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Showing results for tags 'signaljammer'.
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I know it's too early to speak about this, but from the information we have at hand. This jammer is going to be the most powerful tool criminals will possibly have and may also be a common but valuable tool in their arsenal. Receiving alarm immunity for 10 minutes is way too much in any case and I'm concerned as to what this means to the alarm system. I don't want to make a full on suggestion for a feature that's not implemented yet but I really hope this goes down to RNG as to how long it will be active for (maybe 4-8 minutes?) and has a cooldown of 20-30 minutes after being used otherwise it renders the whole property alarm and Vehicle alarm upgrades pretty useless since you won't be able to act on these. Side note: Script break in on properties are literally done in seconds and leaves a horrid /cim at your door saying that everything is gone in your house when police and security arrived within a minute of your house alarm being triggered, I hope people see where I'm going at from here.