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Drugs and Los Santos


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The supplier system doesn't work. For drugs, guns, or anything else. It hasn't since the server started. I wasn't on SAMP so I don't know if this system is some kind of archaic holdover from that era, or what, but it's incredibly dumb and only serves to create an artificial barrier to illegal RP that is based wholly around OOC cliques and politicking.

 

Drug HP should be removed. Artificial, game mechanic-based demand that has nothing to do with characterization is not a substitute for good role play. In the same breath, either make the addiction script meaningful or scrap it. I prefer the latter, as if people are incapable of portraying a drug problem without the script reminding them to do so, I'm not really sure what the point is.

 

Significantly expand the schemes system to allow for people to obtain drugs without going through the endless grind of robobanging and half-hearted interactions to """network""" for "muh ic connections".

Edited by borhoi
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40 minutes ago, borhoi said:

The supplier system doesn't work. For drugs, guns, or anything else. It hasn't since the server started. I wasn't on SAMP so I don't know if this system is some kind of archaic holdover from that era, or what, but it's incredibly dumb and only serves to create an artificial barrier to illegal RP that is based wholly around OOC cliques and politicking.

 

Drug HP should be removed. Artificial, game mechanic-based demand that has nothing to do with characterization is not a substitute for good role play. In the same breath, either make the addiction script meaningful or scrap it. I prefer the latter, as if people are incapable of portraying a drug problem without the script reminding them to do so, I'm not really sure what the point is.

 

Significantly expand the schemes system to allow for people to obtain drugs without going through the endless grind of robobanging and half-hearted interactions to """network""" for "muh ic connections".

You can obtain drugs through prescription fraud, etc. Running labs, smuggling, etc. As for the distribution of drugs, I can say that it feels pretty healthy. I have a drug addict character that doesn't own a phone and I've been able to walk around and find people selling all over the city. The thing is most people want to play it safe and they want to be Pablo Escobar, kingpin drug dealers. 

I had a guy try to sell to me from the corner the other week, and when he started talking quantities he claimed that he only does deals in ounces and doesn't fuck with anything less. As someone that was once responsible for distributing drugs to my own faction members, this is the ultimately what so many people do. Instead of selling one gram or two grams, they'll sell three or four ounces to one guy, take a screenshot for the thread and then complain for the rest of the month that they don't have any RP to do. 

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38 minutes ago, borhoi said:

The supplier system doesn't work. For drugs, guns, or anything else. It hasn't since the server started. I wasn't on SAMP so I don't know if this system is some kind of archaic holdover from that era, or what, but it's incredibly dumb and only serves to create an artificial barrier to illegal RP that is based wholly around OOC cliques and politicking.

 

Drug HP should be removed. Artificial, game mechanic-based demand that has nothing to do with characterization is not a substitute for good role play. In the same breath, either make the addiction script meaningful or scrap it. I prefer the latter, as if people are incapable of portraying a drug problem without the script reminding them to do so, I'm not really sure what the point is.

 

Significantly expand the schemes system to allow for people to obtain drugs without going through the endless grind of robobanging and half-hearted interactions to """network""" for "muh ic connections".

In the past there was a large community on SA-MP (won't name it but everybody knows which one it is - heavy text RP one with 500+ players daily) which had properties/businesses for both guns and drugs where the "product" was replenished once the stock was empty. Leaders would pay the money to IFM to replenish the stock. Captains would have access to the so called properties and would deal to each crew and then that crew's soldiers would deal to associates who would deal to outsiders which would deal to civilians. Both guns and drugs.
Both drugs and guns were around the whole server and it worked fine (I played since 2009/2010 until 2017/2018 there).

In reality, there should be large amounts of drugs around the city, along with guns. Now, the issue certain individuals might pin point is the amount of DM/rule breaking and the answer to that is simple - rule breaking will happen whether the guns and drugs are around or they aren't.

At the moment, a player base of 1000 players daily consistently and total of around 15k members with the current quantities of both drugs and guns is too low. GTAW in it's beginnings had an automated system for replenishing supplies back in 2017 but apparently certain factions abused it and then the IFM started handing stuff (if I remember correctly).

Have the official factions talk to the IFM and decide what their faction's focus is going to be regarding access to illegal goods (pistols, automatics, weed, cocaine, etc.). Scarce the items with larger quantities and faction backgrounds. Beautify the illegal RP.

Current system where factions deal between themselves guns for drugs or vice-versa is stupid. Money has no value in this case where it should.

But that's just my opinion. Not bashing anyone.

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12 minutes ago, CowboyYoda22 said:

You can obtain drugs through prescription fraud, etc. Running labs, smuggling, etc. As for the distribution of drugs, I can say that it feels pretty healthy. I have a drug addict character that doesn't own a phone and I've been able to walk around and find people selling all over the city. The thing is most people want to play it safe and they want to be Pablo Escobar, kingpin drug dealers. 

I had a guy try to sell to me from the corner the other week, and when he started talking quantities he claimed that he only does deals in ounces and doesn't fuck with anything less. As someone that was once responsible for distributing drugs to my own faction members, this is the ultimately what so many people do. Instead of selling one gram or two grams, they'll sell three or four ounces to one guy, take a screenshot for the thread and then complain for the rest of the month that they don't have any RP to do. 

To be fair, I'd be more than happy to roleplay a grimey drug dealer who deals in small quantities.
However, I've had two issues:
- consistency in supplies
- everybody buys in bulk

The only time I portrayed a small-time dealer was when I had a weed scheme on GTAW's Liberty City server. And I loved the heck out of it. From growing to distribution part. Even then people wanted to buy in bulk but I tried to sell in small quantities and try to be the plug they'd call through the day to score weed.

G75HxMo.png

Edited by TSB
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4 hours ago, Airwalk said:

 

Because weed is still not legalized. I tried doing that on my Senator character, but I was told by other members of the Senate they won't vote yes on it because it inconveniences them on their LEO characters.

I thought that way back the argument made for the weed bill veto was because it'd hurt the illegal factions?

 

That being said, I'm still for the weed bill, and I don't care if you're carrying weed as someone who sometimes plays as a LEO on an alt. Unless you're carrying dealer quantities. I'd like to see weed legalized.

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Just now, Jeroen said:

I thought that way back the argument made for the weed bill veto was because it'd hurt the illegal factions?

 

IFM, LFM and Nervous were on board when I asked like 2 months ago. So yeah.

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1 minute ago, Jeroen said:

I thought that way back the argument made for the weed bill veto was because it'd hurt the illegal factions?

 

That being said, I'm still for the weed bill, and I don't care if you're carrying weed as someone who sometimes plays as a LEO on an alt. Unless you're carrying dealer quantities. I'd like to see weed legalized.

Certain IRL countries which have weed legalized still have an illegal industry of weed. So I wouldn't say it'd damage the economy. There are legal guns and illegal guns. Illegal guns are still wanted and needed.

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7 hours ago, Airwalk said:

 

Because weed is still not legalized. I tried doing that on my Senator character, but I was told by other members of the Senate they won't vote yes on it because it inconveniences them on their LEO characters.

 

HUGE conflict of interest if that's true and should be investigated by whoever is in charge of that part of role play quality enforcement. That's ridiculous.

Edited by LatencyLord
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