demia Posted May 23, 2024 Share Posted May 23, 2024 kinda interested in what other people think about this topic. because, obviously, in real life thieves aren't going around looking for armed individuals to rob for their gun. that'd be such a poor decision that it's almost hilarious. a criminal would ideally find someone who isn't armed for a lower chance of having their victim fight back and injure or possibly kill them. and criminals tend to rob people for money and/or other valuables (ex: a wallet), they don't really have the intention of robbing someone of their gun on the street. but on the other hand, money doesn't really mean much to people who have been playing the game for a while. there's only so many things you can have your character spend their money on, and not to mention that going overboard will win you a visit from RPQM. i'll say that personally, although i understand illegal RPers OOC motivations for taking guns and the fact that they want a script gain for muggings, i just don't think it makes any sense. if you're going to mug someone, i think you should be mugging them for the sake of RP, not for the sake of gaining something scriptwise, and especially not a gun. just curious to see some opinions on this topic since it has come up a few times in the past week or two in several popular threads. 9 Link to comment
rainbowlarva Posted May 23, 2024 Share Posted May 23, 2024 I strongly believe that mugging people just for the sake it, because you're bored or otherwise, should be against the rules. Muggings should be something done to contribute to the roleplay surrounding your character or faction - shaking people down not local to your turf, as an initiating step for lower rung gang members, or as a method for pressing people you or your faction has problems with. Typically you don't really hear about people being drug into alleyways at gunpoint to be robbed of their firearm, especially by people that have travelled far from whatever district they live in. You just get wallet snatchers, purse snatchers, and whatever else that may be easily grabbable in a moments notice. Throwing people up against the wall to do a full frisk on them is unheard of, and shouldn't be allowed under the current mugging ruleset. You even less-so hear about criminals willing to start a full blown firefight over a petty mugging, or ones that escalate a non-compliant mugging to second degree murder. The current rules on fearRP hardly allow you to drive off from a mugging attempt if you're being held at gunpoint by someone outside of your car. People escalating these very poor muggings for pure monetary gain should not be allowed the power to also then CK your character if you decide not to comply, provided you have the opportunity to. The rules of conflict escalation should still apply, even if you're holding someone at gunpoint in a mugging because it's simply unrealistic to shoot someone for not handing over a wallet. 15 2 Link to comment
Engelbert Posted May 23, 2024 Share Posted May 23, 2024 (edited) I think, that the problem isn't with criminals targetting people they think (know) might have guns. I see the problem with people actually having those guns, thus giving robbers the incentive. I know we are in America, but as usual we need to take the numbers into consideration. We don't have millions of citizens, so we can safely assume, that a person we are targetting for a robbery is armed. But as I said in some other thread, flashing a gun here doesn't count as a deterrent. Shooting someone does, to an extent. I personally roleplay a thief, someone who is happier with no one being around, sometimes I pickpocket people for meager reward, because my character knows she cannot fight and definitely wouldn't wanna get shot over breaking into a car, so I specifically specialize on cars, that don't have alarms and people who emote, leaving their jacket or handbag on the seat in a fastfood. Everything begins where it also ends. Common courtesy, or rather an unwritten roleplaying rule "Even if you can do it, doesn't mean you should." Edited May 23, 2024 by Engelbert 1 Link to comment
serower Posted May 23, 2024 Share Posted May 23, 2024 I think it would be better if we introduced a passive mode system where you can avoid being robbed or interacted with by hostile players if you so choose, kinda like GTAO. .......... On a serious note, guns are expensive and highly sought after items. I don't know why you think it's unreasonable to rob someone off their gun. 13 Link to comment
rainbowlarva Posted May 23, 2024 Share Posted May 23, 2024 (edited) 10 minutes ago, Engelbert said: I think, that the problem isn't with criminals targetting people they think (know) might have guns. I see the problem with people actually having those guns, thus giving robbers the incentive. I know we are in America, but as usual we need to take the numbers into consideration. We don't have millions of citizens, so we can safely assume, that a person we are targetting for a robbery is armed. But as I said in some other thread, flashing a gun here doesn't count as a deterrent. Shooting someone does, to an extent. Everything begins where it also ends. Common courtesy, or rather an unwritten roleplaying rule "Even if you can do it, doesn't mean you should." The issue isn't at all the amount of guns. It's the ruleset allowing for those guns to be stolen for the lowest, most poorest quality of scenarios imaginable. If you take away the gun, then whatever next has the most value will be mugged off of everyone. This is why the fundamentals on how, and why muggings occur need to be changed to see a change in how, and why muggings are done. With that said, I didn't carry a gun on my character for five months because every time I did, I was a target of a mugging. During that five months, I was mugged not one single time, ever. Yesterday I decided to finally re-purchase a CCW weapon, and was immediately mugged that same day by some group that mysteriously knew that I had a firearm on me. People being unable to play fair on a roleplay server is unfortunately also a very large issue, and it's very difficult to prove or spot it happening. Again, a reason why the basis on which muggings happen in the first place needs to be changed. Edited May 23, 2024 by rainbowlarva 6 Link to comment
stefq Posted May 23, 2024 Share Posted May 23, 2024 How about we make da serva PvE! 20 Link to comment
FatBoyTrell Posted May 23, 2024 Share Posted May 23, 2024 I mean I guess if the only motive is to go out and rob someone purely for a gun I guess that could be against the rules yeah, but I don't think it's a good idea to say "Hey u cant rob guns anymore", cuz Imo it's fair game if u get caught lacking and get robbed and u got shit on u? The robbers should be able to take everything. 14 minutes ago, rainbowlarva said: Typically you don't really hear about people being drug into alleyways at gunpoint to be robbed of their firearm, especially by people that have travelled far from whatever district they live in. You just get wallet snatchers, purse snatchers, and whatever else that may be easily grabbable in a moments notice. Throwing people up against the wall to do a full frisk on them is unheard of, and shouldn't be allowed under the current mugging ruleset. Sadly nobody carries a purse on them and rarely do people carry money on them so you are left with just like 3 things that ur gonna find most likely, and that's a phone, maybe a small amount of drugs, and a gun. And the reason why people mostly do full blown frisks in my opinion is cuz people all of a sudden stuff their phones into socks and shit... 😭, if anything... The frisk goes by fast if both parties just type up the /me's fast. I'd easily run through someone's pockets in like 40 seconds, ask @Serower, robbed his ass IRL. 👿. 17 minutes ago, rainbowlarva said: You even less-so hear about criminals willing to start a full blown firefight over a petty mugging, or ones that escalate a non-compliant mugging to second degree murder. The current rules on fearRP hardly allow you to drive off from a mugging attempt if you're being held at gunpoint by someone outside of your car. People escalating these very poor muggings for pure monetary gain should not be allowed the power to also then CK your character if you decide not to comply, provided you have the opportunity to. The rules of conflict escalation should still apply, even if you're holding someone at gunpoint in a mugging because it's simply unrealistic to shoot someone for not handing over a wallet. This I can somewhat agree with. The fear rules behind robberies is stupid... If someone runs up on you and you are in ur car, with the engine on, and you spot him BEFORE he's at ur window aiming a gun at u? It should be allowed to drive off... Same as if u spot someone running at u from a distance, and u run off. 1 Link to comment
demia Posted May 23, 2024 Author Share Posted May 23, 2024 7 minutes ago, Engelbert said: I think, that the problem isn't with criminals targetting people they think (know) might have guns. I see the problem with people actually having those guns, thus giving robbers the incentive. I know we are in America, but as usual we need to take the numbers into consideration. We don't have millions of citizens, so we can safely assume, that a person we are targetting for a robbery is armed. But as I said in some other thread, flashing a gun here doesn't count as a deterrent. Shooting someone does, to an extent. I personally roleplay a thief, someone who is happier with no one being around, sometimes I pickpocket people for meager reward, because my character knows she cannot fight and definitely wouldn't wanna get shot over breaking into a car, so I specifically specialize on cars, that don't have alarms and people who emote, leaving their jacket or handbag on the seat in a fastfood. Everything begins where it also ends. Common courtesy, or rather an unwritten roleplaying rule "Even if you can do it, doesn't mean you should." it's definitely true that way too many people in the server own guns if we're comparing it to real life, but los santos is pretty much gotham. which explains why almost everybody has a gun stashed somewhere, crime is rampant. the citizens of a city that have this bad of a crime problem are definitely going to try to find any means possible to defend themselves. 1 Link to comment
mrtnzi Posted May 23, 2024 Share Posted May 23, 2024 2 minutes ago, stefq said: How about we make da serva PvE! how is this relevant to the thread at all, lol 1 Link to comment
Wintrsss Posted May 23, 2024 Share Posted May 23, 2024 45 minutes ago, onlydemia said: kinda interested in what other people think about this topic. because, obviously, in real life thieves aren't going around looking for armed individuals to rob for their gun. that'd be such a poor decision that it's almost hilarious. a criminal would ideally find someone who isn't armed for a lower chance of having their victim fight back and injure or possibly kill them. and criminals tend to rob people for money and/or other valuables (ex: a wallet), they don't really have the intention of robbing someone of their gun on the street. but on the other hand, money doesn't really mean much to people who have been playing the game for a while. there's only so many things you can have your character spend their money on, and not to mention that going overboard will win you a visit from RPQM. i'll say that personally, although i understand illegal RPers OOC motivations for taking guns and the fact that they want a script gain for muggings, i just don't think it makes any sense. if you're going to mug someone, i think you should be mugging them for the sake of RP, not for the sake of gaining something scriptwise, and especially not a gun. just curious to see some opinions on this topic since it has come up a few times in the past week or two in several popular threads. are u sure? umm.. do u go outside, or anything of that sort.. there r deffly young men in less fortunate areas, who are gangbangers, that go out to look for people to rob for their weapons.. getting your gun took is a real thing 1 Link to comment
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