Mistery14 Posted October 31, 2024 Author Share Posted October 31, 2024 6 minutes ago, Awucard said: I appreicate the perspective and I lean in the direction to agree with you. I think Powergaming definitely needs to be more thoroughly examined and warrants additional discussion on this specific topic in general. Perhaps you could also make a Rules Suggestion post, if one was not already made? I appreciate it, I think a rule suggestion wouldn't be too bad of an idea to make. If someone doesn't beat me to it then I might. 1 Link to comment
Zone Gang General Posted October 31, 2024 Share Posted October 31, 2024 Yeah nobody's waiting for a reply to start a fight especially with some of you slow ass typers. Just type the /me and start attacking me, I can read and I'll be able to react in time 9 times out of 10 since the situation is probably already clearly heading that way anyway. The roleplay is, at that point, just a point of common courtesy to let you know we're going to get down with the script. 2 Link to comment
Mistery14 Posted October 31, 2024 Author Share Posted October 31, 2024 32 minutes ago, Zone Gang General said: Yeah nobody's waiting for a reply to start a fight The only true statement I think. Quote especially with some of you slow ass typers. Just type the /me and start attacking me, I can read and I'll be able to react in time 9 times out of 10 since the situation is probably already clearly heading that way anyway. The roleplay is, at that point, just a point of common courtesy to let you know we're going to get down with the script. The rest can be summed up to: That's why it's called roleplaying. It's not about being able to react in time or being fast, because it's not Escape From Tarkov. Actually, even EFT has the decency to be challenging and engaging, and rewarding in combat, GTA:W combat just falls flat on its ass because of GTA V's janky ass fighting system, I'll never get why people are so into it. In the context of an RP server where 90% of people aren't even good at combat, then I'm starting to question whether reacting fast enough involves actual skill or if it feels like skill because nobody is really good at it, plus, they're typing. So you're essentially maxing out your HP with drugs, getting a 30k brass knuckles, hyping yourself up only to be hitting a stationary target for a good 2 seconds before they fight back. - And when they do fight back, the only valid strategy is to either lag yourself, or spin in circles. Link to comment
Zone Gang General Posted November 1, 2024 Share Posted November 1, 2024 (edited) 1 hour ago, Mistery14 said: The rest can be summed up to: That's why it's called roleplaying. Yeah, and we do it in GTA, where there are fighting mechanics that we can use, which, janky as they are, are better than spending 5 minutes typing out a fight where everyone turns into Jon Jones trying to win. This isn't Habbo Hotel. Trying to reinvent the wheel is frankly completely unnecessary, it's worked fine since ye olde LSRP days. Edited November 1, 2024 by Zone Gang General 1 Link to comment
Engelbert Posted November 1, 2024 Share Posted November 1, 2024 (edited) 2 minutes ago, Zone Gang General said: Yeah, and we do it in GTA, where there are fighting mechanics that we can use, which, janky as they are, are better than spending 5 minutes typing out a fight where everyone turns to Jon Jones trying to win. This isn't Habbo Hotel. Trying to reinvent the wheel is frankly completely unnecessary, it's worked fine since ye olde LSRP days. Spamming the punch button, running around like an idiot and snorting coke before a scrap is not rp. Edited November 1, 2024 by Engelbert 3 Link to comment
Zone Gang General Posted November 1, 2024 Share Posted November 1, 2024 (edited) 1 hour ago, Engelbert said: Spamming the punch button, running around like an idiot and snorting coke before a scrap is not rp. Running around and doing drugs without rp is against the rules, sounds like you're just bad at roleplaying or surround yourself with bad rpers, sorry. refer back to not reinventing the wheel. Edited November 1, 2024 by Zone Gang General 1 Link to comment
Engelbert Posted November 1, 2024 Share Posted November 1, 2024 (edited) 2 minutes ago, Zone Gang General said: Running around and doing drugs without rp is against the rules, sounds like you're just bad at roleplaying or surround yourself with bad rpers, sorry. refer back to not reinventing the wheel. I was talking about fights here, refer to what I actually said, thank you. What I said, that many people are actually trying to win the scripted fight, instead of rping their character. Edited November 1, 2024 by Engelbert Link to comment
Xantholic Posted November 1, 2024 Share Posted November 1, 2024 (edited) 8 hours ago, v_v said: i think shooting is the one time where not waiting on a reaction from the opposing player is okay fighting is a whole different thing though. for one its very contextual, for example my character keeps a lot of distance between himself and the people he doesnt know... but that isn't ever taken into account and a common occurrence is somebody ctrl+ving a pre-written action then running over to me and crashing out, making running away the only option. just results in this ugly performance where you get chased around the room by somebody spamming punches. if you care so much about the script advantage of a surprise attack then just hit them once or twice and square up to let them respond before you both engage in mutual combat lol. jumping somebody as a mob is entirely different though and is generally much more acceptable. Are they actually ctrl + v'ing emotes, or are you just assuming they are? It's a common thing to say 'oh, they copied and pasted that.' but there's very rarely any proof, usually it's just a cop out. And sure, your character keeps their distance from people, but at the end of the day, if somebody wants to get to you, there's really not a lot you can do. I'm the same way IRL, but I've been approached and punched before by people. It's generally hard to avoid a punch, especially from somebody who wants to beat your ass. Instead of running around the room, just swing back. 9 hours ago, Mistery14 said: But waiting for someone to type just so I can punch first to win some laggy fist fight on GTA World where the main tactic is to run in circles is just.. Yeah, whatever floats people's boats I guess. You'll find that only dogshit rpers (who are usually lost causes) do the whole running in circles thing, same with tackling during brawls, it's heavily frowned upon by most illegal rpers who actually care about quality roleplay. Me personally, if I start swinging on ur char, I'm staying in the same spot and swinging until one of our asses goes down. Usually these 'circling' tactics are used by people who don't care too much about the rp scene at all and just want to win the brawl. I've lost so many brawls willingly by staying in the same spot and swinging, and frankly, I'm proud of that fact because I know my roleplay's not trash and that I gave the other player a fair chance to win without trying to lag my way in to a win, which i could very, very easily do considering my horrible ping. 9 hours ago, Mistery14 said: The problem is when people apply that outside of PVP gunfights. I have no problem with what GTA World established for that because it makes sense for firefights, but not the rest. It makes perfect sense in my personal opinion, because as I said, there's not a whole lot most average people can do about being punched other than well, being punched. Waiting for responses, while it sounds good on paper, just isn't going to happen unfortunately. This system has existed since LSRP, if you initiate combat with a /me, you should be able to initiate script combat, response times just drag on scenes for longer than they need to go on. Another server, STRP (A red dead roleplay server) introduced a command called /cme, which is an emote that initiates combat, and after a /cme is posted, no response is required and both individuals can initiate combat. It was a very good idea and is honestly something that I think would help solve the issue that people have with response times on GTA:W. Edited November 1, 2024 by Xantholic 3 Link to comment
Mistery14 Posted November 1, 2024 Author Share Posted November 1, 2024 (edited) 9 hours ago, Zone Gang General said: Yeah, and we do it in GTA, where there are fighting mechanics that we can use, which, janky as they are, are better than spending 5 minutes typing out a fight where everyone turns into Jon Jones trying to win. This isn't Habbo Hotel. Trying to reinvent the wheel is frankly completely unnecessary, it's worked fine since ye olde LSRP days. Wait, wait, wait. But that's absolutely not the point of this thread. I'm not asking for RP fights? Nobody wants to reinvent the wheel here, or get entirely /me fights that last for hours. This would never happen here and I'm not trying to change that. Even I know that. The point is to get a simple: /me action /me reaction when people interact with each other. Nothing else. Because right now the standard is to write a /me action without letting the other party react after. And by react, I mean letting the player read, and write a response back through /me. Literally all there is to it. It's the simplest you can ask people on a roleplay server to have the common courtesy to allow other players some time. A simple action > reaction > script formula. Edited November 1, 2024 by Mistery14 1 Link to comment
Mistery14 Posted November 1, 2024 Author Share Posted November 1, 2024 (edited) 8 hours ago, Xantholic said: You'll find that only dogshit rpers (who are usually lost causes) do the whole running in circles thing, same with tackling during brawls, it's heavily frowned upon by most illegal rpers who actually care about quality roleplay. Me personally, if I start swinging on ur char, I'm staying in the same spot and swinging until one of our asses goes down. Usually these 'circling' tactics are used by people who don't care too much about the rp scene at all and just want to win the brawl. I've lost so many brawls willingly by staying in the same spot and swinging, and frankly, I'm proud of that fact because I know my roleplay's not trash and that I gave the other player a fair chance to win without trying to lag my way in to a win, which i could very, very easily do considering my horrible ping. It makes perfect sense in my personal opinion, because as I said, there's not a whole lot most average people can do about being punched other than well, being punched. Waiting for responses, while it sounds good on paper, just isn't going to happen unfortunately. This system has existed since LSRP, if you initiate combat with a /me, you should be able to initiate script combat, response times just drag on scenes for longer than they need to go on. Another server, STRP (A red dead roleplay server) introduced a command called /cme, which is an emote that initiates combat, and after a /cme is posted, no response is required and both individuals can initiate combat. It was a very good idea and is honestly something that I think would help solve the issue that people have with response times on GTA:W. You know what, I think that's fair. I mean I think that Red Dead RP server pretty much hit the nail on the head with /cme, I'm not sure if GTA World would implement something like that or how well it'd be received with our playerbase. I had no idea this was a thing and it seems like a good way to fix the confusion at least, but a good chance is people would complain and go "Hur this isn't D&D!!" when in reality it's all about streamlining stuff. And that's exactly what the formula here is trying to do. At the end of the day, whether it's the action > reaction > script RP formula, or /cme that fixes the problem, I don't really mind, as long as the problem is fixed and people get to RP and let others RP. Like doing something like this: - Outside of combat: People use action > reaction as common decency to wait for people to finish their /mes. I think that's just normal for any RP server ever. - In combat: A /cme style command can initiate script fights because of the nature of combat on World. It'd let people know script combat is going on. And in fact it would fit very well, because people can either just use /cme and know a script fight is coming, or, if people really do want to RP out fights before the /cme, then the option of regular /me can still be used until /cme concludes the RP and switches it up to a script fight strictly. This way, both parties know what's going on and can react accordingly. I like that idea. Edited November 1, 2024 by Mistery14 1 Link to comment
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