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Found 2 results

  1. Some very basic shit I thought up for people like myself who are actively roleplaying skateboarders and trying to portray a better sense of balance in landing and bailing that don't like controlling whether they land or bail, but also don't like it being as simple as /flipcoin having a 50/50 chance. This isn't a guide on how to roleplay a skateboarder, but there is a bit of advice and some knowledge. Do your own research, watch videos. The culture is not hard to find or learn at all. You don't have to use it at all, I wrote this for myself and my friends, but I figured it would be useful for other people. The reason I made it is to take out a bit of the powergamey shit and the "I'm just gonna land this trick everytime." or "I'm just gonna bail to spice it up." type behavior. Even pros fuck up basic tricks relatively often. You can make variations to it in your roleplay, that's fine. It's not a perfect system, it's just meant to be simple, and an alternative way to have a little fun RPing a skater since we don't have a BMX to go do shit on. Don't expect this shit to be perfectly formatted. I'm spacing it out enough to try and make it easier to read/digest, but I'm not that much of a forums guy. I don't do pretty presentation. If you have suggestions to make it better/more fair, shoot them my way and we can talk about it. A lot of this is off the top and then slightly adjusted after a little bit of practice in actual RP. If you got nothing constructive to say? You do you bro. The system overall works with simple rolls on a 5 tier system, based on difficulty. Difficulty is specific to character, we're gonna trust you to roleplay your character realistically and understand their capabilities. Please do so. Standards are important, and so is authenticity. Don't RP skating for a week and RP knowing how to laserflip already. (Unless your character is already a skateboarder) Difficulty is as follows (Hardest to easiest): 1) Hardest. (Learning a New Trick): - Tricks that the character has never done before and is trying completely for the first time should be extremely difficult, even if a simple trick. - Learning a trick is hard. This difficulty is supposed to reflect that, after you've landed the trick at least 5 times, you can bump it to the next tier. - For tricks of this difficulty, type /roll 1 3. If you hit a 3? You land the trick. 1-2, you fail and bail. 1 is a bad bail, 2 is a simple bail. RP accordingly. 2) Beginner. (Newly learned/Rarely Done Tricks): - This difficulty is for tricks that your character knows how to do, and has learned to do, but hasn't perfected them. These are meant to be difficult. - It's also for tricks that your character /rarely/ does. Every trick can be perfected, but the less you do them, the harder they'll be. - For these tricks, type /roll 1 5. If you hit a 3-5, you land the trick. 3 being sketchy, 5 being bolts (aka clean, steezy landing). 1-2 is the fail range. 3) Intermediate. (Learned tricks/Tough tricks): - This difficulty relates to your character's tricks that they have in the bag, but aren't so practiced that they land everytime. - Examples of this would be, say your character spends a week learning a gazelle flip, gets the trick down, but it's still a tough trick, so there's a high chance of failure. - Even after a skater learns a trick, it doesn't mean it's going to be easy to land. This difficulty should be for all the technical tricks, as well as tricks your character hasn't perfected. - For this tier, type /roll 1 10. 6-10 is a land, RP accordingly. Closer to fail = sketchy, closer to max = steezy. 1-5 is a bail, nat 1 = bad, 2-5 is varying degrees. RP accordingly. 4) Skilled. (Practiced tricks/Easier tricks): - This difficulty relates to the tricks that your character has learned, spent time practicing and does frequently. They're easier, even tough tricks can be in this if it's a trick your character frequently does. - The more a skater does a trick, the easier it will get for them, this should be taken into account. If you do a gazelle flip a thousand times, clearly you'll have a better chance at landing it. RP accordingly. - This is an important piece to the puzzle, not very many tricks should be in this tier if you're a new skater or someone who's only been skating a while. Base it on how often you RP a certain trick. - With skilled, type /roll 1 15. 6-15 is a land of varying degrees, same rules. RP accordingly. 1-5 is still the bail window. Nat 1s are your enemy. Nat 15s are your friend. 5) Perfected. (Favored/Signature Tricks/Basic Tricks): - This difficulty is the simplest of the bunch. This is your characters basic tricks once they've got a grip on skateboarding, as well as their favorites. It's simple. If you do a tre flip every day, it's going to get very easy to tre flip. - The exception to 'favored' tricks in this case would be tricks that are just flat out extremely difficult. They should never be this easy. Things like gazelle flips, bullflips, etc. Very hard, technical tricks should never be in this tier. - Every skater has their 'signature' tricks, those tricks they have in the bag, the ones they rarely fall on. For most skaters? It's the basics. Ollies, shuvits, basic flip tricks, etc. They become extremely easy after a while and are the gateway to other tricks. - Note, any skater should only have a few tricks that are of a higher caliber in this tier, some tricks are just too hard to perfect and land every time. Remember, you're not the world's #1 pro. You might be a really good nobody, but you shouldn't be the best. - If you're new to skating and don't know much about it, I suggest watching videos of talented skaters and youtube skaters to see their struggles with certain tricks, take that and mold it from there. - This tier is the simplest, and the easiest chance to succeed. /roll 1 20, 1-5 is the bail range. 6-20 is your chance to suceed. These are your tricks you should rarely fall on. Don't be the guy that thinks their character can land everything easily. This is mainly for the basics. Now with the difficulting and rolling itself out of the way, we'll talk about advancing, and learning. Skatingboarding is pretty simple, yet complex at the same time. You have to wrap your head around a lot. But in terms of using the system as a way to learn fairly? Here's how that works. For beginners, pretty much everything you try you should begin with hardest like everyone else. Flat out balancing on the board is extremely difficult when you're new to skating. You'll learn most of that just by riding. For this we'll focus mainly on learning tricks, since you can just roleplay skating around to learn how to get around on the board, rolling for that would just be stupid. So, a new trick. If you're a beginner? You should be trying the basics, an ollie, 180 variations, pop shuvits/shuvits, even kickflips and heelflips. These kinds of tricks, you should be using the hardest difficulty, so /roll 1 3. After you land a trick roughly 10 times, you should be RPing getting the hang of it. You've learned the trick. All tricks to learn start in this. Once your character has landed a certain trick about 10 times, you're save to consider that trick learned, and then move up to doing /roll 1 5 to get a slightly better chance to start landing it more often. As a beginner, we'll keep the goal to landing things 10 times in these early stages before you move on. By the time you get to intermediate, that's where you should keep things. Beginners struggle for a long time. If your character learns things fast and picks up on shit quick, you can eventually start using the skilled tier for your basic tricks and intermediate for the harder tricks. Hardest and beginner tier should be for everything else that is unpracticed/unlearned. If you're a slow learner, I'd personally give it a few OOC months before you even really contemplate using skilled or perfected at all. It takes a long time to get good on a board, it's not something you just pick up and go. It's terrifying, and fear will fuck you over. Take into account that some people struggle very badly with some tricks. A kick flip is notoriously hard to learn for a lot of skaters for example. RP that accordingly. If your character has a hard time? Bump it up to maybe 15 or even 20 times landing it to finally get the hang of it. Now, if you're already RPing an experienced skater or a long time skater? Here's where things change up a little. It's very different for experienced skaters to learn new tricks than it is for a beginner. We have all the basiscs. As someone more experienced? You're the one that has it down. Your balance is good, your skating is good, you know what you're doing. You know how to bail, and once you wrap your head around a trick, you generally have an easier time getting good at it. Now, some things are up to your discretion of course. Some people have very hard times learning certain tricks, so you can set your own higher bench mark to get a trick down if you'd like. Just like beginners. We all struggle with shit quite a lot. So, to the point, you've got the basics, you've likely got a lot of tricks in your bag by now if you're experienced - most do at least have a handful they can do. To learn tricks, start at the hardest of course, but your benchmark should be landing around 5-10 times. With your balance and knowledge of how skating works, once you get the trick down and land it several times, you'll typically be able to start replicating it a lot more often. Once you're at 5, you're safe to move up to beginner tier with /roll 1 5 if you want to. I would suggest sticking to 10 lands for brand new tricks however. Beginner is where I would say personally that you only need roughly 5 more solid lands and you can move up to intermediate. If you rarely do the trick, drop it back down to beginner and stay there until you're doing it frequently. The less you do things, the harder they are. The basics are the only things that really stay easy. Frequently practice your tricks, it's a good way to RP around skateboarding, a lot of us just do it naturally by skating shit. We'll see something that looks skateable and go try things on it, especially things we're trying to get better at. To move onto skilled from intermediate, land your tricks with 10+ good landings (ie higher rolled landings, no one learns that much from landing sketchy) frequently and you should treat the trick as skilled. Skaters are creatures of habit. If you keep bailing, raise the difficulty tier. Things get harder as we get mad. Perfected should be left for tricks that you're doing pretty much every time you RP. Like a tre flip (a 360 flip). It's a common trick everyone does these days cause it looks really flashy and it's relatively easy to do once you get the hang of it. Disclaimers for roleplaying skateboarding: Remember that mad = difficult, less practiced = difficult. You should often be switching difficulties of tricks on the fly. Skateboarding is perishable. Context is key. A kick flip on flat ground is easy, a kickflip down a 10 stair is not easy. You should almost always bump difficulty up 2 tiers if you're going down big gaps/stairsets or doing tough grinds (i.e long rails, kinked rails). Don't powergame. Your character shouldn't be a tony stark of tricks or the second coming of rodney mullen. You can roleplay a really skilled skater, ofc, even a pro-level skater. But authenticity is key. Even pros have bad days, hard times. It's even worse for the little guys. If you are playing a short character, you are naturally going to struggle on a skateboard. RP that. Us short motherfuckers don't have a lot of leg space. Our tricks aren't that high, we don't really have all that much steez, but that doesn't mean you can't get damn good at it. Rolling a nat 1 doesn't necessarily mean you have to roleplay slamming violently. One of the biggest parts of skating is learning how to bail. There's a method to the masochism. RP throwing yourself with a push so you slide, or just roll and roll, don't just take it unless it makes sense. We don't, but sometimes? Boy do we. Size of your skateboard matters. If you're a short person, you should probably RP skating like a 7.5 or a 7.75. Taller people can skate pretty much whatever, but typically skate 8, 8.25, and 8.5. More freestyle types like Andy Anderson for example skate some crazy shit though. Go search skateboard sizes and what not. Learn. ROLEPLAY A WARM UP SESSION. We do not just go to a spot and start shredding shit with crazy tricks. Start off basic. Ollie a set before you just flat out tre flip it type shit. Do a little flat ground warm up and do some basic tricks, then move up to harder tricks to get your legs accustomed. RP stretching out. Characters that do calisthenics and/or yoga will benefit highly from that body control as well. Doing yoga stretches before skating if you're not RPing a more gritty/rough character is actually an extremely good technique to do better during your skateboarding. Also, if you're using this system to play S.K.A.T.E, it can get dragged out. If it does, raise difficulties to produce more bails, as well as to resemble fatigue making your tricks harder to land. PS: If you're practicing an extremely hard trick (like a schwifty flip), only count lands within the 1-2 from max at most towards getting better at the trick. Don't RP these kinds of tricks as skilled or practiced unless you're /constantly/ doing them. The harder a trick is, the harder it is to keep that trick on lock. These types of tricks should also take you much longer to actually learn them, so take that into account if you want to portray more authenticity in your skate rp.
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