing this suggestion:

- Farmers

- Chefs

- Factory worker/production laborer

- Doctors

 

It also opens the economy up to the freedom we have in real life, for example looking through the last century, and the rise of corporations across the globe, that could be something possible on GTA:W. It also opens us up to so much freedom and creativity in politics, changes that the government make should have an effect on us.

 

Also, if someone can explain to me what happens with tax on the server, because I swear I only hear people talking about tax OOCly.

Edited by Sami
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Just now, Sami said:

lets not add charging to phones.

 

I don't see how charging your phone would benefit the economy in anyway.

It was me being ironic, I find it ridiculous to add hunger and thirst to a roleplaying server. We're not an RPG server. Maybe we should add levels to things as well? Like, I'd rather keep the economy as it is. It works quite better than most servers. People need to understand that 1 IRL Dollar isn't one Dollar in game.

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While I agree to some of your points I can't really see anything good come out of forcing people to eat and do their deeds at the toilet. At the end of the day we're all playing the game to have /fun/ and build our characters the way we wish to portray them.
We can't move away from the basic idea of this being a video game and not a life simulator. 

Regarding the economy and the issues surrounding it, the current economy isn't nearly as bad as on other servers. This is actually one of the first servers where I know people struggle to get money. (Mechanic job aside, because it is still the best way to earn money right now and extremely rewarding compared to every other job out there.)

Edited by Towbie
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I'm not in favour of adding hunger, thirst, chances of disease and the rest to the server. Those are RPG elements and will promote RPG behaviour. Sure, some people will roleplay going to eat an drink but the rest will just use the item and get over it. I don't go in-game and sleep either, I log in and roleplay I slept overnight, the same I do with food or drinks. 

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You guys need to start creating suggestions that are actually suggestions, let me give you an example of why what you wrote isn't good:

 "Secondly, we need to implement a working and clear addiction system, from nicotine to fentanyl, there should be a clear addiction process. If you start smoking cigarettes, it might take you a real month to develop an addiction, however, once you have that addiction, it will seriously hinder your day to day if you neglect it."

 

Okay, what do we build from this with the game engine? What's your suggestion? Which script you would like to see, commands, effects that are actually doable in a game ? It's great to put suggestions, but you guys need to think them through and not just throw whatever goes through your head withouth thinking about their implementation.

 

Yes i would like a real life replica of everything too, doesn't mean I'm going to write suggestions about all I want without any idea of how to implement it.

Please refer to suggestions like this to understand what we expect from suggestions:

 

We don't want hunger system, we don't want a thirst system, we are not an RPG server.

Edited by Nervous
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