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Scale admin punishments with how many people the rule breaker effected


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I'll put it in bullet points so its easier to read. 

 

  • I was on scene with another Deputy for over an hour dealing with an arsonist. (2 hours total accumulated time)
  • Another approximately 5 Deputies turned up who were there for 40 minutes. (3.25 hours total accumulated time)
  • Around 4 San Fire members turned up and were there for around 30 minutes, some logging IG due to a taser just for that. (2 hours total accumulated time)

 

Context about the scene

A new player in a rental asbo torches a car in Sandy Shores, runs and drives away, returns to the scene 2 minutes later and gets detained, states he has nothing on him that is incriminating, we call for San Fire with a canine which is trained to detect certain chemicals used to start a fire, the guy states the dog is powergaming and refuses to RP with it, an admin comes to the scene forcing him to RP with the dog. He rp's that the dog would smell gasoline on him before he ignores the 6 LEO's around him, grabs his hammer and begins to attack the dog before getting shot down.

 

Admin intervenes again before Ajailing the suspect for 45 minutes for powergaming.

 

  • The suspect wasted a total or 7.25 hours for all people on scene.
  • If he was to be arrested he would have got a time of 8 days and 6 hours

 

 

My suggestion is to scale the admin punishment depending on how much time they wasted. For example the scene above, instead of it being a 45 minute ajail it would turn into an 8 hour ajail due to the fact that the person wasted the time of so many people, people who could actually be having fun and roleplaying with normal people on the server. 

 

This would also actually make people think twice and read the rules to make sure they aren't breaking said rules.

 

 

Edited by Now You See Me
  • Upvote 11
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Yes please. It's very demotivating to come across scenes like this which seem to be a daily occurrance at this rate. People logging on to have fun and enjoy their evenings only to be held up by situations like these and time wasted. Something needs to change.

  • Upvote 1
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So I am kinda 50/50 on this. While there are instances, such as yours, where there are multiple individuals who are getting their time held up due to this incident happening, I have also seen multiple instances where there is completely an overabundance of individuals present, for really no reason other than to stand around or do something.

 

Couple examples: Being on late at night, I have seen a near 15+ police vehicles chasing ONE vehicle. Assuming even half of these cars are two man cars, you're looking at now 22 individuals being part of this scene. This is complete overkill and most likely boils down to people being bored during low pop so they will just jump into a car chase. From an actual IRL standpoint, that would be extremely unlikely as only a few cars would join versus the whole department. (Now of course, if this is for something serious like a active shooting or something, then yes this could be legit. But from what I've seen, it is mainly just basic traffic citations or not stopping when being pulled over)

 

But, given the example, if that person was to smoke the wall and drive off and violate PG rules; you could argue they should be held liable for the 22 PD members who chose to join the chase, and thus should get held in a higher punishment when they had no actual choice on how many people joined that chase. That just seems unfair too me.

 

Now, in instances where people are purposely choosing to be trollish, or prevent individuals from moving a scene forward. Then absolutely, throw the book at them with a multiplier.

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14 minutes ago, Stevefish said:

So I am kinda 50/50 on this. While there are instances, such as yours, where there are multiple individuals who are getting their time held up due to this incident happening, I have also seen multiple instances where there is completely an overabundance of individuals present, for really no reason other than to stand around or do something.

 

Couple examples: Being on late at night, I have seen a near 15+ police vehicles chasing ONE vehicle. Assuming even half of these cars are two man cars, you're looking at now 22 individuals being part of this scene. This is complete overkill and most likely boils down to people being bored during low pop so they will just jump into a car chase. From an actual IRL standpoint, that would be extremely unlikely as only a few cars would join versus the whole department. (Now of course, if this is for something serious like a active shooting or something, then yes this could be legit. But from what I've seen, it is mainly just basic traffic citations or not stopping when being pulled over)

 

But, given the example, if that person was to smoke the wall and drive off and violate PG rules; you could argue they should be held liable for the 22 PD members who chose to join the chase, and thus should get held in a higher punishment when they had no actual choice on how many people joined that chase. That just seems unfair too me.

 

Now, in instances where people are purposely choosing to be trollish, or prevent individuals from moving a scene forward. Then absolutely, throw the book at them with a multiplier.

That is a good point when it comes to pursuits, however with the situation I used as an example near enough all those members were out of their cars and Rping for the scene.

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Probably won’t be a thing in all honesty. Admin punishments have always been based on the severity of the rule break and not the quantity of people present. I get that they might of wasted a lot of people’s time which might be unfortunate and annoying for you on the other end. But I don’t think multiplying the time for a rule break based on the number of people present would ever be a thing. It should always be based on severity which I can agree needs to be harsher in recent times. 

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5 hours ago, Now You See Me said:

I'll put it in bullet points so its easier to read. 

 

  • I was on scene with another Deputy for over an hour dealing with an arsonist. (2 hours total accumulated time)
  • Another approximately 5 Deputies turned up who were there for 40 minutes. (3.25 hours total accumulated time)
  • Around 4 San Fire members turned up and were there for around 30 minutes, some logging IG due to a taser just for that. (2 hours total accumulated time)

 

Context about the scene

A new player in a rental asbo torches a car in Sandy Shores, runs and drives away, returns to the scene 2 minutes later and gets detained, states he has nothing on him that is incriminating, we call for San Fire with a canine which is trained to detect certain chemicals used to start a fire, the guy states the dog is powergaming and refuses to RP with it, an admin comes to the scene forcing him to RP with the dog. He rp's that the dog would smell gasoline on him before he ignores the 6 LEO's around him, grabs his hammer and begins to attack the dog before getting shot down.

 

Admin intervenes again before Ajailing the suspect for 45 minutes for powergaming.

 

  • The suspect wasted a total or 7.25 hours for all people on scene.
  • If he was to be arrested he would have got a time of 8 days and 6 hours

 

 

My suggestion is to scale the admin punishment depending on how much time they wasted. For example the scene above, instead of it being a 45 minute ajail it would turn into an 8 hour ajail due to the fact that the person wasted the time of so many people, people who could actually be having fun and roleplaying with normal people on the server. 

 

This would also actually make people think twice and read the rules to make sure they aren't breaking said rules.

 

 


i am sorry for all that time lost, really. i agree with the idea. +1

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1 hour ago, Now You See Me said:

That is a good point when it comes to pursuits, however with the situation I used as an example near enough all those members were out of their cars and Rping for the scene.

 

Yes, you are correct, in the instance provided. But when we look at the rules, we have to encompass every situation as rules must be evenly administered across the board. It absolutely is unfortunate when it comes to a group being stuck standing around because someone wants to be a jerk, but we do have to consider all angles when trying to change a rules when it comes to severity adjustments.

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Or we can just be more harsh on the punishments so people get the point that breaking rules is WRONG. The fact that he did all that and was ajailed for 45 minutes is laughable and its going to do absolutely nothing in the grand scheme of things. Let's be real.

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I wouldn't personally scale the punishment 1:1 with the time wasted but it should be a deciding factor. 

 

In this scenario? 4 hour AJ seems fine. In a scenario where 22 LEOs are chasing someone? Scale it a bit higher, like 6 hours. 

 

Overall I agree with the suggestion with small tweaks. Harsher punishments are long needed.

 

+1

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