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FearRP


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FearRP is very vapid on this server, I've noticed. The only mentions of it are in Rule 2 Powergaming, and Rule 18, Jail. And even then, it simply says "You must RP realistic portrayals of fear" but I find what people consider realistic very often isn't...

 

When encountering a situation that can cause fear, either through phobias or perceived threats (such as guns), humans will activate their Sympathetic Nervous System, aka, the fight or flight response. You get tunnel vision, you lose fine motor functions (aka, you can't use your fingers beyond gripping), and your behavior is reverted to impulse. Aka, you're not going to act rationally unless you have a ton of practice and training to keep yourself calm. Sometimes, people will freeze if the situation is completely unexpected, but generally as long as someone has imagined a scenario at least once, they won't.

 

So if someone comes running at me with a gun, my jerk reaction is going to be likely running, or if I can't I may try to fight. This is normal, this is human, its not a lack of fear RP.

 

However, how people react to high stressful situations is as much as their training, as it is those causing it. Cops drawing on someone will try to overwhelm them with orders to prevent the SNS from triggering them to do something stupid. Muggers IRL will try to keep the situation chill for the same reason, calmly brandishing their weapon and making demands because someone who is scared but not terrified still has enough logical thought to know not to struggle. THIS is where fear RP comes into play, when you are rational and making dumb choices that would likely lead to your serious harm or death. Having a jerk reaction to attack someone who suddenly draws their weapon is still fear RP.

 

I think the rules need to specify this, because victims of a poor robbery shouldn't be CK'd for failure to fear RP just because they were behaving as most humans would. Its not their fault their would be robber is inexperienced or terrible at controlling a situation.

Edited by Suraru
misword
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Now... I'm not an expert on the human psychology of how fear works, but I'm pretty sure for like 90% of typical people, if someone aims a gun at you suddenly, your first reaction would be to freeze in fear, not bolt off running or attempt to fight the person.

But either way, whether its realistic or not, FearRP still needs to be a rule otherwise It'd be near impossible to properly rob anyone on the server without the victim immediately fighting back or running. I'm telling you, if you change the rule and allow robbery victims to fight/run without risk of being CK'ed, everyone is gonna do that from now on when they get robbed. You'd basically just kill robbery RP entirely because now every single victim is running/fighting instead of actually go through with the robbery.

There's already way too many rules restricting robbery RP and making it near impossible to rob people, we don't need to make it even harder. Coming from a fellow legal civilian RP'er.

-1

 

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15 minutes ago, Nighthawk179 said:

 

are you by any chance one of those?

 

Irreverent, but no. My characters are listed on my account, I mostly play as Sura Harlan, a blue haired security guard, and Notsu Smith, a red haired old lady. Both wear jackets and don't match the description of whoever is in that picture.

 

But, were I in her shoes, I'd probably react the same way. If I have a gun, and the opportunity to draw it, I probably would. That's literally the whole point of being a legal CCW holder. Now I don't know her exact situation here; if she was attacked then she was probably in the right, but if she was held up then it becomes more complicated and 90% chance she should not have drawn. Really matters on how that situation went, how the other player handled the robbery/shootout, and if she had time to think rationally or not.

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Respectfully, your past few suggestions or issues have been just pure yapping. Go out and have someone point a gun at you, I'm 1000% certain you'll either freeze up or piss yourself. No average person is going to fight away a shooter without being shot. This isn't a movie, and you aren't the main character.

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3 minutes ago, BLUE HUNDREDS said:

NO, the first thing you do when you got a gun aimed at your face is NOT RUNNING. that is NOT a human reaction, thats what a fucking bot would do.

 

2 minutes ago, ScarletRose said:

Now... I'm not an expert on the human psychology of how fear works, but I'm pretty sure for like 90% of typical people, if someone aims a gun at you suddenly, your first reaction would be to freeze in fear, not bolt off running or attempt to fight the person.

 

1 minute ago, Bubonic said:

Respectfully, your past few suggestions or issues have been just pure yapping. Go out and have someone point a gun at you, I'm 1000% certain you'll either freeze up or piss yourself. No average person is going to fight away a shooter without being shot. This isn't a movie, and you aren't the main character.

 

Ok, first off, two of you guys are being very rude.

 

Second off, I have had guns pointed at me. I ain't some rich white girl from the suburbs like one of my characters. My first reaction was to get the fuck outta there. Note, these were in buildings as I walked into the door, and the first thing I did was nope the fuck back into the wall, then ran the fuck away. I'm not talking about some TV show robbery where a guy is suddenly in your face with a gun. As I said in my OP (which people continually fail to read because they'd rather skim through it then meme on me,) it highly depends on the situation and how the robber is handling it. Does he keep shit calm? Does he trap them so they can't escape? Or does he try to surprise them by running up to a car at an intersection waving a gun around (basically, floor it lol).

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Okay, I get what you're saying. But in this specific game, where reading peoples body language or handling of a weapon isn't something you can really do, especially as these sorts of things are fast paced due to many factors. Fear roleplay being enforced is necessary. But then, that's what the reports section is for. If you personally truly believe, your character can make it away from a mugging like that and not be blasted, if you get reported, you can back it up with ease with facts. Doesn't mean every person on this server should be given the opportunity to do it though.

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10 minutes ago, Bubonic said:

Okay, I get what you're saying. But in this specific game, where reading peoples body language or handling of a weapon isn't something you can really do, especially as these sorts of things are fast paced due to many factors. Fear roleplay being enforced is necessary. But then, that's what the reports section is for. If you personally truly believe, your character can make it away from a mugging like that and not be blasted, if you get reported, you can back it up with ease with facts. Doesn't mean every person on this server should be given the opportunity to do it though.

 

Solid points. My goal is for clarification and rewording. In a situation where people are coming at you with guns, and you have (what appears to be) a method of fleeing, I think most people would take it. Fighting back is a complicated subject that should be case by case, taking into account the intensity of the scenario and if the victim is capable of rational thought.

 

From what I've seen in the reports section, a lot of robberies are done "correctly" where the robber doesn't reveal their intentions until its basically too late for their victim to run (example, getting in their car and pointing a gun at them). Doing anything but complying in those situations is pretty much a failure of fearRP, and the threat of a CK for trying to be brave can sort of give the player some actual IRL fear (cuz, no one wants to lose their character). I'm mostly talking about situations where there is a clear method of escape, or someone has a gun and the drop on would be robbers, yet they get charged with failure to RP fear, when they're behaving realistically.

 

(Also, unrelated note, I do agree robbery RP is a bit too restrictive. It kinda sucks out the immersion some IMO, and there should be more organic systems in place, rather than artificial rules that get harder to follow correctly the more complicated they become).

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