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Showing results for tags 'hotwire'.
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Short description: Basically change the hotwiring minigame to something more relevant. Detailed description: So hotwiring shouldn't require a lockpick, not sure if it does, but the lock system...let's say that something like old plumber game where you put together a sewage system before water starts flowing would do better for hotwiring minigame. Or find an exit in a labyrinth or even better something like all those hacking minigames from other games. Put a small puzzle together, pick correct wires and untangle them from all the others. Make it timed maybe? When an attempt fails you try again, but the car alarm system aimed at hotwiring, maybe make the car unavaliable for hotwiring, a cooldown. Commands to add: Command is there already. Items to add: Don't know maybe, make it requiring a screwdriver or something. How would your suggestion improve the server? I think it would improve the car boosting scene alot along with possible revamp of /breakin, maybe adding more options, but that's for another suggestion. Car boosting and breaking into cars should be more fun and of course how is a drug addict barely able to afford daily food, supposed to buy a lockpick for 10.000? Additional information: I feel like revamp is needed. I
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Feature Showcase: Lockpicking Information Breaking into a vehicle and hotwiring the engine are now linked to a lockpicking skillgame, allowing for less random-generated lockpicking and a more interactive experience. Rotate the Lockpin and probe for a Solution by holding the Left Mouse Button and inspecting the stiffness and resistance of your Lockpin. Once close to a Solution, your Lockpin will twitch less and you will hear fewer sounds of resistance from inside of the Cylinder. Once this is the case, hold the Left Mouse Button even longer, to drive the Lockpin in and loosen the internal Pin. Continue the procedure, until all Pins inside the Cylinder have lost their tension (Circular Progress). Be careful with your Lockpin, pressing for too long against too much resistance will break it. Anti-Theft Of course, better Locks and Anti-Theft Hardware provide a more difficult experience for the Lockpicker. The Lockpick will be prone to taking damage on quality locks and in general finding the pin will be more difficult as the width of the spot for a solution will decrease. High Alarm-Kits of course trigger once someone or something touches their Lock-Mechanism, so be aware of that when lockpicking highly secured vehicles. Breaking your pin and letting the mechanism fall back will likely (Random-Chance Based) result in setting off the Alarm as well. Commands & Keys /vbreakin - To start lockpicking a vehicle door. /hotwire - To start lockpicking the engine-ignition A-Key & D-Key - To rotate the Lockpick. Left Mouse Button - To stick the Lockpick in and try to rotate the Cylinder. F4 - To abort the lockpicking.