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Farming


Lionhearted

Farms  

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Repost - this seems to have been forgotten about and never started 2 years ago.

 

This is a suggestion revolving around both: Scripted jobs and Property Management.

 

I recently came across a really simple and doable idea that will promote roleplay, as well as different methods of acquiring money.

 

Farms, there is one major farm in GTA V, out in Blaine County, in Single-player, the farm Trevor blows up.

 

My idea is very simple, and the following:

• Only allow people to own farms if:

- The proposed owner needs to send in their pitch for the reasoning behind owning it as well as their intents.

- The person also agrees to provide jobs and hire people on the farm.

- The person can hire people either temporarily for X hours or full time.

 

How is this possible?

GTA V has tractors, (2 kinds, one is a 1900s looking tractor, another is more modern.)

GTA V has trailers!

 

I had the idea of a few different jobs.

One of the fields has apples, hence, picking apples! This trailer can be attached!

47c57026ba5ba136c839d6f1d0644df2.png

 

Another is raking the fields, turning the soil for fermentation purposes, this trailer can be attached!

029489d80cf0a4c16322f9a949318a8b.png

 

The way that it'd be worth for the property owners:

Introduce a ratio of which the worker : land owner is paid, for example:

• 60% : 40% ratio of Land owner to Worker payment, the land owner receives the larger half - for obvious reasons.

 

The tractors referenced:

4d2e4ccce996e84bbead44b4f2e018ed.png

 

99a8f4c9adb6fedfaa9b7a1deb75f9e8.png

 

 

Leading on from the original suggestion:

• Introduce a separate job, which could be done by either the farm owner or anyone he permits:

-To be able to sell harvested apples or wheat or anything to markets and gain money from doing so.

-Open stalls for PLAYERS to buy the PRODUCTS, such as apples and other delicacies, fruits, and more.

-Close down the supply shop where you can buy wheat and whatnot while the player's market / stall is open, forcing RP.

 

TLDR;

1. Farm owner sends in pitch for ownership and intents.

2. He'll then hire farm hands.

3. Farm hands will work on the fields (Planting, fertilizing, harvesting, whatever else farms do)

4. Once enough grain / product / whatever is gathered, the farm hands will either sell to the shop in Grapeseed or to players.

 

This reinforces new roleplay opportunities between players and also a brand new way to roleplay in the county. 

 

 

Edited by Lionhearted
  • Upvote 3
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I could envision a situation in-which "Food Crates" could be attained from farms for a cheaper price, providing trucking companies with an extra bonus with their deliveries. However, to prevent individuals from only delivering food crates, each person could be limited to an "X" amount of farm-related food-crates per day. Finally, if this job is active, one could abolish the "food market" and replace it with a player-controlled farmer's market on the farm.

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  • 2 months later...

Good idea - it could be incorporated into the brewery script in a sense that collected fruits can be sold at the farm shop and used to brew different types of alcohol as well. Certainly provides another realistic career choice and a bit of variety for those who roleplay in the county predominantly.

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30 minutes ago, Anselmi said:

Good idea - it could be incorporated into the brewery script in a sense that collected fruits can be sold at the farm shop and used to brew different types of alcohol as well. Certainly provides another realistic career choice and a bit of variety for those who roleplay in the county predominantly.

Don't forget the TRUCKERS. The brewing script itself should be tweaked a little to give the actual industrial producers a upper hand and make people wanna join their venture. Right now everybody is out there with their pots and pans like 1900's era hillbillies.

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