Lance Posted August 2, 2019 Share Posted August 2, 2019 1 hour ago, Vash Baldeus said: Taking a gun out has a built in animation. There are others anims that are not in base game. Link to comment
Critchalee Posted August 7, 2019 Share Posted August 7, 2019 I think this is an idea that comes with good intentions. Could see a few avenues for metagame or a lot of misclicks resulting in people geting shot. Besides from that I don't see why it would be a bad thing. Robberies have never really been core RP of the server, I've never personally done it however but if it helps improve RP by stopping people with a play to win attitude ass-pulling at gun point then so be it!!!!! ? Link to comment
GR_Seb Posted September 6, 2019 Share Posted September 6, 2019 bump with some support Link to comment
Vash Baldeus Posted September 6, 2019 Share Posted September 6, 2019 (edited) I agree that for bigger guns beyond Pistol (I.E. Shotgun, SMG, AR) there should be a gun-pull animation, for a Pistol though it is good as it is now. Since the bigger weapons you can't tuck in your pocket easily, unless it's a micro fold-able SMG. Otherwise I am against this animation for Pistols, anything bigger than that, all for it. Images for Reference: Micro SMG (which has a small foot-print, allowing you to put it away like a pistol, after you fold the stock, also allows to be used with folded stock as well) Spoiler Edited September 6, 2019 by Vash Baldeus Link to comment
Hawken Posted September 6, 2019 Share Posted September 6, 2019 (edited) Theres already a delay with pulling out your small gun? You got to select it and then your character does like /sa for a moment before you fire, i say this is a enough of a gap because the most likely reason yoru going to pull out your small arm is due to a unexpected firefight which would mean quick reactions. Waste of time doing this for small arms but big arms do it. Edited September 6, 2019 by Hawken/Moscropp Link to comment
Vash Baldeus Posted September 6, 2019 Share Posted September 6, 2019 1 minute ago, Hawken/Moscropp said: Theres already a delay with pulling out your small gun? You got to select it and then your character does like /sa for a moment before you fire, i say this is a enough of a gap because the most likely reason yoru going to pull out your small arm is due to a unexpected firefight which would mean quick reactions. Waste of time doing this is. For small firearms yes, big ones like I mentioned, there should be an animation of some sort. Link to comment
1357 Posted September 6, 2019 Share Posted September 6, 2019 I personally don't view it as a problem and adding animations that only slows response time down is more of a hindrance. People should just be role playing correctly to avoid problems. If you know someone is armed, you generally would want to keep your distance. Playing your character smart and realistically will more often than not allow you to stay alive and avoid death. On the other hand, implementing an animation that is about on par with the speed of the default animation is something i'm not entirely opposed to. Link to comment
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