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Found 11 results

  1. Detailed Description I would like to bring some light to the trucking aspect of the server. I have had an amazing time on GTA:W and one of my favorite things, trucking, I have noticed would need some sort of an overhaul to bring some light to the job that realistically is a key component to a well-developed economy. I have browsed through numerous threads regarding trucking and always saw great input from others, but I would definitely like to see more development as some people genuinely enjoy driving around and delivering for hours at a time. So throughout my experience in the past and comparing it to GTA:W, I have come up with a few ideas I would like to present. This is all up for discussion but I was able to run it by a few people that are involved into trucking and they recommended for me to see where we can go with it. 1. Increasing size for crates within vehicles to make our time worthwhile. So let's do the math, below will be a list of all the vehicles available, how many deliveries are required, their crate capacity, and the profit per run according to the figures presented the below. Speedo/Burrito (0-25 deliveries) - 5 crates - $675 profit (taxed at 10%). Boxville (25-100 deliveries) - 8 crates - $1080 (taxed at 10%). Mule (100-250 deliveries) - 12 crates - $1620 (taxed at 10%). Benson (250-500 deliveries) - 15 crates - $2025 (taxed at 10%). Pounder (500+) - 20 crates - $2700 (taxed at 10%). The way the current crates are set up, the base purchase price is $350, the base selling price is $500. Certain businesses accept them for $550-$600 but that is not very common, at least to my time-zone, to find one available is fairly rare. The company I work for takes out a share of 10% profits, which would make you earn a profit of $135 per each crate delivered. Let's do some more math. The most common route that I personally used for the "grind," is Textile City (clothing pickup) to the Vespucci Mask Store. Roughly a 1.8 mile trip each way. Including trips in both directions, obeying traffic laws, properly roleplaying the loading and unloading, as well as occasional traffic at the loading and unloading spots, we're looking at around 8 minutes. For deliveries within the city that are a little bit further from Ocean Docks, we're looking at around 15 minutes. Generally, between 8 - 15 minutes per each delivery. I have myself performed several deliveries that I have timed myself in preparations for this suggestion topic. For the purpose of comprehension and easier understanding, let's put a number somewhere in the middle, which would round up to 12 minutes per delivery. Several other drivers may certainly have times that vary but this topic was made simply from my personal observations. Based on the statistics, it would take an average person: - 1200 minutes (20 hours) to drive a Mule, which as described above would profit around $1620 per delivery. - 3000 minutes (50 hours) to drive a Benson, which as described above would profit around $2025 per delivery. - 6000 minutes (100 hours) to drive a Pounder, which as described above would profit around $2700 per delivery. Now, when you continue looking at another aspect are the sizes of these vehicles. When you compare the two, such as comparing a: - Speedo (5 crates) to a Benson (15 crates); or - Speedo (5 crates) to a Pounder (20 crates), There is a tremendous difference in size between these two vehicles. I think it would be a fair suggestion to increase the size of the major vehicles such as the Benson and Pounder to increase their crate capacity to make it appropriate when it comes to the size of the vehicle and how many crates can fit, as well as the time it takes to obtain the deliveries to have permissions to drive each of those vehicles. My suggestions would be to increase the caps as the following: Speedo - 5 crates Boxville - 12 crates Mule - 18 crates Benson - 24 crates Pounder - 30 crates The numbers would be certainly up for a debate and approval by Nervous. But based on the "research" I did crunching numbers and doing timed runs, I think this would be closer to a "sweet spot" of making the income worth the, sometimes unfortunately, a mindless grind. As well as referencing the actual size of these vehicles. And for people skeptical, I ask that you keep in mind that those are hours of active driving & roleplaying, rather than just standing still in a gas station or store as an attendant. Another thing to keep in mind is the speed of these vehicles. Obviously it will take you less time to complete in a delivery in a Speedo than it would be in a Pounder due to its sheer size, speed, and handling, so the numbers presented above can still fluctuate. 2. Implement bonuses based on miles traveled during a delivery. Currently the majority of deliveries are performed within the city. Unless you work for a company that has a business partner requesting you to deliver to a specific business or you don't have the full knowledge of where all the businesses and loading spots are, most people will pursue the deliveries that will request crates within the closest location to them, shaving off a substantial amount of time, making deliveries in the county, in most cases not as profitable. What about adding a server script that would implement a bonus of X amount of dollars added per X amount of miles traveled while holding cargo? In real life, contractors and companies pay depending on the distance it takes to transport the load. I think it would be common sense to make the payout of a delivery between LS - Paleto Bay higher than a delivery within the city. For example, additional $250 per .25 of a mile traveled if the delivery is over 2 miles. For example. If I have a delivery from Textile City to to Vespucci Mask store, the route itself is around 1.8 miles one way. The pay could remain the same, hopefully with the first suggestion implemented in this topic. However, if I have a delivery from Terminal to Sandy Shores which would be around 5 miles, we can do the following: 0-2 miles (base pay), then the additional 3 times could reward an additional $3000 for 3 miles traveled to offset the time it takes to perform the delivery. And yes, I am aware there is a pickup spot next to Senora Highway and Route 68 for truckers as well for mechanic shops, but this would be an example. 3. Remove the fee on deliveries when you own your vehicle. Although I have not tested it myself, I have asked several others and the answer I received was that if I do deliveries in a vehicle I own, I still get taxed 30% when delivering using my own vehicle, which would be the same amount of me delivering as if I have rented a vehicle from the script. I think there would be a fair amount of people that would also enjoy the aspect of being able to take up further risk such as paying for their own insurance as well as fuel, to be able to have the peace of mind of not having to work for a company but rather be their own boss. In real life, truckers that own their own rigs earn significantly more than truckers working for companies and using fleet vehicles. I would at least expect to be able to keep 100% of the profits I make, and possibly make it even more profitable if I were to purchase a transport vehicle on my own, as well as endure the cost of its maintenance. 4. Implement a license system for script-wise deliveries to avoid further droughts. Over the past weeks, myself and many others have come through times where the simply aren't any deliveries available to be made, making the trucker job impossible to do. That would hurt the business, the driver, the player who choses to develop their character as a trucker, and many more. I think there has been a countless amount of times I have went through forum posts and discussions with people voicing their upset with the current design of the system. I think trucking is popular overall, and since the crate prices have changed, I have noticed a surplus of truck drivers. I am not sure why, as to the profit remains the same like it was before (?), yet the price of crates has proportionately increased with its payout. My suggestion on that would be implementing a license system, here is what I mean by that: In real life (giving an example of the USA), there are trucking license a person must possess before doing legitimate business as a trucker driver. The standard, depending on the state, are CDL licenses. For example, a CDL - A allows you to drive a full truck & trailer, a CDL - B allows you to drive a vehicle such as a Pounder / Benson, and a CDL - C allows you to drive a vehicle such as a Speedo for commercial delivery purposes. These licenses certainly come at a cost, but allow the drivers to invest in themselves creating additional job opportunities. Now, the idea I have had with how it can be implemented in this server would be a possible way of fixing the situation of us not having any deliveries to attend to. Here is what I would suggest: When you go to the DMV, you can purchase a Driver's license, as well as a Taxi license that are driving related. I think it would be interested to implement a CDL License that could be purchased if certain requirements are met. For example, an individual may be able to purchase a CDL license if they complete 250 trucking deliveries. By doing so, it would allow for the driver to do deliveries for scripted locations, such as power plants, airport, train stations, and other buildings that can be landmarks in game, but aren't necessarily accompanied as a business through the servers' script. That would include things such as aircraft components that could be delivered to Los Santos Airport, for example. Which would not require any business, but rather the script so it could keep truckers entertained. Now, a concern with that may arise that people would do simply the script deliveries, rather than business deliveries. And that is a valid point, since this is a RP server and not a trucking server after all. So to change that, I think it would be more fair to implement this for people who have already established themselves as truckers (250 / 500+ deliveries) so it would be used for people that are genuinely 'passionate' about trucking from an IC perspective. Another deterrent for abuse would be to put a price tag. In real life, one can get a CDL license (depending on state, circumstances, company scholarship, and more) for around $5000 - $10,000. We could convert it more into currency on GTA:W, giving a price tag for the license for $50,000, which could be somewhat of an investment. Combining the endless hours of grind, as well as money, it would make it available for people that are actual truckers, rather than just people doing it to kill time and get some quick cash. I have noticed a similar suggestion regarding different license classes in a topic from over a year ago, but I have included it since there has been changes made to it and it would serve a different purpose. Relevant Commands/Items 1. Upgrading crate capacity of trucks. 2. We could use a similar script like in Taxi, that for every 60 minutes of active Roleplay we get $4000. We could do it based on miles, OR for every hour of active driving we could get an additional check. 3. Remove the 30% fee from delivering in your personal vehicle. 4. Implement a license added ad the licensing office and add server-scripted suppliers & buyers for crates. How will it benefit the server? I think trucking is an area that provides people joy as well as a very exciting and immersive experience on roleplay servers. From trucking on several servers myself, I can attest to that and I know many others will do. Trucking has been a hot topic for a while and I think it would be wonderful to implement some major changes to it by making it more immersive and more worthwhile rather than just a grind.
  2. Starting bid: $50,000 Buyout: $80,000 Bid increment: $1,000 ((/vstats))
  3. Asking Price: $140,000. Like said before, I am looking for $140,000, but feel free to send offers my way, I am willing to negotiate. This camper is fit for anyone wanting to travel in style! It's perfect for everyday use, or just a trip out camping with your friends. It has only 19.41 miles clocked on it, and the interior is in basically new condition. It has a beautiful Brushed Aluminium, and Metallic Black coat with no external or internal damages. It has a great kitchen, and dining area, as well as storage. Here below are some pictures of the RV! Hope this RV gets a great home, and that you have fun travels! -Nathan A.
  4. **BEST VIEWED IN** Dark Mode Welcome to Inner City Autos! Here at Inner City Autos we strive to bring our customers high value used vehicles. We keep our prices low for you the customer! With some of the best salespeople in the industry under the helm here at Inner City Autos we're sure you'll always have a great experience! Inner City Autos Davis & Forum Dr. - Chamberlain, Los Santos
  5. ASKING 35K OBO (WILLING TO NEGOTIATE) EMAIL ME!!! [email protected] ( @Skarriss Forum PM) OR CALL ME! Phone #: 258-2374 - RICO ROSE
  6. A beautiful example of a Vapid Caracara 4X4 similar to the one shown in the images below for sale. It has around 200 miles, has an excellent performance & security package + anti-theft system. The truck is in an excellent condition, it's a beast off-road and is cheap to insure ($62 per day). The vehicle has been cared for and maintained by myself, it's been a great vehicle but it is time to move on, I have nothing negative to say about this vehicle other than I would like to sell it ASAP so I can buy my next vehicle. The asking price for this is $120,000.
  7. Description: Large, sturdy truck suited for off-road and urban cruising. Has some custom modifications and comes with a quite decent security system in place, including the best alarm system available for that model. Fully insured. Low mileage. Starting bid: $52.000 USD Contact: PH# 3252848 Pictures: (( OOC Information: ))
  8. FOR SALE BY OWNER - MECHANIC OWNED! 1997 Sadler "Retro" Sport V350 2 Door, longbed, original window sticker attached below! Priced at $58,000 with total value appraisal. TRADES and NEGOTIATIONS viable! Call or text "495 zero-six-seven five-zero" for Dare. Engine replaced within 175mi. Brand new Banks/Garrett Quick-turbo and PSI gauge. Glow plug relay replaced, fuel pump and fuel filter replaced. Paint and rims have been polished yesterday. Less than 250mi on new motor! Must see! Photo gallery attached here.
  9. Hola Senors and Senoritas!! Just looking to purchase a used Taco Truck if anyone has one up for sale they'd like to get rid of. Feel free to contact me via direct message or by resounding directly to this advertisement!!
  10. Greetings Sirs and Madams, I would like to make a quick and simple suggestion involving the big trucks and trailers from the main game. I have not put much thought into the job description, because I want to hear other people's suggestions and ideas considering this matter, since I do believe that there's a lot of "truckers" out there. So, the idea is (I thought of the simplest one I could), to make it similar to the courier one, but instead of delivering around the city (and that one point at the mining location), make us deliver stuff all the way up at the north, end of the map, or just somewhere in Blaine County. BUT, double the pay, or at least 8ncrease it by 75% or 80% of the courier pay. That's it. It's really short and I kept it that way, because I'm open to ideas. I know there are lorries around, but there's no fun in that. (for me at least) Cheers!
  11. 2016 Bravado Bison Well taken care of, two owners, good performance, custom wheels. 40 kilogramme storage capacity. Very capable offroad car. Can seat four in luxurious comfort. Dealership price: $50,000 Price (negotiable within reason): $45,000
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