Jump to content

move player reports to UCP


Recommended Posts

1 hour ago, UndercoverOrange said:

I don't think itll take longer, they would still have 48 hours. plus, if they lie, the admins will find out pretty quickly. people arent as creative with their lies as they think, especially since admins have chat and damage logs. plus people with recordings.

 

 

you just proved my point.

 

 

pay attention to the rp. it's a heavy RP server, not a heavy "look what this person did and avoid them/ harass them for it" server. punishments will still be public when the admins type in the commands to ban, kick, jail people.

also, i didn't say anything about harassing and trolling these people lol you're putting words in my mouth there.

 

plus, people aren't logged in 24/7 to take notes of every punishment ever. if i see your name in the concluded reports 20 times and you've been banned about half that amount, it's good to know. 

Edited by Nerissa
Link to comment

nah, keep them on the forums. It also helps the community raise issues to staff management and helps rewrite rules that some of us could mix up or could be punished differently by different admins. 

 

I like the transparency. Also helps other members see what's going on, what they can do to not break rules, etc.

 

tldr: -1 keep calling us out respectfully to staff management if we do fuck ups so we can improve altogether as a staff team.

  • Upvote 1
Link to comment

I'm on board with Wuhtah. I feel like player reports should stay on the forums. It allows for transparency, helps the community raise community-wide issues that involve everyone, and allows for accountability on the admins' side if we mess up and it's called out with staff management. I personally would prefer being made aware of a mistake through the appropriate channels.

 

-1 > leave it on the forums.

Link to comment
15 minutes ago, Wuhtah said:

keep calling us out respectfully to staff management if we do fuck ups so we can improve altogether as a staff team.

 

10 minutes ago, Vindicator said:

and allows for accountability on the admins' side if we mess up and it's called out with staff management. I personally would prefer being made aware of a mistake through the appropriate channels.

honestly wasnt thinking about this part of it, and I can see how this is a good thing

Link to comment
1 hour ago, Nerissa said:

also, i didn't say anything about harassing and trolling these people lol you're putting words in my mouth there.

that wasnt meant to be putting words in your mouth, I'm pointing out a recent report that was filed that caused two of my friends to be harassed over discord and forum dms

  • Upvote 1
Link to comment

I'd add the following additions:

 

- UCP reports;

- Ongoing reports are private;

- An announcements page where only the outcome of the report is posted.

 

This would satisfy everyone's exigencies.

Link to comment
6 minutes ago, munnezza said:

I'd add the following additions:

 

- UCP reports;

- Ongoing reports are private;

- An announcements page where only the outcome of the report is posted.

 

This would satisfy everyone's exigencies.

this could work. all in all, the UCP allows for a better template, easier to alert people that they were reported

Link to comment

Transparency is a feat we should not lightly throw over board (even if realistically the dedicated report-readers will be a small minority in the playerbase in the end).

 

Take in account this works two ways, and is not just about staff mistakes being called out when they happen, but just as much players':

If reports were private without the public supervision, staff would have to deal significantly more petty reports full of claims people would not make in public (as then these claims could be countered easily with facts).

We've tried this system with rpqm and I do think it's consensus this is not a particularly efficient (or just) design.

 

Last not least, on my own behalf, I check the forums daily when I'm active, the ucp I access when I need it.

Notifications there thus have the least success chance to reach me, with ingame and forum being frequented far more often.

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...