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Balance out airsoft businesses


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1 minute ago, mj2002 said:

Correct me if I'm wrong though, that 2.5k is paid by players? 

It is, the point isn't from where it comes from. It's that it's non-stop cash flow versus a bar/retail/cafe/anything else where they'll be serving things at 50$-200$ and most people will only buy a single thing before leaving which doesn't make it worth it to keep it opened up after the maximum amount of 1k-visit is hit, airsoft doesn't need employees, the owner can nearly AFK next to a cash register while everyone does /ame taps their debit card on the reader. and /joinairsoft, those businesses don't behave the same as the other businesses, there's no RP being made, they open up for 5-10 hours, however long they feel like it.

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I don't know how the airsoft script works, but if they have to create a game, what about a maximum time that a game can be operated, suggesting similar to the start shift pay limit, which is 3 hours per day

Edited by Welsh
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Airsoft businesses feel more like money farms, unlike the example of other businesses like bars, clubs, restaurants, gyms, etc...the sole purpose of airsoft is for aim practice.
 

In my opinion, would be adding the 48 hour break as mentioned in the thread, or even how long they can be open for, similar to clubs and bars, since well, those are the ones that should be generating more money in my opinion, as they also bring more RP into the server, and they still have a money cap.

The fact that bars and restaurants, most times are struggling, while airsoft businesses are succeeding, shows the imbalance for itself. 

This is just my two cents and personal view of it all.

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