Pengu Posted September 3, 2024 Share Posted September 3, 2024 (edited) Detailed Description: We're currently in a phase where even Nervous himself has noticed that the roleplay quality on the server has been decreasing. As someone who has been in the security business for more than three years, I'm very thankful for the script that security has been provided by the server management. However, we are facing some issues with the current updated script for break-ins (/robhouse), specifically the one that doesn't require any staff supervision. The roleplay quality is well below standards, and most of the house break-ins end within two minutes. Currently, the best alarm on the market, ThriftEX, already has a one-minute delay before it notifies the security provider and a two-minute delay before it notifies LEO. Here are some of the examples that I personally experienced while checking the CCTV logs of the most recent break-in: Spoiler Spoiler These are just some of the examples we face each day, and by the time security arrives at the property, the perpetrators are already gone because it takes them only three minutes or even less to perform a house robbery. The simplest way to fix this, without enforcing anything overpowered on either side, is that once someone starts a script break-in and enters the property, CIMs are placed throughout the interior. The potential burglar then has to go to each CIM location and actively roleplay for a set amount of time or be forced into a minigame, such as safe cracking or lockpicking, after the roleplay. Example: The entire break-in shouldn't be over within a minute or two, as shown in the examples above. Therefore, I believe that something to prolong the time would be fair for both sides. Robbing a house is a big risk that your character takes, and by using the /robhouse command, your risk is even higher. Relevant Commands/Items: /robhouse How will it benefit the server? It would bring more realism to the server rather than house robberies that just end within 3 - 4 minutes. Edited September 12, 2024 by Pengu 9 Link to comment
PeopleKind Posted September 3, 2024 Share Posted September 3, 2024 (edited) It takes a lot longer than just 3 minutes. Once the door is broken in, it takes a few minutes for the alarm system to kick in, which makes no sense. IMO if the house has an alarm system it should go off instantly not 2-3 minutes after the door is broken in. The current system is decent. The longer you stay inside & the more unique RP you do, the more items you get & the higher the value of said items is. Edited September 3, 2024 by PeopleKind 2 Link to comment
Red Reika Posted September 3, 2024 Share Posted September 3, 2024 I'm not exactly sure how this can be made fair for everyone involved. If the alarm takes too long to go off, the robber will be done by the time anyone arrives. The only thing I suppose, could make it fair, is if the CCTV somehow caught an automatic copy of the robber's /ex, and if the cops / owner use the /checkcctv command on a property flagged as "recently robber", it automatically give them the description. Then people can stay in there for as long as they want. But even that sounds like a weird idea, because people will be all masked up in full black anyway. The reason why rob house is designed to be a fast paced thing is because the only way you'll ever get caught doing it is if you're caught on act. If you aren't, then you're virtually safe to do it all over again. So when you have a system in place that encourages you to be as quick as possible to get it done, it's contradictory to expect people to do otherwise. The way to change this is to make it possible to investigate the crime after it happened, so nobody is encouraged to quite literally rush to get there or rush to get away from there. Link to comment
Kana Posted September 3, 2024 Share Posted September 3, 2024 I agree that the roleplay quality needs to be better with these robhouses, but ultimately, what do you want them to do? I can't type a gigantic 250 character /me if i'm trying to beat the alarm and get more items. I think the CIM idea has some potential, I'd like to see a list of pros and cons though. House robberies are supposed to be quick, they're quick IRL, but if it was ideal, you'd have more fears about rich houses with alarms than say robbing a house in Davis. Realistically, a lot of people living in Davis wouldn't be able to afford security alarms and CCTV for their properties, but you know how much money a lot of these players have that they don't RP, so the problem with making alarms quicker (a suggestion I seen in this thread) is that houses that most likely wouldn't have them (or would have lower level) have the strongest level possible and it makes no sense. That makes it genuinely hard to roleplay scoping out a house and shit because the wealth portrayal is terrible. Going to be a +1/-1 for me, going mainly off of I'd like to see the CIM idea explained in more detail with pros and cons, as well as weigh in from other members of the community. Link to comment
once upon a time in reality Posted September 3, 2024 Share Posted September 3, 2024 5 hours ago, Red Reika said: I'm not exactly sure how this can be made fair for everyone involved. If the alarm takes too long to go off, the robber will be done by the time anyone arrives. The only thing I suppose, could make it fair, is if the CCTV somehow caught an automatic copy of the robber's /ex, and if the cops / owner use the /checkcctv command on a property flagged as "recently robber", it automatically give them the description. 2 Link to comment
Dosedmonkey Posted December 11, 2024 Share Posted December 11, 2024 I think the delays make sense, you can't loot much value in 1 minute. Burglers aren't very often caught in the action in real life, CCTV/DNA and clothing evidence usually is how they are detected and caught at a later date. But increase minimum character requirement for looting, and maybe make it so you can only burgle a home once every few days. So people aren't just using burglary to farm 3-5k a day. That is some poor RP going on. You have like 20 to 30 seconds to write the next /me Link to comment
Pengu Posted December 11, 2024 Author Share Posted December 11, 2024 They're usually done within a minute in the last few months, so in that case, it's becoming a bigger issue than it used to be. Link to comment
Lead Developer Gibbz Posted December 13, 2024 Lead Developer Share Posted December 13, 2024 /robhouse /me timers have been increased. 2 Link to comment
Recommended Posts