Jump to content

Enforce a rule that stops people from logging off with all of their items to avoid any risk of having their crib get hit.


Recommended Posts

So I've always done break-ins, and I've always found admin interactive roleplay cool with my experience in the illegal scene, but I realized they're not that popular. Many people don't even know how to do a break-in, and a lot of them have told me OOCLY that people will log off with their items, so there is no point. At first, I thought that it would be a violation of common courtesy, so for the past few days on break-ins, I was asking admins after the break-in if they could check if the player logged off with all their items to avoid any risk of losing their loot. I was told by a kind admin who gave me good roleplay that, unfortunately, they don't regularly check if someone has logged off with their loot in their crib. I'm only asking this as I think this would make more people interested in participating in break-ins and would bring a more immersive roleplay environment for break-ins. Just my opinion, and I don't even know if admins can check if someone stored all their stuff in their inventory right before they logged off.

Link to comment

So, I get where you're coming from but as an admin who handled multiple break-ins before...but I don't really like this idea because the breaking process is already burdensome for the admins, and having to log dive to see if they logged off with items just seems like it'll add an even longer wait to an already saturated queue.

 

I generally give the playerbase the BOTD and assume that they don't store stuff in their house..

 

Best solution would at least be a trigger for admins to indicate if a player has disconnected immediately after transferring items.

 

So -1 to the idea, but has potential for safeguards

  • Upvote 4
Link to comment

It's a fine line. Because on one end, sure, it sucks that people are hoarding their items and log off to have them disappear. On the other hand, some people might just forget and log out and it would suck to get in trouble for that. Also, break-ins are there for role-play purposes, as this is a heavy role-play server. Breaking into homes with the sole purpose of hitting a jackpot should not be someone's goal. Ideally, you would be rewarded for your time, effort, and role-play, but the sole purpose of a break-in should not be obtaining guns and drugs, or whatever other items are worth it to them personally.

  • Upvote 5
Link to comment
2 minutes ago, Dano said:

Also, break-ins are there for role-play purposes, as this is a heavy role-play server. Breaking into homes with the sole purpose of hitting a jackpot should not be someone's goal.

even if this was something that admins were willing to do, this is exactly why they shouldn't. you should be breaking into homes for roleplay purposes, not for loot. too much roleplay on this server is focused on script gain rather than development

 

if your character is looking for something in particular and they don't find it, roleplay them as being disappointed or something. but trying to force people to keep their shit in their cribs so you can rob them isn't roleplaying. i don't necessarily agree with people putting all of their items in their inventory to prevent a robbery though, definitely a little powergamey depending on what they're hoarding 

  • Upvote 8
  • Thanks 1
Link to comment

I somewhat agree. I think we should just disallow the possibility of logging off when your character has more than x amount of items on their person. You should be forced to stash/hide them somewhere, and we could even create a command for bank safety deposit boxes for realistic storage of legal valuable items. It just makes no sense that your 9 Glocks disappear into the void with you. 

Link to comment
54 minutes ago, Stevefish said:

So, I get where you're coming from but as an admin who handled multiple break-ins before...but I don't really like this idea because the breaking process is already burdensome for the admins, and having to log dive to see if they logged off with items just seems like it'll add an even longer wait to an already saturated queue.

 

I generally give the playerbase the BOTD and assume that they don't store stuff in their house..

 

Best solution would at least be a trigger for admins to indicate if a player has disconnected immediately after transferring items.

 

So -1 to the idea, but has potential for safeguards

This, imo, is the best answer for it, as I understand from an admin's pov, it would add more work and make it harder for the admin than it already is, so I can understand from the point of view. I think the trigger would be a great method, but potentially a hard system to make? I'm not sure, as I don't involve myself in any sort of coding or scripting, but I think it would be a good solution.


 

 

1 hour ago, Dano said:

It's a fine line. Because on one end, sure, it sucks that people are hoarding their items and log off to have them disappear. On the other hand, some people might just forget and log out and it would suck to get in trouble for that. Also, break-ins are there for role-play purposes, as this is a heavy role-play server. Breaking into homes with the sole purpose of hitting a jackpot should not be someone's goal. Ideally, you would be rewarded for your time, effort, and role-play, but the sole purpose of a break-in should not be obtaining guns and drugs, or whatever other items are worth it to them personally.

I mean I understand, but it's not more for a jackpot, it's more so the player can get something else other than/robhouse loot from a break-in (Which is like a more in-depth type burglary) that took them two hours to wait for just to equate to some rob house loot that is supposed to be roleplayed as like a sweep. Especially when making screens for roleplay.

 

 

1 hour ago, demia said:

even if this was something that admins were willing to do, this is exactly why they shouldn't. you should be breaking into homes for roleplay purposes, not for loot. too much roleplay on this server is focused on script gain rather than development

 

if your character is looking for something in particular and they don't find it, roleplay them as being disappointed or something. but trying to force people to keep their shit in their cribs so you can rob them isn't roleplaying. i don't necessarily agree with people putting all of their items in their inventory to prevent a robbery, though, definitely a little powergamey depending on what they're hoarding 

It is vice versa, imo, you can argue that logging off with loot for the sole purpose of hiding it just in case you got your crib broken into is also for ooc purposes, not roleplay purposes. And like I've said before if you would like to make screens of a break-in, it would be very disappointing to just get Rob House loot instead of some unique item, considering that the wait time for a breakin from my pov is on average, one to two hours, compared to a rob house that could be done in five minutes. Yes, some cribs genuinely will have nothing, and it's a bust, but when a crib has something after someone did a few break-ins and gets nothing from it just seems unfair, as the person could have made some great screens with great character development, rather then being stuck in a cycle of role playing there character having zero financial gain or character development, just because of another persons OOC worries, and they decide to just power game and magically disappear with the loot.

Also, there are systems like alarms and stuff that you can purchase through Protech to prevent these burglaries or to slow them down from properly searching your crib, There should be no excuse to log off with your loot; it's a realistic roleplay environment after all, so valuable items should be worried about by characters whether they're looking for loot by breaking into it or they're trying to protect their loot.. But the player should not use OOC methods to hide their loot.

Link to comment
  • honey. locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...