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  1. I know this has been discussed at length in other threads, but what I'm trying to do here is come up with a legitimate system that ends with a compromise regarding PK's and value of a person's life. A player's value of their own life doesn't seem to have any sort of bearing on behavior in most illegal RP when you look at situations with gun fights, gang disputes, shootouts with Police, evasions, driving recklessly, etc. Why? The end result is a PK that is ultimately temporary and players OOC are aware they will just be able to /acceptdeath and start right back up again with zero consequence besides losing their items. So, in a gang shootout, players have no real value of life because a PK is just a PK. They forget it ever happened and go on about their day. Now just to note, I am not in support of getting rid of PK's in favor of CK's. I believe both of these tools have their uses in a role play server and as such function well here (CK application notably). I don't feel this server is hardcore enough to warrant just using a CK system. I do believe that there should be a split in the PK rules to allow for a "Value of Life" addition which compromises with both legal and illegal role players. The current rules discuss role playing fear, but they don't specify that there should be a value for one's life requirement. Here's where I'm going with this: Scenario A: I'm an innocent bystander riding my bike through gang territory. A gang shootout happens and I end up getting killed in the crossfire. Nothing really happens besides items lost. This is not a situation where fear RP occurred because it was basically collateral damage. This is a standard PK, through which current rules apply just fine. Scenario B: I am a gang member who has initiated the shootout in Scenario A. I have pulled my weapon and started shooting at other gang members over a territorial/gang dispute. Other gang members in turn, start pulling their weapons and shooting back rather than running for cover in fear of losing their lives. At this point, these players have disregarded a value of life rule in favor of engaging in a shootout rather than running for cover and getting away from imminent danger. Scenario B is where I'd like modified PK rules put in place for violation of a value of life rule. People could argue that shooting back was for the reason of fear for their lives, but I could argue that running for cover and preserving their lives would be the appropriate reaction if they didn't want to die. Choosing to engage in the shootout is a blatant disregard for their lives. I believe a PK is still the right thing to do, but I think there should be more harsh consequences involved for this specific scenario where there was a disregard for value of life. Here is where I feel there should be a middle ground compromise between a normal PK (server desync, bug, error, accidental shooting, & a number of other situations) versus a PK that involves a disregard for value of life. What those consequences are? I'm not quite sure. That's why I want a discussion about it. I believe there should be way more thought put into one's actions before deciding to act in a manner that would jeopardize their life. The "Value of Life" rule should specifically state that one should always value their life and if that value is disregarded, harsher punishments should be put into place. Discuss.
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