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Why (or should) can the death penalty be handed to a character that PLAYER-KILLED Officers?


brimifulweather

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53 minutes ago, _187 said:

reading all these responses makes me feel like y'all want cops to be handing over their badge number and driving license upon entering the hood and should they be allowed to enter the hood they need to have a whole ass convoy with tanks and APCs to even make it out alive like they're in a convoy in afghanistan or some shit 🤣🤣 LA ain't in Afghanistan and yall think cops should be going through 3 hour long arma missions to move from point a to point b

what does expecting them to rp fear of closed in areas and calling backup before storming in to a complex filled with gangbangers instead of storming in like robocops have to do with that badge numbers? lmfao.

Edited by Xantholic
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35 minutes ago, Xantholic said:

complex filled with gangbangers

who knows, maybe these cops didn't know (😱) that the hood is being ran by napoleon himself who got everyone to set up hood defences like its 1945 berlin man 🤣

on a real note? i think y'all really aren't getting the actual topic of this thread, sure, one side didn't CK so why should the other

this "storming in like robocops argument" doesnt really make sense as four cops chase after one dude and it turns into a vietnam-styled ambush with OG CripKiller69 manning the M60 machinegun from his baby mommas apartment, shit happens, if u feel like they did something wrong just go ahead and report 

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49 minutes ago, Xantholic said:

what does expecting them to rp fear of closed in areas and calling backup before storming in to a complex filled with gangbangers instead of storming in like robocops have to do with that badge numbers? lmfao.

 

They had backup. They had 4 cops there. You can't just assume everyone on the street is armed and dangerous, else we just start stopping and frisking everyone in Davis. But something tells me you'd find that abusive.

 

 

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6 minutes ago, pateuvasiliu said:

 

They had backup. They had 4 cops there. You can't just assume everyone on the street is armed and dangerous, else we just start stopping and frisking everyone in Davis. But something tells me you'd find that abusive.

 

 

4 to 10+? if that was 4 illegal rpers ramboing 10+ cops they'd have all been cked.

Edited by Xantholic
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3 minutes ago, Xantholic said:

4 to 10+? if that was 4 illegal rpers ramboing 10+ cops they'd have all been cked.

 

And this argument would hold merit if those 10 were in their gangbanger uniform and had their guns visible on their hip. 

 

It's pretty hard to mistake a cop in uniform for a civilian. If you demand cops think everyone in south central is armed and dangerous then you should expect oppressive policing there.

Edited by pateuvasiliu
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There’s a car occupied with four gangbangers that just blew through an intersection in front of you.

 

If you ignore them people complain about the lack of enforcement, you get fucked for not initiating a legitimate interdiction target to curb gang violence and told you’re a shitty cop that’s only waiting for shootout calls. If you pull them over instead you’re also a piece of shit powerhungry asshole that’s just out to get people. A robocop people over for “any reason” and get told to hang yourself. 

 

If you pull them over by yourself you’re failing to roleplay fear. If you call backup you’re abusing your resources to oppress illegal roleplayers.

 

If you quickly wave and warn you’re a bad cop rper who’s only looking for shootouts. If you go through investigative phases as expected you’re a toxic asshole that’s out harass illegal players out of their time. 

 

I could literally go on for hours talking about the duality of extremes as far as opinions go that we literally can’t do anything right. That said; the standard (afaik) has always been that in order to charge someone for life or to death the victim needs to have CKed. If people are being CKed by the legal system for PK murders then that’s pretty fucking shitty, and I don’t think that’s in spirit with the law or the server. Adding to the discussion about fear RP; a cop that goes up to a gang of 10-15 people by themselves on their turf doesn’t need to be CKed, they shouldn’t be in any police faction to begin with. There are numerous ways where you can accidentally find yourself in the middle of a warzone without looking for it, and it’s part of the game that you die occasionally in the heat of battle. But people who do the type of shit people mentioned in this thread should be removed immediately. There’s just not understanding gang roleplay and then there’s being a malicious dick. 

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16 hours ago, pateuvasiliu said:

He's given Death Penalty because he hit the Criminal Points treshold of 25  ( and this is how it should be, else you can murder people every week and keep getting out of prison after a short prison stay which is stupid )  not because he PKed 4 cops. 

And the people wanting cops to get CKed are insane. Nobody should get CKed for doing their job. The criminal chooses to murder cops, cops have no control over whether they are murdered.

only sensical post ive read so far 3 pages in

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I don't get to choose when someone is going to decide to triple homicide a bunch of cops, I don't make any decisions that would really wind up with the CK of my character out of the blue because some minor decides he's Rambo and wipes out half the online police force.

 

It's a pretty retarded way to suddenly lose a developed character. PD isn't 'causing your death's when your character makes the choice to neglect the consequences of their actions and murder enough cops to get the death penalty . Saying that anyone else in that situation should get a punishment equal to your characters makes no sense and just comes across as you being unable to accept that your choices got you to where you are. 

 

There's like ten times as many shootouts that PD has to respond to than there is situations that your average gangbanger will get into one. Forcing cops into a potential CK scenario every time they respond to a possibly violent situation is extremely inconsiderate, and it definitely seems like the people in favor of it are just starved for adding a few cops to their DM compilation.

 

I would very quickly stop playing a cop altogether if I could now get CKed fifteen times a day for just doing my characters job and pulling people over. If you have an issue with the death penalty that's fine, I don't like it either, but trying to say that you need the ability to obliterate droves of developed characters as a means to justify it just ain't it

Edited by rainbowlarva
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28 minutes ago, rainbowlarva said:

I would very quickly stop playing a cop altogether if I could now get CKed fifteen times a day for just doing my characters job and pulling people over.

 

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To add on to the last bit: I recently came back to the server & the LSPD and during every training/exercise/anything to do with engaging with (more organized) criminals, they essentially warn you going ''if you do something stupid like engage a big group of dudes with guns and you die, you run a serious risk of getting CKed''.

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If an LEO dies due to carelessness & utter disregard of their own life to the point it's CK worthy, LFM usually CKs them if they get a report about it. I've seen it happen several times. Cops going solo against a gang, dying, then being force CKed because of it, etc.

 

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