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Found 2 results

  1. I am making this topic to start a discussion as it seems everyone isn't on the same page regarding melee fighting in-game. As you're quite aware, there's two types of melee fighting: script and RP. The former involves spamming LMB and manipulating desync in order to down your opponent and in my experience is widespread, with small weapons being asspulled (legitimately, as per the rules) and used to run up on foes. /mes are used but the knocking out is done scriptwise. The latter involves quite obviously /me and /do with time given to react and is used to create a scene rather than lay your opponents flat-out. In my personal experience, I have RPed fighting among friends and faction where I know they won't aim to drop me, but in the vast majority of situations against other players I have been on the giving and receiving end of the LMB spam attack and have had no complaints until now. I had a situation with @Chey and another player last night which prompted me to start this discussion as I believe everyone is not on the same page, which they really should be in order for a fair environment to flourish. I argued that script fighting is a valid route since it's scripted as a weapon just like a gun is - and that running away in itself is a roleplay reaction, and that literally everybody I've encountered engages in it judging from experiences derived from both my criminal character and gangster alt. Especially on my gangster alt where in Davis, Rancho, people frequently run up on you with ye olde spam! Chey argued that I should report whenever script fighting occurs in that sense as it's powergame. However, Chey's standard is visibly not in line with what I've predominantly encountered across the server. I had in fact never heard a complaint about it up until that moment which suggests to me the SAMP-imported behavior of scriptfighting - as opposed to fully RPing it out with zero scriptfighting as I used to on OwlGaming MTA - is somehow wrong etiquette which I share with the majority of the players I've encountered. Chey simply voided the situation on account of me knocking the other out via scriptfighting. I will attach the video here for reference to the type of fight that went down. No punishments were dished out. https://streamable.com/hoojlq Keep in mind that this situation is strictly for reference and the discussion is a general one. A few ideas to kickstart: Does the status quo of scriptfighting or perhaps other players' play to win mentalities necessitate scriptfighting as a legitimate means of attacking and defending from other players? It seems you're in a disadvantage if you get rushed on and don't attack defensively out of RP ideology. With regard to powergaming, "It is not allowed to force actions upon another player" - does the rushing of others with scripted weapons fall under this as the weapons are indeed scripted and they've even implemented a /helpup command and allowed the asspulling of melee weapons? The reason you don't have to /me pulling guns out is because the situation erupts too fast for you to realistically type out a /me to draw in comparison to the fraction of a second it would take you to draw said weapon, hence the exemption. Does the inclusion of melee weapons in this list imply that knives, knuckledusters are to be, or can be, used in a scriptwise manner? Is a 1v1, 2v1, different from say a group brawl in terms of rules? Should there be regulations to state this, for example the requirement of both parties agree OOCly in 1v1/2v1 to script fight in case one prefers RPly being beaten up? Is scriptfighting a legitimate attack or blatant PG? As I initially stated, I just want the community to share their own experiences with melee fighting and perhaps come to mutual agreement on proper etiquette as to me it's blatantly obvious that hasn't been established. According to Chey, scriptfighting, in its current widespread, is against the rules. However, the majority of you can see that this supposed rule is not enforced whatsoever. Discuss.
  2. Short description: Nerf the damage of Brass Knuckles, Flashlights, Hammers. Knife Detailed description: The weapons I mentioned above literally does 50 or 100 full health damage if you're hit by them. Meaning if you're in a fist fight a running punch will knock you down almost instant. People are even using flashlights and hammers to defend themselves because it's literally a one shot kill sniper. This bleeds into unrealistic scenarios when a gun is pulled and you'll shoot someone twice but still be put downed because of a 2 shot by brass knuckles. A bullet is more powerful than all the weapons I mentioned above because it penetrates, it isn't a blunt weapon. This server will soon run rampant by players who gain access to these weapons and abuse it knowing what they're capable of. For what this server is, this is far from realism. Flashlight: 10 damage Brass Knuckles: 20 damage Hammer: 25 damage (Increase weight) Knife: 40 damage Commands to add: N/A Items to add: N/A How would your suggestion improve the server? This will remove the 1 or 2 man Rambo that are in brawls against 6 players and downing 4 of them. No one wakes up one day and decide, "A flashlight is a really good self defense tool." The only way to fix this is to either remove them completely or nerf the damages for roleplay sake. The added weight of hammers will also make players think twice of carrying one in their pocket. Additional information: Melee weapons should not overpower guns.
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