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Gun Pull Animation


aldo

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Maybe once Rage 1.1 is there and the server is generally better synced, this might be a good idea. Though it would need a lot of work and variables based on what has been mentioned towards training, location of gun and others meaning a lot of work which raises the question - is it worth the efforts for a "small" system like this?

Technically, all movements should be roleplayed realistically. Whilst it is not required to write an emote for drawing your handgun, if you escalate a situation by revealing a firearm, at least have the courtesy to roleplay it properly and draw the gun with an emote rather than just scrolling and shooting about. An active shooter scenario is something different, but in situations you can, you should roleplay it properly.

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40 minutes ago, orca112 said:

Maybe once Rage 1.1 is there and the server is generally better synced, this might be a good idea. Though it would need a lot of work and variables based on what has been mentioned towards training, location of gun and others meaning a lot of work which raises the question - is it worth the efforts for a "small" system like this?

Technically, all movements should be roleplayed realistically. Whilst it is not required to write an emote for drawing your handgun, if you escalate a situation by revealing a firearm, at least have the courtesy to roleplay it properly and draw the gun with an emote rather than just scrolling and shooting about. An active shooter scenario is something different, but in situations you can, you should roleplay it properly.

Exactly, this suggestion should apply to LARGE weapons anything bigger than a switchblade/knife & Pistol should require that animation.

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  • 3 months later...
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