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Found 3 results

  1. A Guide to Roleplaying Intoxication (or Impairment) Preamble In 2020 there were 11,654 fatalities in motor vehicle traffic crashes in which at least one driver was alcohol-impaired. This represented 30 percent of all traffic fatalities in the United States for the year. Spread across the year, this amounted to 32 people dying each day in alcohol-impaired crashes, or one person every 45 minutes. Alcohol is the most abused drug in the United States. Twenty-six percent of all fatal crashes on weekends were alcohol-impaired. Alcohol-impaired drivers involved in fatal crashes were 3 times higher at night. 1.02 million drivers were arrested for DWI in 2019. These alcohol-related fatalities represent an average of one alcohol-related fatality every 52 minutes. Based on the most current cost data available, these alcohol-related fatalities cost society approximately $44 billion in lost productivity, medical expenses, property damages, and other related expenditures Impaired driving is one of the most common law enforcement involvements in the United States. Here's a (quick) guide on how to roleplay impairment. Intoxication/Impairment - Lack of Divided Attention One of the biggest concepts to understand is the effects of alcohol (or other impairing substances) on the human psychophysical system. Most notably and easiest to roleplay, it impairs the ability to divide attention. Divided attention is simple, it's putting your blinker on while turning, or slowing down while changing lanes. The NHTSA released this graphic table illustrating the effects of different BACs. Drivers who are impaired frequently exhibit certain effects or symptoms of impairment. These include slowed reactions, impaired judgment as evidenced by a willingness to take risks, impaired vision, and poor coordination. These are the most common signs of impairment and the most detectable. We've all seen a drunk person attempt to perform a task, slur their speech, or just generally appear drunk. It's extremely difficult to conceal and typically readily obvious. Operating a Vehicle Law enforcement officers in the United States are trained to recognize the following signs of impaired driving: Problems in maintaining proper lane position Weaving, weaving across a lane line, drifting, straddling a lane line, swerving, almost striking an object or vehicle, turning with a ride radius. Speed and braking problems Stopping problems, unnecessary acceleration or deceleration, varying speed, 10 mph or more under the speed limit Vigilance problems Driving without headlights at night, failure to signal or signal inconsistent with action, driving in opposing lanes or wrong way on one way, slow response to traffic signals, slow or failure to respond to officer's signals, stopping in the lane for no apparent reason. Judgment problems Following too closely, improper or unsafe lane change, illegal or improper turn, driving on other than designated roadway, stopping inappropriately in response to the officer, inappropriate or unusual behavior, appearing to be impaired. Performing Standardized Field Sobriety Tests Standardized Field Sobriety Tests are a battery of tests that detect the signs of impairment of a person. They are not a pass or fail test, but present clues to lead the law enforcement officer to develop an opinion that the motorist consumed a sufficient quantity of an impairing substance so that their mental and/or physical faculties were appreciably impaired. Horizontal Gaze Nystagmus (HGN) This test attempts to discover nystagmus in the different placement of the eyes. Nystagmus is the involuntary jerking of the eyes. HGN is the most reliable field sobriety test. Especially when used in combination with the divided attention tests, it will help law enforcement officers correctly identify subjects who are impaired. Involuntary jerking of the eyes becomes readily noticeable when a person is impaired by alcohol and certain drug categories. As a person's blood alcohol concentration (BAC) increases, the eyes will begin to jerk sooner as they gaze to the side. HGN refers to an involuntary jerking occurring as the eyes gaze toward the side. In addition to being involuntary, the person experiencing the nystagmus is usually unaware the jerking is happening. This test is performed by presenting a stimulus in front of the offender and having them follow the stimulus with their eyes and eyes alone. The stimulus then moves in three distinct manners: to maximum deviation in a single pass checking for lack of smooth pursuit, to maximum deviation and held for four seconds checking for sustained and distinct nystagmus at maximum deviation, and a slow pass to 45 degrees checking for onset nystagmus prior to 45 degrees. If you are roleplaying impairment by alcohol with a BAC above 0.08; you should always roleplay displaying nystagmus during each of the HGN tests (lack of smooth pursuit, distinct and sustained nystagmus at maximum deviation, and onset nystagmus prior to 45 degrees.) An additional test may be performed to check for vertical sustained nystagmus. If you are roleplaying impairment by alcohol with a BAC above 0.10, you should roleplay nystagmus during this check (finger/stimulus to maximum elevation) Walk and Turn (WAT) This test attempts to divide the attention of the offender to prove significant impairment of mental and/or physical faculties. The Walk and Turn has a total of eight clues, where two of the eight clues showing has a 79% accuracy that the subject has a BAC of 0.08 or higher. This test is performed by having the offender stand heel to toe on a line while providing instructions. They're then told to take nine heel-to-toe steps while counting out loud, complete a series of small steps to turn around keeping their lead foot on the line, and return nine heel-to-toe steps. The clues of the test are: can't keep balance, starts too soon, stops walking, misses heel to toe (1/2 inch or more), steps off line, uses arm(s) for balance (6 inches or more), wrong number of steps, improper turn. This is the common and popular "take nine heel-to-toe steps" that we've all likely seen on TV. When performing the test, here are a good few ways to show clues: Start as soon as the Officer states "Do you understand" after providing the instructions. Fail to keep balance during the instruction phase, stepping off line or swaying with arms. After completing the turn, stop walking entirely to regain balance. Complete normal strides and not heel-to-toe steps. Wobble or step off the line to catch balance. Bring your arms up high from your sides to keep balance. Take more than 9 steps. (I've seen people go to 21 before being stopped) When performing the turn, do a military-style about-face, or jump into the air and spin around, or any other action other than a series of small steps. Failing to count out loud is not a clue, but it is a cue, and often what drunks do. Stop in the middle of the test and ask for clarification on the instructions. Fail to look at your feet, look straight ahead at a fixed object. One Leg Stand (OLS) This test attempts to divide the attention of the offender to prove significant impairment of mental and/or physical faculties. The Walk and Turn has a total of four clues, where two of the four clues showing has an 83% accuracy that the subject has a BAC of 0.08 or higher. The test is performed by instructing the offender to raise a leg of their choice, six inches off the ground, keeping it parallel with the ground, and count out loud in the form of "one-thousand one, one-thousand two" until told to stop. The Officer times them for thirty seconds. The clues of the test are: sways, uses arm(s) for balance (6 inches or more), hops, puts foot down. This is the well-known "one-thousand-one, one-thousand-two" balancing test we've seen. When performing the test, here are a good few ways to show clues: Put your foot down, repeatedly and often. Ask for clarification on how to perform the test during the test. Raise your arms beyond six inches to keep balance. Sway back and forth. Failing to count aloud. Conclusion The SFSTs are not pass/fail. They show clues that help lead to the opinion that a person is impaired. This guide is currently only for alcohol impairment and not impairment on other drugs. I encourage you to roleplay impairment if you wish to. It's an enjoyable, unique, and different experience for all of us, especially us law enforcement roleplayers. I race to any mention of a DWI as they're always such great fun. The National Highway Traffic Safety Administration and the International Association of Chiefs of Police are to thank for the sources of this information, in addition, I am a certified SFST law enforcement officer in North Carolina. If you have any questions please feel free to contact me. My discord is oksam.
  2. Hate Fueled Joyride Rock Vespucci Beach March 12, 2023, 10:46 Written by Robert Grey Vespucci - A joyride turned into a nightmare for residents of Vespucci after a skinhead gang member went on a destructive rampage. Leo Mazza, a 21-year-old member of a local skinhead gang, drove through the streets of Vespucci, taking out street lights and driving over sidewalks in a meth-fueled frenzy. Mazza was eventually stopped by the Los Santos County Sheriff's Department, who had been alerted to his reckless driving by concerned residents. During the traffic stop, deputies discovered that Mazza was carrying a loaded handgun and an undisclosed amount of cocaine and pills. According to witnesses, Mazza was driving erratically, swerving in and out of traffic and narrowly avoiding other vehicles and pedestrians. He was seen driving onto the sidewalk, knocking over garbage cans and causing damage to storefronts. One resident, who asked to remain anonymous, said, "It was like something out of a movie. He was driving like a maniac, and we were all just trying to stay out of his way." Another witness, who also asked to remain anonymous, said, "It was terrifying. He was driving so fast, and I thought he was going to hit me. I'm just glad he's been caught." Mazza has been charged with a number of offenses, including reckless driving, possession of a loaded firearm, and possession of illegal drugs. He is currently being held in custody pending his arraignment. The incident has sparked outrage in the community, with many residents expressing their disgust at the actions of the skinhead gang member. "This kind of behavior is unacceptable," said one resident. "We need to come together as a community to stand up against hate and violence." The Los Santos County Sheriff's Department has vowed to continue to crack down on dangerous driving and gang-related activity in the area. "We will not tolerate this kind of behavior in our community," said a spokesperson for the department. "We will do everything in our power to keep our streets safe and to bring those responsible to justice." FOLLOW US ONLINE FOR LIVE UPDATES: HTTPS://SOSANSENTINEL.ORG/LIVE-UPDATES CLICK HERE TO COMMENT BELOW, TELL US HOW YOU FEEL! USERNAME: COMMENT:
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