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Found 1 result

  1. Law

    Player-Kill Rework

    Hello, I would like to invite the administration to chime in on my suggestion as I suggest a rework on how the current player-kill system works. For those who do not know, a player-kill is a non-permanent death which involves respawning after being killed script-wise. That's as barebones as it gets and the cons of this are that, it can be used to escape punishment from the police, escape roleplaying your injuries with the paramedics and escape roleplaying flaws that you pick up from these heavy injuries. I would like to suggest that a player-kill should not be used as a means to escape heavy injuries UNLESS there are no emergency services available to respond to a call about the shooting, crash or whatever may have script-killed you. I don't want to make it about myself and my faction but as a Coroner service, I am constantly called to scenes where the player has been player-killed, it simply doesn't make sense for someone to accept a player-kill, get transported to the morgue and then walk down the street the next day. Player kills should be heavy injuries that don't suffice a character-kill so IF there are emergency services available, an admin would revive you from the downed state to carry on roleplay instead of avoiding it. It has brought a lot of frustration to the Police, Fire and finally, myself that people are using the player-kill loophole to escape punishment by simply claiming their wounds would kill them. If your character claims death, it should be actual death, not a respawn to escape roleplay. It's not fun that these departments have to produce documentation on players kills with wording such as "deceased" which isn't true because the player gets to respawn. My next point is "What if my injury would realistically end me? How can I roleplay heavy injuries like that?" For example, if you've been shot dead by a headshot; and the motive was to player-kill you, I believe it should be agreed between the party that it would hit a non-fatal spot in the head/neck. Player-kills would need to be more thought out than just aim and shoot, if your motive is to player-kill someone, you wouldn't leave them tied to a tree in the middle of the forest with no way of them surviving, this would realistically kill your victim. Anyway, please do feel free to chip in, what other ways this issue can be fixed. EDIT: Player-kills would cause amnesia to make players forget about the events leading up to their heavy injuries, making it far more viable than dying but still being alive by respawning.
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