Mistery14 Posted November 1 Author Share Posted November 1 (edited) 8 hours ago, Xantholic said: You'll find that only dogshit rpers (who are usually lost causes) do the whole running in circles thing, same with tackling during brawls, it's heavily frowned upon by most illegal rpers who actually care about quality roleplay. Me personally, if I start swinging on ur char, I'm staying in the same spot and swinging until one of our asses goes down. Usually these 'circling' tactics are used by people who don't care too much about the rp scene at all and just want to win the brawl. I've lost so many brawls willingly by staying in the same spot and swinging, and frankly, I'm proud of that fact because I know my roleplay's not trash and that I gave the other player a fair chance to win without trying to lag my way in to a win, which i could very, very easily do considering my horrible ping. It makes perfect sense in my personal opinion, because as I said, there's not a whole lot most average people can do about being punched other than well, being punched. Waiting for responses, while it sounds good on paper, just isn't going to happen unfortunately. This system has existed since LSRP, if you initiate combat with a /me, you should be able to initiate script combat, response times just drag on scenes for longer than they need to go on. Another server, STRP (A red dead roleplay server) introduced a command called /cme, which is an emote that initiates combat, and after a /cme is posted, no response is required and both individuals can initiate combat. It was a very good idea and is honestly something that I think would help solve the issue that people have with response times on GTA:W. You know what, I think that's fair. I mean I think that Red Dead RP server pretty much hit the nail on the head with /cme, I'm not sure if GTA World would implement something like that or how well it'd be received with our playerbase. I had no idea this was a thing and it seems like a good way to fix the confusion at least, but a good chance is people would complain and go "Hur this isn't D&D!!" when in reality it's all about streamlining stuff. And that's exactly what the formula here is trying to do. At the end of the day, whether it's the action > reaction > script RP formula, or /cme that fixes the problem, I don't really mind, as long as the problem is fixed and people get to RP and let others RP. Like doing something like this: - Outside of combat: People use action > reaction as common decency to wait for people to finish their /mes. I think that's just normal for any RP server ever. - In combat: A /cme style command can initiate script fights because of the nature of combat on World. It'd let people know script combat is going on. And in fact it would fit very well, because people can either just use /cme and know a script fight is coming, or, if people really do want to RP out fights before the /cme, then the option of regular /me can still be used until /cme concludes the RP and switches it up to a script fight strictly. This way, both parties know what's going on and can react accordingly. I like that idea. Edited November 1 by Mistery14 1 Link to comment
knppel Posted November 1 Share Posted November 1 On 10/31/2024 at 11:36 AM, Keane said: I never understood why we moved away from the action > reaction > outcome standard. Because we have a strong lobby that pushes for changes in this direction. It must be taken in account many players, ooc, have a motivation to keep their character actions disguised and invisible (as ic the actions might have repercussions if documented properly). This counts more than anything for initiating combat, as here the backlash of openly attacking might be felt immediately. 99% of people initiate fights in the hopes to win. Normally here the powergame rule would be applied but we're far past this point as anyone questioned by admins can cite a douzen paragraphs to circumvent allegations of powergaming even if their whole course of action was designed to gain an advantage over other players. 1 1 Link to comment
v_v Posted November 1 Share Posted November 1 10 hours ago, Xantholic said: Are they actually ctrl + v'ing emotes, or are you just assuming they are? It's a common thing to say 'oh, they copied and pasted that.' but there's very rarely any proof, usually it's just a cop out. And sure, your character keeps their distance from people, but at the end of the day, if somebody wants to get to you, there's really not a lot you can do. I'm the same way IRL, but I've been approached and punched before by people. It's generally hard to avoid a punch, especially from somebody who wants to beat your ass. Instead of running around the room, just swing back. You'll find that only dogshit rpers (who are usually lost causes) do the whole running in circles thing, same with tackling during brawls, it's heavily frowned upon by most illegal rpers who actually care about quality roleplay. Me personally, if I start swinging on ur char, I'm staying in the same spot and swinging until one of our asses goes down. Usually these 'circling' tactics are used by people who don't care too much about the rp scene at all and just want to win the brawl. I've lost so many brawls willingly by staying in the same spot and swinging, and frankly, I'm proud of that fact because I know my roleplay's not trash and that I gave the other player a fair chance to win without trying to lag my way in to a win, which i could very, very easily do considering my horrible ping. It makes perfect sense in my personal opinion, because as I said, there's not a whole lot most average people can do about being punched other than well, being punched. Waiting for responses, while it sounds good on paper, just isn't going to happen unfortunately. This system has existed since LSRP, if you initiate combat with a /me, you should be able to initiate script combat, response times just drag on scenes for longer than they need to go on. Another server, STRP (A red dead roleplay server) introduced a command called /cme, which is an emote that initiates combat, and after a /cme is posted, no response is required and both individuals can initiate combat. It was a very good idea and is honestly something that I think would help solve the issue that people have with response times on GTA:W. yes, many people write their emote, ctrl + c it, and then ctrl + v into insta punching you when you're mid sentence. i don't think that's an unfounded claim either lol id wager most people who are regularly involved in conflict roleplay have had it happen to them numerous times Quote And sure, your character keeps their distance from people, but at the end of the day, if somebody wants to get to you, there's really not a lot you can do. I'm the same way IRL, but I've been approached and punched before by people. It's generally hard to avoid a punch, especially from somebody who wants to beat your ass. Instead of running around the room, just swing back. see, this is the issue - "just swing back" to avoid the situation turning into a clown fest is what I have a problem with. forcing the opposing player into a one-dimensional circus where they're forced to script fight back or be chased around a room for 20s (in most cases) is silly. nobody is asking for a 20 minute /me trade-off describing a full fight lol, they just want the courtesy of being able to write a sentence describing their context. its 30 seconds of roleplay which can be disregarded if you insist on pressing the issue anyways. tell me why people need the advantage of instant pop offs if not for a strong ooc desire to win? Quote You'll find that only dogshit rpers (who are usually lost causes) do the whole running in circles thing, same with tackling during brawls, it's heavily frowned upon by most illegal rpers who actually care about quality roleplay. Me personally, if I start swinging on ur char, I'm staying in the same spot and swinging until one of our asses goes down yes and i believe you... but you are absolutely in the minority when it comes to this. the vast majority of people who force combat immediately after an action (when it comes to fighting) are doing it because they want to win, and will do anything to secure it, even if the other person shows aversion. in a sense what you're proclaiming you do is what OP wants anyways, as you're giving the other player a chance to type their reply if they don't want to engage in a slug fest. 1 Link to comment
Xantholic Posted November 1 Share Posted November 1 3 minutes ago, v_v said: yes, many people write their emote, ctrl + c it, and then ctrl + v into insta punching you when you're mid sentence. i don't think that's an unfounded claim either lol id wager most people who are regularly involved in conflict roleplay have had it happen to them numerous times Unfortunately I find that hard to believe. Sadly a lot of players simply say something was/is copy/pasted when they don't like what happened in a scenario. Link to comment
For Ever Posted November 1 Share Posted November 1 8 hours ago, Xantholic said: Unfortunately I find that hard to believe. Sadly a lot of players simply say something was/is copy/pasted when they don't like what happened in a scenario. To be honest I've had this happen to me before. The CTRL + V lines are usually for gunfights, not typically for brawls, but I've encountered a few incidents where they've been present in brawls. Unfortunately, the chain that should follows actions is really easy to break by just reacting to it differently. It's something that is incredibly hard to track due to the fact that people have the ability to hide it pretty well. There's not that many solutions to avoid people from not letting people finish their RP and resorting to scriptwise brawls after their /me line. It's somewhat understandable from the POV that you are likely to get the first punch in. It's not 100% that you would, but if you start the brawl, you'd likely be the one punching first. Either way, the mindset of just spamming click in a fight, trying to inflict as much damage as fast as possible is toxic, but there isn't much that can be done. Here, people with slow reaction speeds are unfortunately at a major disadvantage, but as I've stated before, there's not too much we can put in place for it to be avoidable. 1 Link to comment
Catha Posted November 11 Share Posted November 11 On 11/1/2024 at 11:40 PM, For Ever said: To be honest I've had this happen to me before. The CTRL + V lines are usually for gunfights, not typically for brawls, but I've encountered a few incidents where they've been present in brawls. Unfortunately, the chain that should follows actions is really easy to break by just reacting to it differently. It's something that is incredibly hard to track due to the fact that people have the ability to hide it pretty well. There's not that many solutions to avoid people from not letting people finish their RP and resorting to scriptwise brawls after their /me line. It's somewhat understandable from the POV that you are likely to get the first punch in. It's not 100% that you would, but if you start the brawl, you'd likely be the one punching first. Either way, the mindset of just spamming click in a fight, trying to inflict as much damage as fast as possible is toxic, but there isn't much that can be done. Here, people with slow reaction speeds are unfortunately at a major disadvantage, but as I've stated before, there's not too much we can put in place for it to be avoidable. I disagree, there's multiple ways to tackle the problem of script fights. On multiple other RP platforms there's a specific command in which you write down the combat initiating emote similar to /me, the combat initiation emote pops up in a bright color and alerts parties at a distance and also the involved ones of incoming fight. Usually the other alerted party must respond with similar one before the fight starts. On the RPG servers there's usually initiative roll, which declares who would be faster to react doing something. GTAW tries to have the surprise element in it but this is literally the problem and this is what always results in reports for almost every fight or brawl. The IG combat rules are vague and I've talked to many people and heard ten different versions of what combat is supposed to be, what is allowed and what isn't, even asking admins you could get different ideas of whether /me is more important than actual script fight. Someone a year or so ago dropped a line that they throw my character over a table, I roleplayed standing up after and proceeded with an emote attacking them and initating melee combat. They reported that I didn't simply emote injuries and instantly losing because they just wrote an emote. An admin came and ruled that this is not an emote fight and I was in the right to attack given the other party theoretically started up a fight. But recently I got tackled off a bike with no prior RP from the other party, and I got punished for fighting back. I argued that it's nonsensical because there was no RP so how was I supposed to know what he's doing but the ruling was that the tackle off a bike command prints already an RP line. It feels as if there's no real agreement as to how things should happen. 1 Link to comment
DLimit Posted November 18 Share Posted November 18 All I can say is this... RPing the fight in /me's is actually more fun than script fights. It can get so deep and intense that it isn't merely a "/me knocks out X and then starts stomping on him "Bitch ass nigga". 5 Link to comment
bardach Posted November 18 Share Posted November 18 2 minutes ago, DLimit said: All I can say is this... RPing the fight in /me's is actually more fun than script fights. It can get so deep and intense that it isn't merely a "/me knocks out X and then starts stomping on him "Bitch ass nigga". woah woah woah. are you assuming people can actually lose in their roleplay? can their well-developed character that just committed three homicides, four dope deals and a couple of pursuits in two hours be harmed by a mere peasant? 4 Link to comment
DLimit Posted November 18 Share Posted November 18 Just now, bardach said: woah woah woah. are you assuming people can actually lose in their roleplay? can their well-developed character that just committed three homicides, four dope deals and a couple of pursuits in two hours be harmed by a mere peasant? Losses are the best part as it leads to some strong development. My char has won some and lost some, and developed through it all, not just in fights. I no longer expect much, any more, when RPing, these days. Standards have dropped over the years, and not just on GTAW, but overall. So, I just go with the flow. 2 Link to comment
Dosedmonkey Posted November 19 Share Posted November 19 (edited) 21 hours ago, bardach said: woah woah woah. are you assuming people can actually lose in their roleplay? can their well-developed character that just committed three homicides, four dope deals and a couple of pursuits in two hours be harmed by a mere peasant? Oh found out first hand what this thread is about now. Guy goes in to a mugging with me, following his pre planned rule ticking basic script, and when I deviated from his planned script by having my phone inside my ballistic vest he freaked out and tried /B blackmail me and call admin to get me to hand it over. Worst RPer on server, but clearly a long time server player. He may as well go play some game with a 1990s NPC character. The fact I had a ballistic vest on under my uniform made him upset enough. Edited November 19 by Dosedmonkey 1 Link to comment
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