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Found 5 results

  1. (( More to follow! Click here or on the image to get redirected to our forums. ))
  2. This thread is for any stories in the Hospital, Prehospital or other healthcare settings in Los Santos. All are welcomed to the hell that is medical care in Los Santos County. Anyone with an EMS or other Medical professional character are welcomed to post here with whatever they want. DISCLAIMER: There's gonna be death and destruction ahead, tread lightly.
  3. Right now, getting injured has no consequences. Countless times I see people getting shot five times, being crashed in vehicles, and going through extreme treatments - just so they can leave the hospital after five minutes of roleplay. In my opinion, this is something that breaks the immersion and makes people careless about their injuries. Question: would you support a system similar to the jail system which would make people stay and roleplay in hospitals after a serious accident? Description: After a serious injury, hospital staff would have the option to determine how long you need to stay in the hospital. Obviously, we could treat this in a similar way as we treat jail sentences, so we wouldn’t actually lock up anybody in a hospital for weeks and months… but let’s say for a few hours or a day. Until this time period ends, the patient could only leave the hospital building with a hospital staff handling his/her discharge and manually deciding based on the injuries that hospital care is no longer needed. Relevant commands: /hospitalize [name] [injuries] – For hospital and LSFD members after transportation to “lock” someone in the hospital until the hospital staff can determine how long they need to stay with the next command. /hospitaltime [name] [time in minutes] – For hospital staff to determine how long someone needs to stay in the hospital based on their injuries. /discharge [name] [comments] – For hospital staff to discharge someone from the hospital before the time runs off. How will it benefit the server: Both legal and illegal players would take getting injured more seriously. Getting shot over a scene or crashing your car during a race would mean much more than “getting picked up by LSFD and walking out after a few minutes.” Also, hospital roleplay could be much richer with more people contributing. More roleplay scenarios, more people in the hospital, maybe even conflicts, etc.
  4. Short description: Prescription drugs, Doctor script job, injury script and more. Detailed description: Medical RP right now on the server is nearly non-existant. If you get wounded, you get transfred to the hospital and then it's up to you to decide wether you are going to RP your injuries, fully heal and walk outside like nothing happened, or die. That's problematic for 2 main reasons: a) It's unrealistic. b)It makes Medical-RP (injuries, prescription drugs, surgeries ect.) completely optional. In order to fix that we need to start by adding an actual injury script. The way the script works after the injury depents on the area of the injury. If the player is injured in an area like the legs or a non-fatal injury in the torso or back: 1) Imediatelly after being injured in a non-fatal area, the player will not suffer any debuffs. The adrenaline would have kept the character moving, so that he can get out of danger. 2) After 5-10 minutes the pain will start, blurry screen, strenght/pace debuffs, tripping over etc. (that changes based on your injury (how much damage have you taken and in which areas). 3) If there's bleeding the effects will intensify and after 10-18 minutes, if the injury isn't properly treated, the player will pass out. The system described above is just an example of what an injury script would look like, of course the whole thing needs balancing and general changes. It also changes based on the area injured and the injury itself. After the player is treated for his injuries, there should be a recovery phase. Depending on your injury that should last between 5-32 hours. After the player arrives at the hospital, instaid of rping his recovery alone through /me's, there should be actual RP there. Doctor job script: The main features: -Surgery (opperate on a player, remove bullets, stop bleeding on areas like the torso ect.) -Healing (Stop bleeding on the legs by applying a bandage, fix a broken bone ect.) -Prescriptions Prescriptions: -After the player is treated for his injury, he will go through a recovery phase. The player will suffer some debuffs (how much these debuffs effect your game depents on how severe the injury was). To minimize these debuffs the player will need to take medicine. It's important that this whole recovery phase isn't annoying to the player, so the way I think it should work is that the player takes an X ammount of prescribed medicine and 90% of the debuffs go away, while the whole recovery phase lasts half as much. Example: The player is shot on the leg by an SNS pistol. The recovery phase would last 8 hours and the player would be prescribed medicine to help with the injury. If the player doesn't take the medicine, he wouldn't be able to run for a long time (e.g. run for over 5 seconds). After the player takes the medicine, the recovery phase "timer" drops to 4 hours and the player will be able to run for longer (e.g. run for 45 seconds). Prescription drugs can be purchused in the hospital or in a drug store. Commands to add: - Items to add: Prescription medicine (Opioids, Stimulants etc.), Bandages, First aid kits, ++ (items that can be bought from a drug store to treat an injury). How would your suggestion improve the server? Adds more depth to Medical RP. That's benefitial in multiple ways: a) Makes Medical RP more interesting, so there will be more Doctors, Ambulance drivers ect. b) Makes the server way more realistic when it comes to injuries c) New business opportunities (Drug store, private clinics, private doctor's office etc.) Additional information: As I've already said, the mechanism described above is far from perfect. The main point that I'm trying to get across with this suggestion is that there should be more depth in Medical RP and a new injury system.
  5. Short description: Introduce Clinics and Medical Centers as businesses to provide healthcare to Los Santos, the same as any other business such as a clothes store or 24/7. This suggestion was made with Sexually Transmitted Diseases (STDs) and Gun Shot Wound (GSWs) in mind which are scripted to be recognised by the server. We could also provide frequent updates to treat for a variety of other medical conditions such as Asthma, Cardiac Arrest...etc. by using a guide of common medical conditions to role-play in GTA World. Check out 'Medical conditions and how to role-play them' by clicking HERE. Detailed description: Clinics and small Medical Centers would be available to players hoping to run a healthcare business. For the time being there should probably only be one or two on the map to encourage customers to use the same business and allow it to grow. Healthcare services The Clinics and Medical Centers would provide the following scripted services: Diagnostics for medical conditions (Such as STDs) Treatment for medical conditions (Such as STDs) Drugs Surgery Dressings and antiseptic Others (This is set by the business owner with help from GTA World staff.) And more... (suggest below) Health insurance Buying a healthcare service If you suspect you have an illness or you've been injured, you can make your own way to the Clinic/Medical Center or call an ambulance from FD (in life threatening emergencies). You must enter a marker inside the medical center to purchase a service from the front desk (other markers will be placed in several Doctor's rooms so that the same services can be purchased there also). The following options on a menu will pop-up: See a Doctor for diagnostics Treatment for your illness Purchase health insurance See a Doctor for diagnostics The script will come back to you after a moment telling you what medical complication you have. If a Doctor's present, you must roleplay going to the Doctor's room for diagnostics. If you are for example on a gurney brought in by an ambulance, the ambulance staff will take you there to be diagnosed and treated already, bypassing front desk. More than one condition could be diagnosed. For example: You have the following Sexually Transmitted Disease: Chlamydia, this must be treated with antibiotics. You have sustained the following Gun Shot Wounds to your; left leg and left arm, these must be treated immediately by going into surgery. You have sustained the following Laceration to your; right arm, this should be treated with dressings and antiseptic to avoid infections. And more... (suggest below) You will then pay a small fee for being diagnosed. If you choose to be treated you will have to purchase treatment. You can also refuse treatment by leaving but you must role-play the consequences if your condition is severe. At any time you can type /diagnosis to see a list of your conditions and their status. (Untreated, treated, cured...etc.) E.g. Chlamydia - Untreated Gun Shot Wound - Treated Treatment for your condition If a Doctor's present, you must roleplay going to the Doctor's room for treatment. If you are for example on a gurney brought in by an ambulance, the ambulance staff will take you there to be treated already, bypassing front desk. You will then select the treatment that's been suggested to you for your condition. For example: Antibotics (E.g. Azithromycin) for your; Chlamydia. Take 4 over a period of 2 days to become cured. Surgery for your; Gun Shot Wounds (GSWs). Dressings and antiseptic for your; Laceration (caused by being stabbed/cut) Other (The business owner would choose what other treatments you can buy with the help of GTA World Staff.) And more... (suggest below) Drugs You can purchase drugs for your inventory that you will have to take in order to cure yourself There's a chance that the drugs may fail and you will have to come back to the medical center to purchase more or different ones The drugs will come in different forms such as tablets, injection...etc. Some are stronger than others. Surgery If you purchase surgery, your controls/commands will be disabled for a few minutes and your camera will be teleported to the surgery room (like the tutorial) with your character in a laying animation, while you undergo treatment. You're able to see the chat during this time so you can see a Doctor's /me and /do, before they then /release you. If no Doctor is present (e.g. they had to quit the game) then it will automatically end after 1 minute. Once released you will be able to move around freely again, with full HP. Dressings and antiseptic You can purchase dressings and antiseptic for your inventory that you can apply by accessing your inventory (you could also roleplay having a Nurse do this). You can stock pile them to have at home so you don't need to visit a Clinic/Medical Center. You will be charged per item of drug you purchase, or for one session of surgery, or for dressings and antiseptic, or for what ever treatment you choose. Prices will vary (dressing/antiseptic for example will be cheap, surgery quite expensive). Purchase health insurance You can also purchase a health insurance package. You will pay health insurance weekly, meaning when you are diagnosed and treated you do not have to pay for the service on the spot (which will cost considerably more than several weeks of insurance payments.) but it will merely be covered for by your insurance. Properties In order for a healthcare service to be bought, customers must go to a Clinic or Medical Center. These can be purchased as businesses. Businesses that choose to purchase a property should roleplay it properly. Large medical centers should be able to provide a variety of services (most will be roleplayed until scripts for further conditions come along), as opposed to small clinics that can only provide limited services. Examples are seen below: Central Los Santos Medical Center A healthcare business will be able to purchase, for example, Central Los Santos Medical Center. This property is extremely expensive but it has the opportunity to provide a huge variety of services and a larger income than other centers. It also has parking for customers, ambulances, helicopters, an emergency room and more. The Bay Care Center A healthcare business could also purchase the much smaller clinic, The Bay Care Center. By comparison this property is cheap, providing limited services. It does have a small area for parking and for ambulances but not much more. While it can provide drugs, dressings/antiseptic and some diagnostics, it can't provide surgery. A full list of varying Medical Centers and Clinics, such as the one seen below, can be found here. The Los Santos Fire Department, Ambulances and Vehicles Businesses will be able to purchase vehicles like any other business, including non-emergency patient transport ambulances. For example, to transport a patient home after receiving treatment or a regular patient who's undergoing treatment such as someone who's roleplaying having treatment for cancer. In an emergency patients must call the Fire Department on 911 to be taken to a Medical Center for further diagnostics and treatment. For example, if a patient is ejecting blood due to having an STD, they must call an emergency ambulance. The LSFD will be able to provide treatment for such conditions like STDs, but they'd still need to visit a Clinic/Medical Center for further evaluation, treatment and hopefully a cure. The LSFD will always be able to provide a preliminary diagnosis and a range of treatment (BLS, ILS...etc.) on scene through their roleplay, but they will most likely transport the patient to the hospital for scripted diagnosis and treatment. They can also dismiss a patient on scene if their condition isn't transport worthy and give advice (such as to buy some dressings or antiseptic to apply later), allowing ambulances to be freed up for other emergencies. An example of the process: A simplified example of a process for treating STD. Someone has contracted an STD during sex They're unaware of their condition until one day they begin to eject fluids from their genitalia At first they decide to call a Taxi to visit the Medical Center, but they collapse and bleed (Losing HP) Someone else calls the LSFD on 911 The LSFD show up with an ambulance The LSFD provide treatment by stopping the bleeding and giving drugs to fight the symptoms and stabilise them They're transported in the LSFD ambulance to the Medical Center At the Medical Center they're taken to a Doctor's room, handing over care from the LSFD to the Medical Center The Doctor will /me Performs a diagnosis of the patient. What does she find? The patient selects diagnosis in the menu, before then showing the results and replying with /me is suffering from an STD. The Doctor will then /me begins to setup and administer Drugname through an injection The patient then selects that drug in the marker. For now this is simplified to categories such as antibiotics, antidotes...etc. so the player can understand. The Doctor will then /me Finishes administering Drugname through injection They will then carry on their roleplay until the patient has received treatment for the STD They are released After a few days they will receive a message telling them if they are cured or not of their condition. If they are not, they will have to go back to the medical center to repeat the process or try something different. At any point they can check the status of their condition with /diagnosis Items and commands to add: A menu to purchase services /release /diagnosis How would your suggestion improve the server? A complete process for medical conditions; Cause, symptoms, transport, diagnosis, treatment, cure. Currently we only have cause, symptoms and transport, leaving medical roleplay unfinished. Provide roleplay at hospitals and medical centers; Currently these buildings are mostly abandoned, with the exception of when an ambulance shows up and drops someone off - only for them to then run off and carry on as if nothing happened. Character development; This will encourage people to roleplay medical conditions over a period of time, and have something that will affect their future role-play. E.g. being cautious of unsafe sex or travelling in areas where shootings are common. A proper treatment process for STDs. More user-friendly roleplay for the LSFD and patients. Currently what happens is purely roleplay imagination and most people zone-out or become bored with complex medical roleplay (patients and LSFD members). More excuse to have a variety of medical conditions. Currently most people only have Gun Shot Wounds or wounds caused by Traffic Collisions, both must be roleplayed - whereas an Asthma attack for someone who has Ashtma is merely optionable (and believe me, we rarely get this roleplay in the LSFD.) Additional information: This suggestion is limited as a full-scale healthcare system isn't sustainable at this stage. As will all my suggestions there's a lot of detailed information here, but I am open to different ideas and input so please comment below! What I would ultimately like to see; a way we can make medical roleplay VARIED and FUN for EVERYBODY (whether it be this suggestion or something else.)
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