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Found 13 results

  1. Toxicity should only be a discord and forum punishment. It's easy to block somebody with a PM block command in-game and I feel that some admins are wasting hella time on someone whining about a random calling them rude names. I feel that removing this rule from being bannable in-game will help admins not having to deal with stupid reports about someone talking shit due to it being so easy to block someone and toxicity does not ruin any kind of roleplay. I know it's not mature to just throw insults for no reason, but it's also kind of childish to just throw a report because someone is disrespecting you OOCly. It's making the community soft as hell, I've had some good friends banned from this game for obsurd amount of times due to them being toxic and some of them were permanent bans. Admins should be throwing these dumb reports in the trash I mean when have you ever seen someone get banned for toxicity in a roleplay community? But, anyways toxicity shouldn't be an in-game punishment it should be a discord or forum punishment at the most. It honestly shouldn't even be a punishment but whatever, I'm just on the fact that nowadays people are being banned from the game for being rude which has to be some of the most stupid shit I've ever heard of.
  2. Detailed Description I'm tired of people who spam in /b and ruining my gameplay, I assume you hate that too! Let's not mention the [ADMIN] texts on the chat that pop-up every now and then, I don't think anyone have suggested this before but why not put two new /toggle commands? Relevant Commands/Items /toggle admin - toggles OFF / ON the [ADMIN] texts on the chat (Such as bans, kicks etc) /toggle OOC - toggles OFF / ON the /b chat How will it benefit the server? It will not be annoying, nor have your chat spammed with others' /b texts or with "AFK in public" kicks popping on your chat every two minutes. You will have a very clean chat ;)
  3. I’m down with rp’ing a vape as a cigarette but I think a simple vape animation for those who are doing the vape business would be great. At least possibly a little bit more immersive and would give function to buying ejuice and disposables.
  4. Short description: This is a suggestion to make chop-shop system great again and more realistic than it currently is. This suggestion embraces the current system and what it could be like in the next future, would the community and developers manage to go through this all. This also means that a few current features within the chop-shop system must be changed or completely erased. This is only a suggestion and if you have anything else you'd like to add or that you see as not being entirely realistic, please don't be shy to come forward. This thread comes to give us more venues of roleplay. Detailed description: Hello everyone, this is quite a bit to cover so bare with me. I have been thinking about this for a few weeks now and I came to the conclusion that I should come forward with a suggestion to revamp our current chop-shop system. The way it currently is, there are not many chop-shop activities going on due to the fact that there's more risk than reward and also because those who do it are very limited with what they can get in return for these activities, be it monetary gain or even material. As it currently stands, you have a list that updates every day after mid-night that contains names for the vehicles, along with the parts that they are worth it. After you have stolen the vehicle and chopped it up, you get parts in return, but they aren't being used in the most realistic way – And why? Should you ask – Well, after you've acquired these parts (selling them to others or not) they will end up being refined and turned into lock-picks, switch-blades or other items. Well, to begin with, I believe this is a bit too unrealistic and that's what brings down the point that people don't feel like engaging into these activities due to all the risk behind stealing a car to have a switch-blade or a lock-pick in return. As it stands, parts are also taken as an illegal good, but it shouldn't be that way – Why? Because what is illegal is the way you acquire the part and not the part itself. Nowadays you can easily sell stolen parts on the internet or even small mechanic shops without them asking for too much, given that the price is lower than the one they would have to pay whilst ordering it from somewhere/someone else (of course there is a very grey area when it comes to that, but it's not really far fetched). It's also worth to bring it up that you currently pay an average of 10,000$ for a single lock-pick and 12.000$ for a single switch-blade! With a little bit more you could buy a car, which is something essential to any human being, but instead, we have a single item that covers most of an average pay-check! I believe this is also due to the fact that there's a lack of chop-shop activities and people do not buy those so often, and that's why the prices come up high to make up for how long it takes you to get rid of them. Now that we've got a grasp of how the system currently works, I would like to show you my perspective of how it should be. So, to begin with I think that we should work around the list of cars you get to chop vehicles. My idea is... It is true that nowadays people don't go randomly stealing vehicles – They are usually ordered, but, it doesn't mean that people solely steal those. I believe that we should give each vehicle a X amount of parts that people would get back from chopping the vehicle instead of simply the ones that are on the list – In this case the list should contain a very limited number of vehicles that would, for example, return you the double of the parts. So, I am not sure if it makes much sense when I am writing it down but let me exemplify instead: - Every car is given a X amount of parts that players get in return for chopping those vehicles. - (Instead of having a 3 pages list with vehicles to chop) There is a list of 6 random vehicles per day that are worth double of their base parts (See these as parts that someone would order) With this, we would need to make sure that a limit of cars to be stolen or a cooldown is implemented to void any sort of abuse of the chop-shop system. This brings us to the next point – What happens now that I have the parts? Well, let's be real about it. Who in the hell is going to convert car parts into lock-picks or switch-blades? Right? So, when it comes to this part, I would suggest we completely remove these two features and find a suitable system to work around the way parts are taken care of. As it stands, IRL, parts that are stolen are usually sold to those who order them off-grid and most of them are sold through the internet. It is true that our script does not allow it or we do not have enough means to do so, but my suggestion is, we find a way so those who chop the parts can turn these parts into components and only then they could be distributed around the local garage businesses as actual stock for their businesses. So, we're now opening a new venue of roleplay we didn't have for the chop-shop system, which is: We are allowing players to acquire the parts and actually do something realistic with them, in this case, selling them to mechanic garages for a certain price and they are able to use these to install in cars whenever they are open to the public. The next question you'll ask is... Okay, so, but we just wiped the system that allowed us to craft lock-picks, how do we get those? Alright, so, yes, I also thought about t hat one! As it stands right now, we have a very reduced number of garages or chop-shop businesses that are active, and most of the chop-shops belong to illegal-factions. Well, I know that IFM is very busy with everything else, but I feel like this is something they could step in to. So, to acquire lock-picks, chop-shop businesses owners could put in a IFM request on forums to be given a certain amount of lock-picks per month for a certain price that IFM would deem fit. And what's the advantage? Well, to begin with, you'll stop seeing the 10,000$ lock-picks for sale and these will be strictly handled by those who have access to them, so, in this case, it would be up to the chop-shop businesses to distribute these items and have a certain price stablished with IFM so they don't go out over-priced. Not only chop-shop's should have access to this feature, but, if any mechanic garage is working off-grid, they should also be able to request these and have the very same system. When it comes to acquiring switch-blades, we currently have a supplier status for melee weapons and that's where switch-blades should be included. This is a way for people to show more interest into getting this status and handle the melee market instead of everyone and their mom being able to get these and flip them for triple the price due to the lack of melee dealers. So, I also took the time to look into the other side of things – Not only this comes out as very useful to illegal car theft rings but it also can bring roleplay all the way down the chain and influence every other group, be it illegal or legal. The question is, HOW? Well, if you look at it, implementing this new system will only benefit everyone. Chop-shops can become active and useful again and allow many venues of roleplay for illegal factions – Gang members could now be hired as muscle to acquire these parts in return of money (this will not only make them a good money but will help raising their status within the gang and pull the newcomers in as a more soft task to prove themselves worth for the gang and will also give a purpose behind them stealing the vehicles, other than the possible items stashed inside). Organized Crime will now be able to sort these rings if it comes to it and manage how they are ran as it is IRL – They can very well be the upper hand and embrace everything that comes under this business. As for LEO factions, they now have the chance to actually investigate these possible rings and go all the way up the chain to understand who's behind the entire scheme, instead of just finding random people who do it for a simple joy-ride or items that might be inside. This will bring chop-shop activities to a new level and it will certainly be funnier than it currently is. This suggestion isn't perfect and there might be aspects that I am not entirely right, but, I believe that with the community's input we can reach to a common ground and make this happen. Most of you will read through and come with new ideas that will very much help revamping this system. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? This will bring new venues of roleplay to every group that is present on this server, be it legal or illegal factions and even the surrounding civilian group. It will bring realism to the chop-shop activities and a new whole concept of fun. Additional information: @JackieH With this suggestion, we can also give this guide some more use and hopefully have people improve the way the chop-shop is handled. I have found this suggestion that hasn't been yet addressed but I felt like writing one of my own, as detailed as possible. That one is also three months old. FYI: Below you can find all the suggestions created that are related to this topic:
  5. Detailed Description: So, as it stands, I'd like to suggest Liquor Stores being able to create their own drinks. I understand that the original intent of the script was to make it so that bars could mix drinks, but it's used as more of way to get whatever drink people want. It seems silly to me that these bars and clubs have the ability to carry whatever drink their heart desires, such as a $10,000 bottle of champagne, but liquor stores are left to basically being distributors for these generic drinks. As it stands, if I want my liquor store to sell, say, Moet & Chandon Imperial (a $50 bottle of wine in real life) I'd have to find a bar or a club that would supply ME. For immersion, it's a little upsetting that people are better off going elsewhere for their alcoholic needs. My suggestion is simply that Liquor Stores be able to create drinks like Jewelry Stores or Flower Shops can create their own merchandize. I get that breweries exist, but I've never crossed paths with a brewer and the only person I know OOCly that partakes in brewery supplies clubs and bars with very generic drinks. We don't have any classy name brand stuff. My main suggestion and complaint is that it seems weird that between Breweries, Liquor Stores, and Clubs/Bars, the only ones that AREN'T able to sell what they want are Liquor Stores. Heck, even Pawn Shops have access to /bar Relevant Commands/Items Everything required should already be implemented in the game. How will it benefit the server? I think the biggest benefit will be immersion itself. When you want alcohol, your only choice shouldn't be a club or a bar. If somebody wants a really nice bottle of champagne that stands out for their honey moon, they should get it from a liquor store. If they want a really fine bottle of wine to gift at a birthday, they should get it from a liquor store. This would also see to liquor stores opening up more frequently as they'd become more than just distilleries for bars and clubs. If they open more often, this in turn generates more Roleplay and jobs for the server. Q&A: I am leaving this section here in case people offer questions. That way people won't have to skim the whole of the forums to see what was asked and answered already. Q: Don't breweries already create alcoholic drinks? Why not get them from there? A: To a degree, but their stock, supply, and variations are limited. If somebody comes to the liquor store asking for a 24 pack of Miller, that's not something the local brewery carries since breweries make their OWN brands. Not just that, but most breweries are Beer or Whiskey. We want IPA's, Lagers, Hard Seltzer, Champagne, and more. Idea #2 (A little friendlier and works a lot better with breweries. Probably more effort to develop, however.) Detailed Description: So, after having spoken to one of the server’s brewery owners, we’ve come up with a new idea that differs from what I’ve listed above. The idea here is that rather than Liquor Stores using a general Y menu like a 24/7, they’d have a menu that acts more like a Pawn Shop. This would allow the Liquor Stores to put items they acquire from Breweries into their menu and ideally organize them into different tabs such as “Beer, Wine, Liquor”. To further this idea, I think it would be a nice, unique twist that rather than only having “Beer, Wine, Champagne”, Liquor Stores can request (whether it be through admins or a forum report method) certain named items to be carried as normal stock that gets filled as they are provided with components. This makes it so that Liquor Stores have more of a reason to open and individuals have more of a reason to visit the Liquor Stores. Relevant Commands/Items I'm unsure what exactly would be required for this. I think most everything is already in game, however. How will it benefit the server? All in all, this improves the profits of breweries which are severely lacking at the moment and have difficulties staying alive on the server. It also makes the Liquor Stores more unique from one another in that different locational stores might carry different items. As it stands, Liquor Stores are very passive in that the only people who really seem to ever need them are Bars or Clubs, and even then, Bars and Clubs are currently purchasing EXTREMELY low cost items from breweries and they simply bypass Liquor Stores as a whole. Liquor Stores really can't compete with $45 beer. I think there are several other reasons this would work really well, and unlike my first idea it shouldn't harm any businesses.
  6. TL;DR Description: Adding a true form of language barrier in game to allow for tight knit communities to talk amongst themselves in privacy and to prevent potential metagame, encouraging nationalities to actually matter in terms of community and communication. Detailed Description: So, what do I mean by the title? It'd be a simple thing where, players, when creating a character, could choose a "secondary language", let's go for example, a Japanese character, you simply select "Japanese" as your secondary language, so now, when you're in-game, when you do a certain command (mentioned bellow) it'll switch you to the language your character knows, so anytime you speak, to you and others who also have the same language spoken will see, for example: Akiro Kobayashi says in Japanese: Hello there! How are you doing today? And those that do not speak the language or don't know it, will only see: Akiro Kobayashi says something in Japanese. This command would affect in general, just speech, so regular typing, low speech or even whispering, but if the effort was put in, it could also be used when talking into the radio. How would this be regulated? - I'd say that any player is entitled to one "secondary language" per character, allowing for new characters to have a secondary language attached to their nationality or background of choice, only way they can get additional languages could be by applying for it via the forums, with a detailed explanation as to how/why they would know it. Alternatively, of course, much like phone number changes, plate changes, it could be a one-time paid feature to allow for one of your characters to know a third language, or a fourth, and so on. That of course would be up to the developers and/or staff to decide. Relevant Commands: /language [ID/Language] (Used to switch between default English & other languages, so for example: "/language jap" or "/language japanese" switches you to Japanese, and to switch back just do "/language" or "/language none") How will it benefit the server?: Simple - For one, it will give players a form of 'privacy' within tight knit communities, for example, a Russian group can freely talk amongst themselves without others around knowing what is being said, giving a true immersion sense of a language barrier. It also doubles as a metagaming prevention method, currently the way others convey speaking in their character's native or known language is through adding a simple indicator at the start of their speech, of course this works, but it can be easily metagamed at any time.
  7. Short description: A Test drive feature on the server. Detailed description: My suggestion is to add in a test drive script, to prevent abuse it could involve a distance and/or time limit on how far you can go etc, for people who wish to buy a new car it would be better for them to possibly get a feel for the vehicle before buying it, with the test drive script this enables them to do so. Commands to add: /testdrive (or it can be done through the dialogue maybe). Items to add: Time limiter on the vehicle to prevent abuse. How would your suggestion improve the server? Well people can sometimes be stuck between which car they wish to buy, and to get a feel of the vehicle they either have to buy it or go onto a different server to test it (if it has it), not everyone can connect to the test server and this I feel would be a nice little addition that allows people to test vehicles before buying them. Additional information:
  8. Violence

    Delete

    Already been suggested. Ignore please.
  9. Hello folks, only the most groundbreaking suggestions here. The Asbo is a much cheaper and a much more fitting car to be sold out on the cheap to a rental company, so I think it should be the one used for rental cars. Really nothing else to add, let's go you baby blue Asbos.
  10. Simple suggestion to improve RP and just quality of life change. So to see currently how cold it is you need to do /weather and people rarely even do that command. When It's 3 c you see people running around with a shirt and some people running around with jackets. Which doesn't make sense. So my suggestion is that we would remove the /weather command and move like near the minimap, so people would always be able to see how cold or warm it is. Here is a rough example. Please feel free to put in your ideas and what do you think of this idea.
  11. BranHUN

    Indictment CK

    Indictment CK I have a suggestion that in my opinion will change the whole outlook of Police-Illegal Faction RP, the way each factions roleplay with each other, their members, and it will improve the effectiveness of the police against organised crime (illegal factions). My suggestion is to create an Indictment CK system. Indictments are of course charges made against a person, or persons with claims of serious crimes. Using laws, and such, like the RICO Act, the Police would have the option to get search warrants, warrants for wiring a house, people, and other things like that. They can offer caught mobsters that they either give up their friends, and help the Police at court/wire them, or they get Indictment CK. Wiring would mean that a person, or a house has cameras, or sound recorders. Of course, these need to be roleplayed to be hidden at places, and screenshots need to be taken about placing them. Warrants are also needed to place these, which could be requests to Faction Management with a basis of course that the place to be wired is a place of criminal activities. If proven, the police could get the equipment, and place it in the house, hiding it. These don’t need to be actual items, or they could be implemented like that. These could be simply roleplayed, but of course, everything needs to be screenshotted, so that no metagaming is involved. Indictment CK would work like this: The Police gather evidence like photographs, voice recordings (these are screenshots, of course), items, witness reports, and so on, and so on. With these, they gather proof against persons of interest to be indicted. After that, there could be a trial (this could lead to a lawyer career to be created on the server, as well) which can either decide of the character gets „CKed” or not. Of course, I don’t mean a literal CK, I mean getting a life sentence that is essentially like a CK. This could not only improve the Police’s chances against criminal organisations, and create great RP opportunities, but it could also mean that a lot of people will stop randomly robbing, and pillaging around the server, as they could be reported, and in time, they might get a life sentence that can basically CK them, forcing them to change their logic, or stop completely. It might take some time, and effort to create this feature, but if it is done, the RP qualities of the server would improve a lot, and the Police could get a lot more chances, and power against the criminals (since it’s obvious that the criminals overpower the Police at this moment on the server).
  12. I am currently planning on getting myself a chopper. I think it would be neat to be able to rappel my family/gang/faction, what you wanna call it. Either for fun or other things. And perhaps even used for PD in their choppers if such a situation would show itself. I know the vanilla game itself has a rappeling system, i don't know if this works on the server but if not then i'm suggesting it :) I personally find rappeling very cool and could even be used in Training, both privately or for example SWAT or such. And if possible, a house rappeling system would also be cool. And to make it a little less OP, perhaps they could make it so, to be able to rappel, you would need to have rope in your inventory. Perhaps bought from 24/7 or other ways. That i do not know. This is all just a fun idea i have, is it needed? No. But could it be fun? I would think so. That's all :) Theres not many ways someone who wants to get a chopper like me can earn money. But i think this could help people like me to get customers, who would be in need of a chopper and getting on top for example a building.
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