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Found 6 results

  1. V-LICE MEDIA GROUP AUDIT SAFETY WARNING See a safety warning regarding the V-LICE Media Group team, regarding the PORT OF LOS SANTOS and a TRUCKING COMPANY. In this, no holds barred, firearms are drawn, police are called. Gone. Wrong. Check it out. Comments are enabled Username: Comment:
  2. LOS SANTOS FIRE DEPARTMENT PRESS RELEASE - What is USAR? WHAT IS USAR?⠀⠀Written by: Elise ReynaPublished: 22/12/2020The USAR (Urban Search and Rescue) has the primary mission and objective, as the name suggests, to enable the Los Santos Fire Department with the ability to carry out Search and Rescue Missions. Whilst it may seem really bare-bones in and by itself, USAR actually has much more other areas that are carried out on a day-to-day basis, this article will go in-depth in all of those areas to explain the real mission statement of the USAR.Urban Search and Rescue is a sub-divisional team within the Los Santos Fire Department which Firefighters are able to volunteer for, firefighters that do wish to join are required to have a couple of pre-defined certifications and are required to go through a hefty application stage, entry test and an induction process, this assists the Los Santos Fire Department in choosing only the most qualified candidates for the position of USAR. Furthermore, USAR utilizes specific fleet vehicles which for the purpose of this article will be separated into each different team so it is easier to explain;Rescue Engine (RE-3) - This unit is responsible for responding to any structure fire and is the front-line for doing primary searches by going directly inside of burning buildings and searching for any survivors, were they to find any survivors it becomes their primary objective to get those survivors out of the burning buildings in as safe of a manner as possible. Any type of structure fire would most likely fill up the building with dark smoke, so the visibility for for firefighters would be close to none, firefighters mainly rely on walls for their navigation as well as verbal communication/callouts from people.Search and Rescue (K9-3) - This unit is responsible for responding to any calls in which a person's location isn't specifically pinpointed to a small enough area for a regular response. Calls that require response from this division usually require search teams over a large area to pinpoint the exact location of an incident, this is usually around forests, mountains or coastal lines. The division is responsible for establishing multiple search teams to cover as much ground as possible and even has the authorized use of a helicopter. This team also utilizes specially trained K9 Rescue Medical Dogs which will track down the location of someone who may have found themselves lost or have issues designating their location when contacting Emergency Services. The fire department's K9 dogs are specially trained to locate specific items, humans and human remains (bodies). These dogs also have some very basic skill of treatment against anxiety attacks as well as panic attacks.Hazardous Material Response (Squad-3) - This unit is responsible for, as the name would suggest, responding to calls which would include hazardous chemicals (including and not limited to; explosives, gases, flammable liquids, flammable solids, oxidizing substances, toxic/infectious substances, radioactive material, corrosives). Alongside Support Services, they also assist with the cleanup process of any hazardous materials and leaks.Swift Water Response (SWR-3) - This unit is responsible for any emergency calls that come from or near bodies of water. This includes and is not limited to; Oceans, Rivers or Lakes. This division primarily focuses on rescue, however, it does also have an included Search element, in cases where the people are unable to be located and are described to be on or in water, Water Rescue is the division who locates these people alongside the assistance of other divisions and agencies. Water Rescue also has an element that focuses on recovery, this is not necessarily limited to /only/ body recovery, most of the time, Water Rescue is responsible for searching larger bodies of water for items and attempting to locate evidence for the police or just a victim who may have lost their wallet.Technical Rescue (USAR-3) - This unit is responsible for any technical calls that come in to the Fire Department, technical calls can range from a regular cat being stuck in tree to a call of people stuck in an elevator. Essentially, Technical Rescue is, as the name suggests, a team that specializes in calls that require some type of technical intervention. This team also ensures safety on electrical hazard scene and usually handles such calls by ensuring that a hazard is turned off so it is no longer hazardous.Logistical Support (UT-3) - This unit is responsible for any calls that requires Logistical Support (equipment hauling or personnel hauling). This team is also just utilized for transportation of equipment or personnel between stations.Opinion & A deep dive into USAR calls:I have spent 2 full weeks within the Urban Search and Rescue Team, responding to calls with them, interviewing them and getting a general outlook alongside them in their work. The first thing, within my own personal opinion that I can say is that I believe the USAR team is basically a SWAT department within the LSFD. These guys are the elite of the elite, the most professional people I've ever worked with and the calls that I've seen whilst working alongside them and everything they did was bloody amazing. Here's a some of the calls they responded to during my time within the USAR team;Mountain RescueHosue FireMotor Vehicle Accident w/ EntrapmentSwift Water Rescue DrillConclusionOverall, for me, it was an eye-opening and learning experience being within the USAR Team. I've learned a lot during my time with them and hopefully, you, the reader have as well!
  3. LOS SANTOS FIRE DEPARTMENT PRESS RELEASE - Ginger Street Structure Fire Ginger Street Structure Fire⠀Written by: Arnold AngelPublished: 20/12/2020 LITTLE SEOUL - A cloud of smoke enveloped the area of Little Seoul on the night of December 15th, 2020. At 22:23 on December 15th, 2020 the Los Santos Fire Department responded to 1068 Ginger Street for a reported structure fire. Quint-7 and RA-71 were dispatched to the call immediately. Incident Command was led by Firefighter II Leland Wilcox under the callsign Quint-7. Upon arrival, units declared an active fire coming from one of the rooms on the third floor. RA-71 was immediately assigned to attack the exterior, utilizing the aerial ladder and nozzle that Quint-7 is equipped with.A 360 walk around was completed making sure that the fire was contained with no threat to nearby power lines and buildings. RE-3 made arrival five minutes after Quint-7 and RA-71, the units were tasked with doing a primary search of the building as well as an interior fire attack, no residents were found inside. RA-72 made arrival within eight minutes of the initial dispatch call. RA-72 was tasked as the Rapid Intervention Team. Firefighters were able to fight off the flame, achieving a knockdown at 23:00 under the command of Firefighter II Wilcox.Joint operations between LSFD and LSSD provided a safe working area for the firefighters in the hustle and bustle of Little Seoul. LSSD provided traffic control. No injuries were called in the situation and firefighters managed to contain the fire within the apartment complex only having roof damage to two apartments on the third floor in the complex. Overhaul operations were underway immediately after knockdown with an active investigation.The cause of this fire remains under investigation. If you have any information related to the cause of the fire, contact the State Fire Marshal Field Office by calling 444.⠀Units Dispatched: Q-7, RA-71, RA-72, RE-3, PIO⠀
  4. Short description: A 911 system that has more functionality and can improve how emergency services respond. Detailed description: The current 911 system is great in my opinion. But I think it could do with some improvements that would speed up response times, give a better experience to those of us who are RPing as an emergency service, assign incident numbers, refer back to incident information and allow emergency services to better find the location of the emergency if the caller allows them to. Below are a few different additions to the 911 system that I am suggesting. Each suggestion would implement the previous one. #1 - What emergency service do you require? It would be great if the /call 911 feature had a first option which would question the caller which emergency service they require. This would send the 911 call to the appropriate department faction. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. Because the caller answered the first question with 'Fire', this 911 call would only appear and be received by members of the LSFD faction. If other departments are needed such as the LSPD, they would be requested by FD in this case through the departmental radio: ********** EMERGENCY CALL (LSFD) ********** * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! If no one from the department faction that the 911 call is sent to responds within lets say 5 minutes, it gets sent to all. This is so that if some one for example makes a 911 call for an ambulance and no FD members are online and someone from PD is, they could receive the unanswered call and respond. For example: ********** UNANSWERED EMERGENCY CALL ********** * Phone Number: 6031309 (Don Martin) * Location: Vinewood Bvd * Situation: My friend has collapsed and passed out, we need an ambulance. If the devs could somehow use keywords that people would use to answer the first question, the 911 call would get sent and appear to the appropriate emergency service faction. I'm not hugely familiar with how scripts on the server are coded, but hopefully this is a sound method to get this to work. A few examples: FIRE fire, fire service, fire and rescue, fire & rescue, fire rescue, rescue, fire fighter, firefighter, firefighters, fire fighters, fire engine, fire department, los santos fire department, ls fire department, fd, lsfd, lg, lifeguard, life guard, air ambulance, life flight, ambulance, rescue ambulance, ambulance service, medical, emergency medical, emergency medical service, emergency medical services, ems, emt, paramedic, paramedics, medic, medics, doctor, doctors, firetruck, fire truck, fire apparatus, fire appliance, rescue ambulance, rescue basic, rescue intermediate, rescue advanced, ra, rb, ri, hazmat, hazardous materials, search and rescue, sar, usar, urban search and rescue, water rescue, water rescue team, swift water rescue, swift water rescue team POLICE police, police department, cops, law enforcement, coppers, cop, police man, police woman, police officer, police service, police force, lspd, los santos police department, ls police department, law, detective, swat, patrol car, police car, police vehicle, police van, police truck, police helicopter, cop car, special weapons and tactics, tactical team, tactic team, ((and for them gangstas)), five-o, one time, bill, old bill, rozzers, popo, po, feds. Or any other keywords or phrases that someone would use to describe what emergency service they require. PD would have keywords relevant to them as well. If the caller types in a keyword that isn't recognisable, or if they type in multiple like 'FD & PD' or 'Fire and Police', then the call would be received by everyone like it is now. #2 - Incident Numbers Something that's been suggested amongst my own faction, which would be really useful, would be to have incident numbers. This would allow people in emergency service factions to use the number as a reference when writing up reports or referring to them IC to each other or to other departments over radio communications. The numbers would start at 0001 each day and be associated with that date, for example there would be an incident 005 on the 12/NOV/2018 and an incident 005 on the 13/NOV/2018. Example of how this would show: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! The incident number would also be sent to the caller. /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. #3 - Would you like to share your location? Another handy /call 911 feature would be a GPS locator. This would give the caller the option to share the location of their phone's GPS and allow emergency services to locate them more quickly, speeding up response times. An example from a caller who would share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has shared their location, the call would come through to the LSFD as such: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Situation: There's a fire here. Help! An example from a caller who would not share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? No * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has not shared their location, the call would come through to the LSFD as it usually would: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! A caller's location would show up on the map like this and would disappear after 5 minutes as to not clog up the map, if no one responds after five minutes and the call gets routed to every department, it will stay up for a further 5-10 minutes. It would appear as a red transparent circle much like the gang attacks seen in GTA V, so it wouldn't be an exact location just an area of interest: #4 - Non-emergencies The amount of times we've seen 911 being used for non-emergencies is countless. I think it would be a great idea to have a non-emergency number for situations that don't require an immediate response, such as illegally parked vehicles or drug use. A /call 311 command would be good, for example: /call 311 * This is 311, which non-emergency service do you require? Police * And what's the location of the incident? Jamestown Street, Rancho * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a green car parked illegally. Licence plate IND836. * Thank you. We have reported this to the LSPD. Thanks for calling. * Your incident Number is 015 for 12/NOV/2018. The 311 non-emergency call would be received as such: ********** NON-EMERGENCY CALL (LSPD) ********** * Incident No: 015 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Situation: There's a green car parked illegally. Licence plate IND836. If the caller shares their location, it would show up on the map again like the 911 calls, however this time is would be yellow rather than red: #5 - Anonymous Some callers may choose to remain anonymous. I'm not sure if this already works as I haven't seen a call come from someone who has used the /setanon command. But if they were to, I think it should be displayed as such (I used a call directed to the LSPD this time if the caller were to answer the first question with 'police'): ********** EMERGENCY CALL (LSPD) ********** * Incident No: 016 * Phone Number: Anonymous * Location: Jamestown Street, Rancho * Situation: There's a gang fight happening, send officers! #6 - Respond & Clear By using a command like /respond, you would log your unit responding to the incident using the incident number, department and unit number. (This information would also be used for incident logs). For example: /respond 014 FIRE E1 You've logged FIRE E1 as responding to incident 014 If someone else from the same unit were to use the /respond command as well after you or another has done it, the following message would appear: /respond 014 FIRE E1 This unit has already been logged as responding to that incident. There would also be a /cancelrespond command for those who've responded by accident. This would remove that unit from the log. /cancelrespond 014 FIRE E1 You've cancelled FIRE E1 as responding to incident 014 You could also log that you've cleared the incident my using the command /incidentclear For example: /incidentclear 014 FIRE E1 You've logged FIRE E1 as clearing from incident 014 #7 - Someone has been dispatched When someone from a department has logged their unit as responding using the /respond command, this could also send a notification to the caller to let them know help has been arranged and someone has been dispatched. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Please stand by. * Your incident Number is 014 for 12/NOV/2018. * Someone from the LSFD has been dispatched to your 911 call. Thanks for calling. If all members of the requested faction are logged as responding to other incidents, the caller could receive a different notification such as: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * The LSFD are currently busy responding to other incidents, but are aware of your call. Please stand by. * Your incident Number is 014 for 12/NOV/2018. #8 - Incident Logs After the call has been made or after the incident has concluded, the command /incident could be used to get more information about the incident and who responded. This could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. For example (I would've included PD unit numbers, but I'm not familiar with them). It would also show when the incident concluded, which is when the last person used the /incidentclear command: /incident Use /incident [incident no] [DATE/MONTH/YEAR] /incident 0014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E1, FIRE E2, FIRE RB1, FIRE E3. * Incident Concluded: 08:24:05 When entering the date, multiple formats would be acceptable as people us different methods. However they would all be converted to display the same as output at DATE/MONTH/YEAR. For example: /incident 014 12/NOV/2018 /incident 014 12/NOV/18 /incident 014 12NOV2018 /incident 014 12NOV18 /incident 014 12 NOV 2018 /incident 014 12 NOV 18 /incident 014 12 NOVEMBER 2018 /incident 014 12 NOVEMBER 18 /incident 014 12TH NOVEMBER 2018 /incident 014 12TH NOVEMBER 18 /incident 014 12 11 18 /incident 014 18 11 12 /incident 014 121118 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 Also, incident commanders from each respective emergency service faction would be able to write up a summary of how events unfolded for their department. For example: /incidentsummary 014 12/NOV/2018 FIRE 4009 [incident summary written by the incident commander] You've submitted an incident summary for incident 014 on 12/NOV/2018. Using the /incident command again would then display the summary entered by the incident commander. For example: /incident 014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] If multiple summaries were written by the same or other departments it would list them like this: * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] * Incident Summary 2: POLICE 2931 [incident summary written by the PD incident commander] An example using the /incident command for a 311 incident: /incident 013 12/NOV/2018 ********** INCIDENT 013 ********** * DATE: 12/NOV/2018 | TIME: 06:29:02 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Initial Situation: There's a green car parked illegally. Licence plate IND836. * Units Responded: POLICE 5-TOM-1. * Incident Concluded: 06:40:26 * Incident Summary 1: POLICE 217 Vehicle IND836 ticketed for illegal parking and towed. *Sorry if this isn't 100% accurate for PD, I'm not experienced with PD RP. This is just an example. #9 - Incident Search If anyone trying to use the /incident command cannot remember the incident number but vaguely remembers the date and time, we could have a /incidentsearch command that could be used. This would enable people to access every incident number using search parameters. (A max of 5 incident numbers would be displayed on each page with colours indicating if it was a 911 or 311 call). It could also show which departments responded using the previous data. For example: /incidentsearch Use /incidentsearch [DATE/MONTH/YEAR] [page no] /incidentsearch 12/NOV/2018 1 * Incident 010 - TIME: 01:48:08 (POLICE) * Incident 011 - TIME: 04:09:12 (POLICE) * Incident 012 - TIME: 06:18:38 (FIRE, POLICE) * Incident 013 - TIME: 06:29:02 (POLICE) * Incident 014 - TIME: 07:53:54 (FIRE) Commands to add: /call 311 /respond [incident no] [department] [unit no] /cancelrespond [incident no] [department] [unit no] /incidentclear [incident no] [department] [unit no] /incident [incident no] [DATE/MONTH/YEAR] /incidentsummary [incident no] [department] [badge no] [incident summary written by the incident commander] /incidentsearch [DATE/MONTH/YEAR] [page no] Items to add: N/A How would your suggestion improve the server? The new first question would direct the 911 call to the appropriate department faction, which would eliminate irrelevant calls being received by some other factions. For example FD receiving a call about a speeding vehicle, as this wouldn't happen IRL. In addition, this new 911 system would make it quicker for emergency services to respond, instead of getting a vague or unknown location from a caller and having to use external means like the 911 map or typing in a location on gta-5-map.com. It gives the caller the choice whether or not to share their location and is an optional feature that could be used. This is so that criminal characters can still make 911 calls to divert resources elsewhere without giving away their location, remaining an authentic RP situation with the addition of the anonymous feature if it isn't in already. The incident number feature is great because it gives emergency services as well as the caller and the press, something to refer to that has been logged. It is also utilised with the /respond command, where each person responding can log themselves as responding to the specific incident and the /incidentclear command to clear from an incident. which can be referred back to later with the /incident command. As previously mentioned, this could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. I've seen the non-emergencies number been suggested a few times, and I added it in here because I think it would be really useful for people who'd like to report non-emergencies and for an extra job for those responding to them. Additional information: Most of this suggestion has been a combination of other internal suggestions from members of my own faction, the LSFD. Thanks to them!
  5. This thread is more of a diary in the life of Firefighter Mark "Doc" Kangas, the diary is located in his locker inside Station Seven. (With this I hope to share my story of the rough life a Firefighter can be, in a realistic environment. This thread will be updated fairly regularly of my stories.) Backstory. Mark Kangas was born in Toronto, Canada on the 1st of November, 1990. He was born into a small family consisting of his mother, Jane and his dad, Ian. He had no siblings nor did he have many friends during his childhood. Mark moved around a lot during his childhood which eventually lead him to Ontario for the rest of his high school years. He worked hard at F. E. Madill Secondary School until the ripe old age of 19 where he left after seeking advice from his family on what his career would be. He was fairly perplexed on what to do so he moved over to America with the help of his old time friend from school, Hannah. Mark moved over to Utah at the age of 20 and began his formal studies into Information Technology at the University of Utah to brush up on his skills. After spending 4 years at the University, for passed his degree in Information Technology and began to seek out places of work. Eventually, Mark found a place at the Central Utah Medical Clinic as a receptionist. for picked up some very basic medical skills during his two-year tender there. He eventually resigned 2 years later because he got fairly bored of office work and wanted something in the line of duty. Kangas is a fairly basic kind of guy, he doesn't get into trouble and prefers to avoid confrontation with hostile situations. What he wants in life is a fulfilling job to suit him and to earn a good enough wage to supply himself and his family back home and to get far in his life. Service Record Name: Mark Tom Kangas Nicknames: 'Doc' Date of Birth: 1st of November 1990. Enlistment: 12th of October Certifications: Basic Life Support | Fire & Rescue Divisions: None. Promotion History: Probationary Firefighter - 12th of October 2018 Firefighter I - 1st of November 2018 Relationships Diary Logs 001 - Rough day 002 - Bad days outweigh the good 003 - What's the plans, Mark?
  6. Small scripted fires that encourages random fire roleplay Short description A variety of small scripted fires to provoke FD/PD/civilian roleplay during quiet server times when there's not many other roleplay scenarios happening. This could be a derivation of @-Andreas's awesome fire script which only applies to properties and wildfires; and are considered larger scale emergencies that require a large amount of FD members to be on duty, while this script would only require 3 to be on-duty. Daily we find our daytime players can wait a good 8 hours before actually getting an emergency call out, with peak time (17:00+) being the busiest. This is essentially my solution to FD's life-long problem of becoming bored and then inactive because we sometimes find ourselves waiting hours without a call-out. While passive RP is good, it only goes so far. We want to get using our equipment which we've spent hours writing about in guides and to be a Fire Department. I fear if we didn't have a regular scripted system that could occur at any time, our daytime players would become inactive and/or leave as has happened every month (except October) for the past year this server's had a Fire Department. Example: Detailed description Overall brief: Various different types of small fire call outs The fires will spawn on pre-defined co-ordinates of the GTA V map that are placed on objects e.g. trash cans Only requires 3+ Fire Department members (Or 1 Fire Engine) to be on duty at any given time These will spread slowly but must be dealt with before it becomes worst; as all fires have the potential to burn down homes Regular urban fires and less-regular rural fires Call-out categories: The type of categories the fire department would list the call-outs as: Outside fire (general outside fires that aren't categorised) Garbage/Refuse fire (fires that involve waste) Vegetation fire (fires that involve vegetation; trees, bushes, plants...etc.) Electrical fire (fires that involve electrical components and machinery) Vehicle fire (fires that involve vehicles) Call-out examples: See a list of call outs involving objects I've searched for on the map that can have fire spawned on them (contains picture examples). (Spoiler is meant to start here, but turns out it causes huge issues to have more than one spoiler in a post) Outside fires: A market stall that could be contained by one crew Guard box fire (Several flames spreading over a security guard box object) Market stall fire (Several flames spreading over a market stall object) Mailbox fire (1 flame over a mailbox object) Newspaper stand fire (1 flame over a newspaper stand) Outhouse fire (Several flames spreading over an outhouse object) Shed fire (Several flames spreading over a shed object) Telegraph pole fire (A few flames climbing up a telegraph pole object) Tent fire (A few flames over a tent object e.g. the homeless tents in Pillbox Hill) Wooden bench fire (A few flames spreading over a wooden bench object) Wooden billboard fire (A few flames spreading along a billboard object) Wooden chair fire (A few flames spreading over a wooden chair) Wooden fence fire (A few flames spreading along fence objects) Wooden pallet fire (A few flames over a pile of wooden pallet objects) Wooden sign fire (1 flame over a wooden sign object) Wooden table fire (A few flames spreading over a wooden table) Garbage/Refuse fires: A pile of trash that could be contained by one crew Dumpster fire (A few flames over a dumpster object) Trashcan fire (1 flame over a trashcan object) Trash pile fire (A few flames over a pile of trash objects) Wheelie bin fire (1 small flame over a wheelie bin object) Vegetation fires: A small patch of vegetation in an urban area which could be contained by one crew Crop fire (A few flames spreading along crop objects) Bushes on fire (A few flames that spread along bush objects) Hay bale fire (A few flames on a hay bale object) Tree on fire (A few flames climbing up a tree object) General vegetation fire (A few flames along a patch of vegetation) Electrical fires: A manhole and an electrical access box that could be contained by one crew Electrical access box fire (A few flames on an electrical access box) Generator fire (A few flames on a generator object) Lamp fire (1 flame in a light fitting object, e.g. street lamp) Manhole electrical fire (1 large flame coming out of a manhole to an underground electrical unit) Telephone booth fire (A few flames over a public phone booth object) Traffic light fire (1 flame in the traffic light object) Transformer fire (A few flames over a transformer object) Vending machine fire (A few flames over a vending machine object) Wires fire (Several flames spreading along electrical wires) Vehicle fires: A non-driveable abandoned vehicle object in GTA V which could be contained by one crew Abandoned vehicle fire (A few flames over one of the abandoned non-drivable vehicle objects seen in the game) Vehicle fire on driveway (A few flames over one of those non-drivable vehicle objects seen on driveways) Player owned vehicle fires are up to the role-play of the characters involved (Spoiler is meant to end here, but turns out it causes huge issues to have more than one spoiler in a post) Call-out notifications: When there is a fire there could be several ways in which we receive the call out to make it seem role-play like. What we currently have: 911 call (An actual playable character has to see it and report it) Departmental (A member of the government reports it over our interdepartmental radio) Discovering it (We merely find it during our day to day activities) What we could have: NPC 911 call (The script produces a 911 call in the exact same format as a player-911 call, but instead has a random NPC name as the caller) that shows on the 911 map An alert that informs us of the fire, type and location with a GPS placed on map (like the current fire script does) NPC (Non-Playable Character) 911 Call: The script could automatically choose NPC 911 call as most of the map doesn't have a sufficient amount of players to notice a fire, meaning nearly all the fires will spread out of control. There may be a delay from when the fire starts to when the call is made (To simulate the idea that the fire may have been going a while and a non-playable character (NPC) has just discovered it) The name would be a random NPC name picked from a database of random names e.g. John Doe The phone number would be listed as 'WITHHELD' The location would be the street name, district and/or city of the co-ordinates The description would be picked from a database of the fire types but made to sound pedestrian E.g. Trash pile fire: "Hey looks like there's a pile of trash on fire here" E.g. Trash pile fire: "Pile of trash on fire in the middle of the sidewalk" E.g. Market stall fire: "Oh my god my market stall is on fire, my business is ruined!" E.g. Market stall fire: "I just drove past this vegetable stall on fire, worried about it spreading to the field nearby." Call-out frequency and quantity: The call outs should be frequent and can happen at anytime in the 24 hour day to keep us active, but also shouldn't overwhelm us. Frequency (max 2 hours, min 10 minutes): Minimum of 5 minutes before the next fire Maximum of 2 hours before the next fire The average would be 62 minutes and 30 seconds before the next fire Quantity (min 0, max 3): Minimum of 0 active fires at any given time regardless of how many FD on duty (meaning there may not always be a fire active even if lots of FD are on duty) Maximum of 1 active fires at any given time if 3+ FD on duty Maximum of 2 active fires at any given time if 6+ FD on duty Maximum of 3 active fires at any given time if 11+ FD on duty Anymore than that would use up all our fire engines and we still need to have staff available for ambulances too! So for example, if there are 3 FD on duty, there can only be one fire at one time and no others will re-spawn until it's extinguished. But if there are 6 FD on duty then two could occur at the same time. They should be random as to when they occur so that we're not going from fire to fire and never return to the fire station. It'd also be nice if some fires turn out to be a false alarm. We arrive and find nothing is showing or the fire is a controlled burning e.g. someone burning trash in their backyard or having a BBQ. How does this vary from the current fire script? The current fire script is spawned by an admin (will be random in the future) and can be spawned where they choose The current fire script is for properties and wildfires only, which are large events This fire script will depend on actual pre-defined placements on the map that are fairly random Things like vegetation fires would be isolated to small areas E.g. Vegetation on fire by a freeway in Pillbox Hill, as oppose to larger wilderness on fire in Raton Canyon which would be a wildfire This fire script would only require 3 FD members to be on duty, while the current one requires over twice that How would this affect other players? Players may randomly find themselves involved with incidents they didn't expect, creating different role-play scenarios They can be the ones to call it in They can be the ones to become injured They can try and put it out with their own extinguishers They can even roleplay a cause, e.g. they were smoking a cigarette and dropped it The LSPD can play firefighter until we arrive, something we all know cops secretly want to do How would this suggestion improve the server? Encourages the Fire Department to remain active throughout all time-zones Meaning when we get a call out involving players e.g. a medical or a collision, we have members on duty to respond Increases the role-play reputation of the Fire Department and leads to more people joining Increased likelihood of spontaneous role-play for players who are bored Overall makes Los Santos seem more lively Makes the server look good, as one of few servers who actually has a functioning Fire Department with exciting roleplay Additional information This script would be similar to another script I am planning on suggesting soon, a hazards script, which is the other types of incidents FDs deal with and are more likely to have characters injured e.g. falling rubble from a roof threatening pedestrians. If this small fire script turns out to be a success we could have medium and/or big fires e.g. gas main break fire, large shed fire, large trash pile fire...etc. which require a lot more FD on duty. This script is inspired somewhat from an old server I used to play, where myself and a developer spent a large amount of time finding co-ordinates for objects to set on fire and then categorising them as to the type of fire. When the script activated, the flames would appear on the co-ordinates in the server's map and any FD on duty were alerted. I'd be more than happy to spend a large amount of my time collecting co-ordinates for each individual flame and providing them with a description of the call-out in a notepad to developers, leaving them with less work so they can focus on making the basis for the small fires script. An example of how I'd produce these notes can be seen in a reply below. LAFD Engine 27 dealing with a dumpster fire by themselves (left: Engine 27's KME apparatus, center: 1 Firefighter and 1 Apparatus Operator, right: burning dumpster) You may be curious to know as to why I posted this here and not on the Fire Department suggestions. This script would affect other players, so I wanted to know your opinions.
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