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BADGE FRAME SAN ANDREAS is by the hardest workers in the world, for the hardest workers in the world. We offer specifically made and custom tailored badge and career framework projects for members of Police Departments, Sheriff's Departments, Corrections Departments, former and currently serving military personnel, firefighters, paramedics and emergency medical technicians, and others working in the government sector. Our small team, made up of currently serving law enforcement from all avenues of life, work closely with the customer to get a project made that is perfect for you, and is perfect for a gift, retirement party, or just because it looks cool. You can visit us on our facebrowser page today: BADGE FRAME SAN ANDREAS. We will take bookings and orders both here, in the form of comments, and on our page! Expect to be reached out to regarding a price. We hope to eventually get a store in the nearby future, but for now, this project is home-based, however, we offer delivery, shipping, and much more! EXAMPLE WORK YEUN / SADCR COHEN / SADCR MIJARES / LSPD NAVA / LSPD ORTIZ / LSPD ORTEGA / LSPD MILLER / LSSD CORTES & ANUBIS / LSSD COHEN / SADCR O'DWYER / LSFD Please comment below to make orders, ask questions or leave a review! We'll be in touch!
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___Description of Jesús Capmany___ Age: 30 6 foot 0. Hispanic. Average build. 180lbs. Heavy chicano accent. Correctional Officers uniform. Perfectly creased and clean. Badge: "69362 Correctional Lieutenant J.Capmany" Lieutenants Bars.
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What happened in Mission Row? A mysterious event occurred in the Mission Row police precinct today. Police were preparing for a "suspect" to come inside and presumably fill out a form of some sort (We all know the LSPD loves their bit's of paper). However, when the man entered he was taken into custody and has not been heard from since. I ask you, the readers, who was this man? what did he do to warrant such an offense on his freedoms? Only time will tell, stay posted for the full story as Sparrow News digs deep to unravel the truth. If you have any information please, do not hesitate to reach out. Contact Info: 763 52 282 Response Format: Username: Comment:
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Gang Killing in Strawberry. On Tuesday night 4 bodies were found outside Bert's Tool Supply Co. Three in the Alley, and one on the side walk outside the parking garage. A nearby witness claimed it was the Main St. and Families gangs fighting each other. The fight was attributed to "Gang Politics" by the witness. When pressed further, the 13 year old claimed "They just don't F*ck with each other". Upon investigation of the scene police officers found assault rifle casings. When asked what happened the Officers on scene stated they could not comment on an ongoing investigation. After going to the police station Officers said events like this occurred all the time. Are we as citizens of Los Santos just ok with this? A lack of caring? A lack of transparency form our Police force? Why are bodies piling up in the street with no answers? Is it just because it's "Gang Politics"? Do people not matter in Los Santos? These are the questions I pose to you, the reader of Sparrow News your independent news source, focusing on what's getting overlooked. Stay tuned for our next pieces on local business in Los Santos, and city biker gangs taking crime to Sandy Shores. Contact Info: 763 52 282 Response Format: Username: Comment:
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This thread will showcase the life and development of Miu Hisakawa, sworn Police Officer with the Los Santos Police Department.
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The thread below will encapsulate the escapades of Matthew Figueroa—a Chicano police officer.
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Police Officer I Kristen Fernsby
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Adexo Recruitment is looking for businesses and organisations to join its repertoire of potential employees for the citizens of Los Santos. We aim to provide a sustainable recruitment system throughout the city, providing not one, but many different opportunities and roles for our fellow citizens. Many people often look for work on a day to day basis, some with real talents and skills that often go under-looked as they fail to have the necessary means to establish themselves with real professionals and opportunities. This is where we aim to help ! BUSINESSES AND/ OR ORGANISATIONS We connect with businesses and organisations, trading contact details. We then add them to our database as potential clients. Upon needing staff, the business or organisation will contact a member of ADEXO Recruitment HQ staff. A supervisor or manager will be sent to consult face-to-face, taking details of the work required, amount of staff needed, staff payment etc. The team at ADEXO HQ will proceed to search through our list of agency workers, finding the best 'fit' for the postion. One of the ADEXO Recruitment supervisors or managers will then deliver the employees to the place of work, signing a contract with the business/ organisation regarding the well being of our employees as well as agreed payment. AGENCY RECRUITS/ POTENTIAL EMPLOYEES Upon contact being made with ADEXO Recruitment, a meeting will be held between a supervisor/ manager and said potential employee. The skills, talents, qualifications and personal job requests will be stored in out database. This is to provide the best match possible. Once an business/ organisation has requested personnel, if you meet the criteria, a call will be made to you, asking you to come to the HQ for pickup. You will be delivered to the place of work, will meet with the employer and be debriefed on what is required from you. At the end of your shift, you may leave the area of work alone, or request pickup. You MUST report back to HQ at the end of a shift. FEES AND CHARGES At ADEXO Recruitment, we will charge on a basis of the work being held, amount of employees sent, amount of time on shift and recurring clients. ADEXO Recruitment employee client fees are as follows: $1000 sign up cost to ADEXO Recruitment registers and systems 10% of income made whilst on shift for ADEXO Recruitment will be taken DIRECTLY from your wage through the employer. ADEXO Business and Organisation client fees are as follows: $2000 sign up cost to ADEXO Recruitment registers and systems $500 fee per ADEXO Recruitment employee sent Charge for the amount of time ADEXO Recruitment staff are required to work. ((PRICES WILL VARY)) To contact ADEXO Recruitment, please contact one of the following. Daily Phone Number - 6839590 Out of Hours ((OOC Contact)) - Discord - BowcieTT#0677 ENROLL YOUR BUSINESS HERE! SMALL PRINT - EXTRA INFO Before agreeing to send the required people to fill the position, a contract must be signed with ADEXO Recruitment as for insurance and liability purposes. This will be done when meeting to express details of required position to be filled. The wage that will be paid to the ADEXO Recruitment sent employees MUST be confirmed on the face to face meet to express details of position to be filled. Once agreed, the contract will be NON-waivable. If the person/s sent to you meet any requirements that give you the impression of wanting to hire them full time (outside of ADEXO Recruitment) a fee is placed on the transition as the person was sent by ADEXO Recruitment. Any grievances MUST be reported to ADEXO Recruitment HQ staff, who will compensate and deal with the issues appropriately. Any more information can be provided with a face to face meet with a member of ADEXO Staff.
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I'll be posting anything interesting that occurs in my time on ride-alongs on one of my characters here. Faces and numberplates will be blurred out to discourage metagame! First Pursuit https://streamable.com/e0hdk2 Stop after Stop...
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"OPTIMUS VENATOR SICARIUS" Overview The mission of the Gang Enforcement Detail (GED) is to enhance the Los Santos Police Department's efforts in the suppression and dismantling of criminal street gangs, to document gang-related crime and intelligence, to perform gang abatement duties and to support the overall effort to eradicate gang crime within the city. Gang Officers are members of the department who have been selected for full-time assignment in the Detail, and whose primary responsibility is to carry out the Detail's mission and objectives through the employment of proven street-level enforcement tactics and strategies. References Los Santos Police Department Street Terrorism Enforcement & Prevention (STEP) Act LAPD - Gang Impact Team This division and its members are dedicated to providing high-quality, realistic, and character-driven law enforcement roleplay — especially within the illegal/street gang roleplaying community. As such, our inbox is always open to criticisms, suggestions and feedback.
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Deputy Brian Bradley Badge #28960 ((A collection of content generated by me, One thing I like to do is edit video. Little stupid ideas that come to life when I review my shadow play, I have no intentions of being a "youtuber" I just want to make videos and maybe entertain some of you guys, I wanna put this disclaimer up because I don't know what else to put, or if anyone is actually reading this but this is it pals. Brian Bradley's Character thread. I like to think of myself as a serious role player but I can't help but make videos that may seem a little trollish in nature, I can assure you I am not. I just have the attention span of a flea and if I don't get the idea out into the world, It's like I can't even sleep. It's super weird. Below are my first few videos since being on the server, there is for sure no "Theme" involved. It's all random. Might be funny, serious, sad, memes never know. )) The Videos Equipment (Gun mods)
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I got arrested accused of "hit and run" and "homicide temptative". The thing is that (if it's because of the only recent incident I had) it simply did not happen. And even if it did, the RP that went after it was completely invented. I had a small discussion with some guy at a garage, so I decided to leave it (that guy ended up being an off-duty officer). The thing is that maneuvering to exit in my car, I apparently ran him over. I left the scene because I did not hit him on my screen. He ended up calling the cops and charging me of "hit and run" and "homicide tentative". That's the first problem but the thing is that apparently when I left, he RPed as if I ran him over at a high speed (at least above 50 mph), although that's impossible when trying to exit a garage: "Once Oscar started up the engine of his vehicle, the suspect sped directly into Officer XXXXXX, giving absolutely no chance or the time to dodge the charge, injuring his legs in the process, knocking him down to the ground. XXXXX was admitted into the emergency room at Davis Central Hospital at around 12:20 with grievous leg injuries. Further details on the injuries that XXXXX sustained include bleeding, bruising, and swelling around the shin area of both legs." The third problem is that when I got pulled over, it looked like if the guy that I supposedly ran over had read my licence plate and he knew who I was (although we dont know each other and my licence plate is hard to read (on purpose) "B8BB8B8") since I had a warrant on my name, and there was no one to confirm my identity. The only thing he had was the description of my drafter (which again, is not a unique car). I'd like to solve this as soon as possible since I have a 30 hours arrest in my character and also to be sure that this kind of things doesn't happen to other people and everyone is ensured to RP properly.
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⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ Hello everyone! some of you may know me, some of you don't! for those who do not check this topic as if it would make you the wiser! I make videos of my gaming experience and live stream them occasionally! If you want in on the fun then what are you waiting for?! Subscribe, Like & Follow! ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ ⯀ YouTube ⯀ ⯀ Discord ⯀ ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ ⯀ Info Video ⯀ ⯀ Parking and You ⯀ Insurance and You ⯀ ⯀ Let's Play LSPD ⯀ ⯀ 001⯀ 002 ⯀ 003 ⯀ 004 ⯀ 005 ⯀ 006 ⯀ 007 ⯀ 008 ⯀ 009 ⯀ 010 ⯀ ⯀ 011 ⯀ 012 ⯀ 013 ⯀ 014 ⯀ 015 ⯀ 016 ⯀ 017 ⯀ 018 ⯀ 019 ⯀ 020 ⯀ ⯀ 021 ⯀ 022 ⯀ 023 ⯀ 024 ⯀ 025 ⯀ 026 ⯀ 027 ⯀ ⯀ Pursuit! ⯀ ⯀ 001 ⯀ 002 ⯀ 003 ⯀ 004 ⯀ 005 ⯀ 006 ⯀ 007 ⯀ 008 ⯀ 009 ⯀ 010 ⯀ ⯀ 011 ⯀ 012 ⯀ 013 ⯀ 014 ⯀ 015 ⯀ 016 ⯀ 017 ⯀ 018 ⯀ 019 ⯀ 020 ⯀ ⯀ Compilation! ⯀ ⯀ 001 ⯀ 002 ⯀ 003 ⯀ 004 ⯀ ⯀ First Person Special! ⯀ ⯀ 001 ⯀ ⯀ Other Stuff! ⯀ ⯀ Set-up Tour ⯀ ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ PC SPECS CPU ⚊ AMD Ryzen 5 2600X RAM ⚊ 16gb DDR4 (Corsair Vengeance LPX) Motherboard ⚊ MSI X470 Gaming Pro Graphics ⚊ NVIDIA GeForce GTX 1050 Ti Storage 1 ⚊ 250GB SSD Storage 2 ⚊ 3000GB HDD Storage 3 ⚊ 1000GB SSD Audio ⚊ Corsair VOID PRO Wireless Gaming Headset Monitor ⚊ BENQ E2220HD (60hz) Monitor ⚊ Acer XF240HD (120hz) Mouse ⚊ Razer Basilisk Keyboard ⚊ Steel Series Apex 7 (Cherry MX Brown) ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀
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Four dead after car plunges into the Alamo Sea Friday, 30th November 2018 LSFD Public Relations: Chloe MacKenzie Fire apparatus and police vehicles wait on shore while dive teams carry out their search. ALAMO SEA - At 23:03 on Thursday the 8th November 2018, the Los Santos Fire Department (LSFD) were notified by the Los Santos Police Department (LSPD) of a car that had come off the road and gone into the Alamo Sea while being pursued by law enforcement. A water rescue assignment was dispatched to the incident. On arrival firefighters and emergency medical technicians liased with the LSPD to establish that a green Karin Kuruma carrying four occupants had collided with the water at high speed and immediately sunk with the occupants trapped inside. Due to the amount of time the car had been underwater, crews weren't hopeful that there would be any survivors. A police helicopter marked the location by hovering over the water while specialist nighttime Diver teams from Rescue One made their way into the water in scuba diving gear, supported with rescue lines from crews waiting on shore. Helmet cam from the dive team showing a police helicopter marking the spot. Dive team firefighters Chloe MacKenzie and Connor McMahon made their way to the vehicle which by that time had sunken to the seabed. The dive team breached the vehicle by smashing the driver side window, and brought the occupants out by hand. The green Karin Kuruma as spotted by the helmet cam of Engineer Chloe MacKenzie, while Firefighter Connor McMahon tried to open the driver's side door. All four persons (age/gender unknown) were declared deceased at the scene by the Los Santos Fire Department, confirming that the incident was no longer a water rescue but a recovery mission. The Fire Department handed the deceased over to the Los Santos County Department of Coroner and the incident was given to the Los Santos Police Department to carry out investigations. All fire and rescue resources concluded operations and cleared from the incident as of 23:46. Drive team Firefighter Connor McMahon rests after the challenging recovery mission. For more information regarding the incident, contact the Los Santos Police Department's Media Relations and Community Affairs Division (MRCAD). You can visit there website by clicking here. Dispatched LSFD Units: E1, R1, RB1, RB2 Interested in joining the Los Santos Fire Department? Apply to be a firefighter/emergency medical technician/paramedic today at lsfd.sa.gov/recruitment
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Firefighters and police shot at in Grove St Thursday, 29th November 2018 LSFD Public Relations: Chloe MacKenzie LSPD and LSFD swarm the area moments after the shooting broke out. DAVIS - On Sunday the 4th of November 2018, the Los Santos Fire Department was notified of a shooting in Grove St at 22:30. Reports were two persons had been shot, and police were already on scene. On arrival firefighters discovered two male patients with minor gun shot wounds, and began treatment. How-ever during treatment, gunfire burst out across the street forcing Firefighters to shield their patients and move them into cover to protect them during the shootout. One officer was hit, while multiple LSPD units arrived to provide backup. The attackers fled and the area was contained by officers before the Fire Department left cover and began to treat their patients. Other emergency medical vehicles arrived to assist with the operation, while the male police officer was treated for minor gun shot wounds. All three were swiftly moved to waiting ambulances and transported to area hospitals in stable condition. Ambulances leaving the scene to transport patients to a nearby hospital while LSPD units follow. The LSFD left the scene at 23:12 and handed the incident over to LSPD to conduct their investigation. For more information regarding the incident, contact the Los Santos Police Department's Media Relations and Community Affairs Division (MRCAD). You can visit there website by clicking here. Dispatched LSFD Units: CM1, RB1, RB2, RB3, S1 Interested in joining the Los Santos Fire Department? Apply to be a firefighter/EMT today at lsfd.sa.gov/recruitment
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Short description: A 911 system that has more functionality and can improve how emergency services respond. Detailed description: The current 911 system is great in my opinion. But I think it could do with some improvements that would speed up response times, give a better experience to those of us who are RPing as an emergency service, assign incident numbers, refer back to incident information and allow emergency services to better find the location of the emergency if the caller allows them to. Below are a few different additions to the 911 system that I am suggesting. Each suggestion would implement the previous one. #1 - What emergency service do you require? It would be great if the /call 911 feature had a first option which would question the caller which emergency service they require. This would send the 911 call to the appropriate department faction. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. Because the caller answered the first question with 'Fire', this 911 call would only appear and be received by members of the LSFD faction. If other departments are needed such as the LSPD, they would be requested by FD in this case through the departmental radio: ********** EMERGENCY CALL (LSFD) ********** * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! If no one from the department faction that the 911 call is sent to responds within lets say 5 minutes, it gets sent to all. This is so that if some one for example makes a 911 call for an ambulance and no FD members are online and someone from PD is, they could receive the unanswered call and respond. For example: ********** UNANSWERED EMERGENCY CALL ********** * Phone Number: 6031309 (Don Martin) * Location: Vinewood Bvd * Situation: My friend has collapsed and passed out, we need an ambulance. If the devs could somehow use keywords that people would use to answer the first question, the 911 call would get sent and appear to the appropriate emergency service faction. I'm not hugely familiar with how scripts on the server are coded, but hopefully this is a sound method to get this to work. A few examples: FIRE fire, fire service, fire and rescue, fire & rescue, fire rescue, rescue, fire fighter, firefighter, firefighters, fire fighters, fire engine, fire department, los santos fire department, ls fire department, fd, lsfd, lg, lifeguard, life guard, air ambulance, life flight, ambulance, rescue ambulance, ambulance service, medical, emergency medical, emergency medical service, emergency medical services, ems, emt, paramedic, paramedics, medic, medics, doctor, doctors, firetruck, fire truck, fire apparatus, fire appliance, rescue ambulance, rescue basic, rescue intermediate, rescue advanced, ra, rb, ri, hazmat, hazardous materials, search and rescue, sar, usar, urban search and rescue, water rescue, water rescue team, swift water rescue, swift water rescue team POLICE police, police department, cops, law enforcement, coppers, cop, police man, police woman, police officer, police service, police force, lspd, los santos police department, ls police department, law, detective, swat, patrol car, police car, police vehicle, police van, police truck, police helicopter, cop car, special weapons and tactics, tactical team, tactic team, ((and for them gangstas)), five-o, one time, bill, old bill, rozzers, popo, po, feds. Or any other keywords or phrases that someone would use to describe what emergency service they require. PD would have keywords relevant to them as well. If the caller types in a keyword that isn't recognisable, or if they type in multiple like 'FD & PD' or 'Fire and Police', then the call would be received by everyone like it is now. #2 - Incident Numbers Something that's been suggested amongst my own faction, which would be really useful, would be to have incident numbers. This would allow people in emergency service factions to use the number as a reference when writing up reports or referring to them IC to each other or to other departments over radio communications. The numbers would start at 0001 each day and be associated with that date, for example there would be an incident 005 on the 12/NOV/2018 and an incident 005 on the 13/NOV/2018. Example of how this would show: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! The incident number would also be sent to the caller. /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. #3 - Would you like to share your location? Another handy /call 911 feature would be a GPS locator. This would give the caller the option to share the location of their phone's GPS and allow emergency services to locate them more quickly, speeding up response times. An example from a caller who would share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has shared their location, the call would come through to the LSFD as such: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Situation: There's a fire here. Help! An example from a caller who would not share their location: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? No * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD. Thanks for calling. * Your incident Number is 014 for 12/NOV/2018. Because the caller has not shared their location, the call would come through to the LSFD as it usually would: ********** EMERGENCY CALL (LSFD) ********** * Incident No: 014 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Popular Street * Situation: There's a fire here. Help! A caller's location would show up on the map like this and would disappear after 5 minutes as to not clog up the map, if no one responds after five minutes and the call gets routed to every department, it will stay up for a further 5-10 minutes. It would appear as a red transparent circle much like the gang attacks seen in GTA V, so it wouldn't be an exact location just an area of interest: #4 - Non-emergencies The amount of times we've seen 911 being used for non-emergencies is countless. I think it would be a great idea to have a non-emergency number for situations that don't require an immediate response, such as illegally parked vehicles or drug use. A /call 311 command would be good, for example: /call 311 * This is 311, which non-emergency service do you require? Police * And what's the location of the incident? Jamestown Street, Rancho * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a green car parked illegally. Licence plate IND836. * Thank you. We have reported this to the LSPD. Thanks for calling. * Your incident Number is 015 for 12/NOV/2018. The 311 non-emergency call would be received as such: ********** NON-EMERGENCY CALL (LSPD) ********** * Incident No: 015 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Situation: There's a green car parked illegally. Licence plate IND836. If the caller shares their location, it would show up on the map again like the 911 calls, however this time is would be yellow rather than red: #5 - Anonymous Some callers may choose to remain anonymous. I'm not sure if this already works as I haven't seen a call come from someone who has used the /setanon command. But if they were to, I think it should be displayed as such (I used a call directed to the LSPD this time if the caller were to answer the first question with 'police'): ********** EMERGENCY CALL (LSPD) ********** * Incident No: 016 * Phone Number: Anonymous * Location: Jamestown Street, Rancho * Situation: There's a gang fight happening, send officers! #6 - Respond & Clear By using a command like /respond, you would log your unit responding to the incident using the incident number, department and unit number. (This information would also be used for incident logs). For example: /respond 014 FIRE E1 You've logged FIRE E1 as responding to incident 014 If someone else from the same unit were to use the /respond command as well after you or another has done it, the following message would appear: /respond 014 FIRE E1 This unit has already been logged as responding to that incident. There would also be a /cancelrespond command for those who've responded by accident. This would remove that unit from the log. /cancelrespond 014 FIRE E1 You've cancelled FIRE E1 as responding to incident 014 You could also log that you've cleared the incident my using the command /incidentclear For example: /incidentclear 014 FIRE E1 You've logged FIRE E1 as clearing from incident 014 #7 - Someone has been dispatched When someone from a department has logged their unit as responding using the /respond command, this could also send a notification to the caller to let them know help has been arranged and someone has been dispatched. For example: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * Ok, we have alerted the LSFD and they have your location. Please stand by. * Your incident Number is 014 for 12/NOV/2018. * Someone from the LSFD has been dispatched to your 911 call. Thanks for calling. If all members of the requested faction are logged as responding to other incidents, the caller could receive a different notification such as: /call 911 * This is 911, which emergency service do you require? Fire * And what's the location of the incident? Popular Street * Would you like to share that location via your phone's GPS? Yes * And what's the situation there? There's a fire here. Help! * The LSFD are currently busy responding to other incidents, but are aware of your call. Please stand by. * Your incident Number is 014 for 12/NOV/2018. #8 - Incident Logs After the call has been made or after the incident has concluded, the command /incident could be used to get more information about the incident and who responded. This could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. For example (I would've included PD unit numbers, but I'm not familiar with them). It would also show when the incident concluded, which is when the last person used the /incidentclear command: /incident Use /incident [incident no] [DATE/MONTH/YEAR] /incident 0014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E1, FIRE E2, FIRE RB1, FIRE E3. * Incident Concluded: 08:24:05 When entering the date, multiple formats would be acceptable as people us different methods. However they would all be converted to display the same as output at DATE/MONTH/YEAR. For example: /incident 014 12/NOV/2018 /incident 014 12/NOV/18 /incident 014 12NOV2018 /incident 014 12NOV18 /incident 014 12 NOV 2018 /incident 014 12 NOV 18 /incident 014 12 NOVEMBER 2018 /incident 014 12 NOVEMBER 18 /incident 014 12TH NOVEMBER 2018 /incident 014 12TH NOVEMBER 18 /incident 014 12 11 18 /incident 014 18 11 12 /incident 014 121118 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 Also, incident commanders from each respective emergency service faction would be able to write up a summary of how events unfolded for their department. For example: /incidentsummary 014 12/NOV/2018 FIRE 4009 [incident summary written by the incident commander] You've submitted an incident summary for incident 014 on 12/NOV/2018. Using the /incident command again would then display the summary entered by the incident commander. For example: /incident 014 12/NOV/2018 ********** INCIDENT 014 ********** * DATE: 12/NOV/2018 | TIME: 07:53:54 * Caller: 5071384 (Jimmy Rorhuez) * Location: Popular Street (GPS) * Initial Situation: There's a fire here. Help! * Units Responded: FIRE S1, FIRE E-1, FIRE E-2, FIRE RB-1, FIRE E-3. * Incident Concluded: 08:24:05 * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] If multiple summaries were written by the same or other departments it would list them like this: * Incident Summary 1: FIRE 4009 [incident summary written by the FD incident commander] * Incident Summary 2: POLICE 2931 [incident summary written by the PD incident commander] An example using the /incident command for a 311 incident: /incident 013 12/NOV/2018 ********** INCIDENT 013 ********** * DATE: 12/NOV/2018 | TIME: 06:29:02 * Phone Number: 5071384 (Jimmy Rorhuez) * Location: Jamestown Street, Rancho (GPS) * Initial Situation: There's a green car parked illegally. Licence plate IND836. * Units Responded: POLICE 5-TOM-1. * Incident Concluded: 06:40:26 * Incident Summary 1: POLICE 217 Vehicle IND836 ticketed for illegal parking and towed. *Sorry if this isn't 100% accurate for PD, I'm not experienced with PD RP. This is just an example. #9 - Incident Search If anyone trying to use the /incident command cannot remember the incident number but vaguely remembers the date and time, we could have a /incidentsearch command that could be used. This would enable people to access every incident number using search parameters. (A max of 5 incident numbers would be displayed on each page with colours indicating if it was a 911 or 311 call). It could also show which departments responded using the previous data. For example: /incidentsearch Use /incidentsearch [DATE/MONTH/YEAR] [page no] /incidentsearch 12/NOV/2018 1 * Incident 010 - TIME: 01:48:08 (POLICE) * Incident 011 - TIME: 04:09:12 (POLICE) * Incident 012 - TIME: 06:18:38 (FIRE, POLICE) * Incident 013 - TIME: 06:29:02 (POLICE) * Incident 014 - TIME: 07:53:54 (FIRE) Commands to add: /call 311 /respond [incident no] [department] [unit no] /cancelrespond [incident no] [department] [unit no] /incidentclear [incident no] [department] [unit no] /incident [incident no] [DATE/MONTH/YEAR] /incidentsummary [incident no] [department] [badge no] [incident summary written by the incident commander] /incidentsearch [DATE/MONTH/YEAR] [page no] Items to add: N/A How would your suggestion improve the server? The new first question would direct the 911 call to the appropriate department faction, which would eliminate irrelevant calls being received by some other factions. For example FD receiving a call about a speeding vehicle, as this wouldn't happen IRL. In addition, this new 911 system would make it quicker for emergency services to respond, instead of getting a vague or unknown location from a caller and having to use external means like the 911 map or typing in a location on gta-5-map.com. It gives the caller the choice whether or not to share their location and is an optional feature that could be used. This is so that criminal characters can still make 911 calls to divert resources elsewhere without giving away their location, remaining an authentic RP situation with the addition of the anonymous feature if it isn't in already. The incident number feature is great because it gives emergency services as well as the caller and the press, something to refer to that has been logged. It is also utilised with the /respond command, where each person responding can log themselves as responding to the specific incident and the /incidentclear command to clear from an incident. which can be referred back to later with the /incident command. As previously mentioned, this could be useful info for incident commanders on scenes or later for writing up reports, press releases or doing investigations. I've seen the non-emergencies number been suggested a few times, and I added it in here because I think it would be really useful for people who'd like to report non-emergencies and for an extra job for those responding to them. Additional information: Most of this suggestion has been a combination of other internal suggestions from members of my own faction, the LSFD. Thanks to them!
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Short description: A phone number to report smaller crimes that aren’t emergencies. Detailed description: So I noticed that there’s no way of reporting smaller crimes, for example illegal parking, abandoned vehicles, suspicious activity and careless driving, just to name a few. A non-emergency Number such as 311 or 101 would allow players to report smaller crimes to the LSPD without officers attending with lights, sirens and excessive speeds when it’s not needed. Commands to add: /call 311 or /call 101 Items to add: N/A How would your suggestion improve the server? This would allow players to report theses crimes without feeling guilty about having police respond quickly to something that isn’t an emergency. It would also give officers something else to do when there’s no emergencies happening. If there were an emergency, they would abandon dealing with the smaller crime and attend the emergency. Additional information: EXAMPLE: /call 101 You're through to the LSPD Non-emergency line. What is your location? The ATM in Mirror Park. Ok, and what would you like to report? There's an abandoned vehicle in the middle of the road that's obstructing traffic. Ok, thank you for reporting that to us. We've notified our officers and they will deal with it shortly. Before the forum rollback, this thread was originally in forwarded suggestions as you can see HERE
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★✩ Join us on Discord: https://discord.gg/hBhyGKp ✩★ ★✩ Check us out on Twitch: www.twitch.tv/lawfox2 ✩★ ★✩ Subscribe to us on Youtube: www.youtube.com/c/lawfox ✩★ Lawfox is a gaming channel on Youtube and Twitch owned by Leroy & Tseard. We started off separately and made action videos of our time in the LSPD on LS-RP. After a lot of positive feedback and comments, we decided to start doing live streams together. Months later, we decided to merge and become one channel. Since then, we have been busy creating videos, hosting events, entertaining people through live streams and staying in contact with people on our own Discord channel! We mainly stream and upload videos about role play however we are aiming to stream and play other games as well! We recently decided to make our streams more entertaining and bought facecams! You are now able to see both us two in person when we are streaming together! We do not have a certain stream schedule in place, we stream when we are in the mood and both have time. We will always announce on Discord and I will personally post on this thread whenever we are going to stream. Hope to see you soon! Latest Video!
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Fully customise your emergency service and public service uniform with this mod (I'd strongly recommend you play with this mod in single-player so you understand why I think this is a great mod!) Short description: Introduce the Emergency Uniform Pack (EUP) Menu mod from: http://www.lcpdfr.com/files/file/13245-eup-menu/ and supporting packs for law and order: http://www.lcpdfr.com/files/file/8151-emergency-uniforms-pack-law-order/ and serve and rescue: http://www.lcpdfr.com/files/file/16256-emergency-uniforms-pack-serve-rescue/ Detailed description: So Paleto Bay, being the close community it is, I often bump into the Sheriff Deputies. Now you have to role-play they've got a SD uniform on, but often you could mistake them for a security guard, with this mod you can fully customise your character with any type of emergency service uniform. These are not vanilla ped models, they're police and emergency clothing items that can be fitted onto ANY character (including your custom character) just like you could in the clothing stores in GTA World, but so much more. This mod would benefit Sheriffs, Police Officers, Firefighters, Medics, Military, Detectives, Federal Agents, Construction Workers, Security Guards, Mountain Rescue, Coastguard, Special Units and pretty much any other service you can think of. In the image you see below, Alex Von Shep's a customised character created using EUP's custom character menu which is similar to that of GT-MPs and GTA Onlines. You can choose a standard uniform (as seen in the spoiler below) but then furthermore he's used the outfit creator to customise his Sheriff uniform so its unique to Alex, this fella looks like a Sheriff as oppose to a security guard! Click the spoiler to see how the EUP menu can be used for a variety of police, sheriff, fire, EMS, rescue, construction worker, security characters...etc. all in different types of gear. Law and Order pack: http://www.lcpdfr.com/files/file/8151-emergency-uniforms-pack-law-order/ Serve and Rescue pack: http://www.lcpdfr.com/files/file/16256-emergency-uniforms-pack-serve-rescue/ Here's some of my completely custom uniforms: Commands to add: At a location such as a faction headquarters and the rear of vehicles: /eupmenu or something similar Items to add: The EUP Menu mod (it's a RAGE plugin) and the two packs (it's a full package auto installer) How would your suggestion improve the server?: It would allow for folks of a variety of areas in public service to wear different and customised uniforms to suit their role. - When you see a Sheriff, you know they're a Sheriff. - When you see LSPD on a bicycle, they're actually wearing appropriate clothing. - Detectives show up at scenes and put their POLICE/SHERIFF marked body armor on because they don't want to die when they're shot by some crazy drive-by. - Security guards can look like security guards with their marked clothing! - It just adds general realism and customisation to the server through such a simple and effective mod Additional information: The EUP Menu comes as a RAGE plugin. The EUP packs come as skin and model pack auto-installers (or manual) that can be installed using OpenIV. Yes these are mods, but I'm sure there's a way to adapt these into the server. The EUP Menu itself uses vanilla public service uniform items, the packs add more detail with skin mods. Neither mods use up much processing power or memory space. Check out the video: (I am obviously not suggesting this MUST be implemented now. Suggestions are for the future)
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Short description: Taser /me auto command and drunk effect maybe a drunk walk. Detailed description: So I have this idea in my head. Every time I tase someone while on duty with my stun gun They just get back up sometimes and just keep doing whatever they were doing like running or getting in a car and driving off. That is just not realistic and play to win. Which is why I think we need an automated /me command and maybe a drunken effect so The person who is running away would know he has been hit by a taser and he should Roleplay accordingly. So it could be something like this. Officer/Deputy shoots the taser the server registers a hit and pops up a /do NAME SURNAME would be hit by a taser with 50 000 Volts at 26Watts. This is what Taser CO says about the effects: Commands to add: /me/do would be hit by taser sending 50 000 Volts to their body incapacitating the muscle actions or something of sorts. Items to add: Drunken effect maybe and limping animation How would your suggestion improve the server? It would benefit both Police and Suspects roleplay by making clear that the person is tased and they would know what to do and how to roleplay the actions properly. Cause right of now there is no clear understanding when someone is tased or it was desync and they just go about their merry way running off like nothing happened. Additional information: I think we really need this clarification as proof that person was tased and the person would know what to roleplay Here are some major things people don't understand about EMD's that they don't cause a heart attack or what not they are meant to only disable and spasm your muscles incapacitating you. CAN TASER DEVICES REALLY INCAPACITATE AN ASSAILANT? Yes. TASER devices utilize "electro-muscular disruption (EMD)" technology. TASER devices use a powerful 50,000 volt electrical signal to completely override the central nervous system and directly control all muscles. This EMD effect causes an uncontrollable contraction of the muscle tissue, allowing the TASER device to physically debilitate a target regardless of pain tolerance or mental focus. TASER devices are specifically designed to stop even the most elite, aggressive, and focused combatants. Rather than simply interfering with communication between the brain and muscles, TASER EMD systems directly tell the muscles what to do, resulting in muscle spasms, until the target is in the fetal position on the ground. The TASER device provides for maximum safety for both the user and the assailant by bringing dangerous situations quickly under control before force escalates to lethal levels. There have been hundreds of reports that TASER devices disabled attackers and probably saved the owner's life. HOW DOES A TASER DEVICE WORK? Upon firing, compressed nitrogen projects two probes 15 feet at a speed of 180 feet per second. An electrical signal transmits through the region where the probes make contact with the body or clothing. The result is an instant loss of the attacker’s neuromuscular control and any ability to perform coordinated actions. It uses an automatic timing mechanism to apply the electric charge. This cycle ensures that the nervous system of the target does not recover instantly to allow him to remove the probes. If you are a law enforcement official, this gives you a chance to place the target under custody. If you are a citizen, simply pull the gun back, run, then call the police. It is highly unlikely the assailant will be able to walk, much less run after you. DOES THE TASER DEVICE AFFECT THE HEART OR A CARDIAC PACEMAKER? The TASER’s output is well below the level established as "safe" by the federal government in approving such devices as the electrified cattle fence. In a medical study of electronic stun guns, Dr. Robert Stratbucker of the University of Nebraska Medical Center confirmed that the T-Wave does not interrupt the heartbeat or damage a pacemaker. Any modern pacemaker is designed to withstand electrical defibrillator pulses that are hundreds of times stronger than the TASER device's output. The TASER device current of 0.3 joules is well below the 10-50 joule threshold above which cardiac ventricular fibrillation can occur. WHAT ARE THE AFTER EFFECTS? A person hit with a TASER device will feel dazed for several minutes. The pulsating electrical output causes involuntary muscle contractions and a resulting sense of vertigo. It can momentarily stun or render an attacker unconscious, yet the TASER’s low electrical amperage and short duration of pulsating current ensures a non-lethal charge. Moreover, it does not cause permanent damage or long-term aftereffects to muscles, nerves or other body functions. A January 1987 Annals of Emergency Medicine study reported TASER technology leaves no long-term injuries compared with 50% long-term injuries for gunshot injuries.
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Short description: Taser /me auto command and drunk effect maybe a drunk walk. Detailed description: So I have this idea in my head. Every time I tase someone while on duty with my stun gun They just get back up sometimes and just keep doing whatever they were doing like running or getting in a car and driving off. That is just not realistic and play to win. Which is why I think we need an automated /me command and maybe a drunken effect so The person who is running away would know he has been hit by a taser and he should Roleplay accordingly. So it could be something like this. Officer/Deputy shoots the taser the server registers a hit and pops up a /do NAME SURNAME would be hit by a taser with 50 000 Volts at 26Watts. This is what Taser CO says about the effects: Commands to add: /me/do would be hit by taser sending 50 000 Volts to their body incapacitating the muscle actions or something of sorts. Items to add: Drunken effect maybe and limping animation How would your suggestion improve the server? It would benefit both Police and Suspects roleplay by making clear that the person is tased and they would know what to do and how to roleplay the actions properly. Cause right of now there is no clear understanding when someone is tased or it was desync and they just go about their merry way running off like nothing happened. Additional information: I think we really need this clarification as proof that person was tased and the person would know what to roleplay Here are some major things people don't understand about EMD's that they don't cause a heart attack or what not they are meant to only disable and spasm your muscles incapacitating you. CAN TASER DEVICES REALLY INCAPACITATE AN ASSAILANT? Yes. TASER devices utilize "electro-muscular disruption (EMD)" technology. TASER devices use a powerful 50,000 volt electrical signal to completely override the central nervous system and directly control all muscles. This EMD effect causes an uncontrollable contraction of the muscle tissue, allowing the TASER device to physically debilitate a target regardless of pain tolerance or mental focus. TASER devices are specifically designed to stop even the most elite, aggressive, and focused combatants. Rather than simply interfering with communication between the brain and muscles, TASER EMD systems directly tell the muscles what to do, resulting in muscle spasms, until the target is in the fetal position on the ground. The TASER device provides for maximum safety for both the user and the assailant by bringing dangerous situations quickly under control before force escalates to lethal levels. There have been hundreds of reports that TASER devices disabled attackers and probably saved the owner's life. HOW DOES A TASER DEVICE WORK? Upon firing, compressed nitrogen projects two probes 15 feet at a speed of 180 feet per second. An electrical signal transmits through the region where the probes make contact with the body or clothing. The result is an instant loss of the attacker’s neuromuscular control and any ability to perform coordinated actions. It uses an automatic timing mechanism to apply the electric charge. This cycle ensures that the nervous system of the target does not recover instantly to allow him to remove the probes. If you are a law enforcement official, this gives you a chance to place the target under custody. If you are a citizen, simply pull the gun back, run, then call the police. It is highly unlikely the assailant will be able to walk, much less run after you. DOES THE TASER DEVICE AFFECT THE HEART OR A CARDIAC PACEMAKER? The TASER’s output is well below the level established as "safe" by the federal government in approving such devices as the electrified cattle fence. In a medical study of electronic stun guns, Dr. Robert Stratbucker of the University of Nebraska Medical Center confirmed that the T-Wave does not interrupt the heartbeat or damage a pacemaker. Any modern pacemaker is designed to withstand electrical defibrillator pulses that are hundreds of times stronger than the TASER device's output. The TASER device current of 0.3 joules is well below the 10-50 joule threshold above which cardiac ventricular fibrillation can occur. WHAT ARE THE AFTER EFFECTS? A person hit with a TASER device will feel dazed for several minutes. The pulsating electrical output causes involuntary muscle contractions and a resulting sense of vertigo. It can momentarily stun or render an attacker unconscious, yet the TASER’s low electrical amperage and short duration of pulsating current ensures a non-lethal charge. Moreover, it does not cause permanent damage or long-term aftereffects to muscles, nerves or other body functions. A January 1987 Annals of Emergency Medicine study reported TASER technology leaves no long-term injuries compared with 50% long-term injuries for gunshot injuries.
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Smuggling Detailed description:Smuggling, a prequest for Gun/Drug importing, the system would work alongside or replace the current method of importing Guns/Drugs. Rather than Guns/Drugs appearing in warehouses through an act of god, They would be fractionally or entirely dependant on imports, less so for some things than others. I.E you are not gonna grow cocoa (cocaine) in Los Santos that can only be imported/smuggled. Weed, guns and other similar things would have a element of it being smuggled in, however their will always be a home presence for this stuff (Home growers, stolen weapons with numbers removed). What we would suggest is having a system similar to the current weapon/drug import system Requiring people to apply on the forums to be a “Smuggler” giving rp reason and story behind them being this. These smugglers would evidently need to have vehicles and connections to make the logistics work, planes or boats as an example and connections both in county and foreign to be able to import/smuggle this stuff in and get rid of it. The IC/IG way this would work is that you would have smuggling factions similar to gang factions however rather than trying to own turf and become involved in gang based illegal activities they would be focused on keeping their heads below the radar and shipping in illegal goods for profit. Import goods could be broke down into two varieties. Street: Weed, Pistol, Sns Pistol, .50 Pistol, Vintage Pistol, Machine Pistol, A.P Pistol, MicroSMG Mini SMG, Shotgun, Sawn-off Import:Coke, Heroin, Smg, Assault Rifle, Carbine Rifle, vests, cuban cigars, Bullshark Tesosteron The Street ones would be attainable directly for gangs, meaning they do not need it smuggled in by a 3rd party but would be able to get it potentially at a lower price in bulk from smugglers. The Imports would only be attainable via smugglers, these smugglers would get the goods when ordered by 3rd party (i.e street gang) and get rid of them ASAP The mechanics of this would be simple, have certain locations be “spawnable points” for the package, both for the Smugglers and street gangs. The Smugglers locations would be remote islands/at sea and need bringing back to the island and then getting to the final party (person who ordered it) The street gangs who get their goods via “street” means would potentially have remote locations on island as pickup points for them to collect said goods from. In both cases the containers would be sealed and you would get no use from them until getting them to their final destination. Commands to add: /CP (/CollectPackage) /LP (/LoadPackage) /UP (/UnloadPackage) Items to add: “Packages” box to be collected with goods in. ,Boat trailer for cars/vans, allowing smugglers to take their boats to the most logical place to sail from. How would your suggestion improve the server? These suggestions would add a level of realism to the weapons and drugs on the streets being difficult to get. The opportunities for roleplay would be greatly expanded as it would give county Sheriff’s work in the remoter locations, the city police would be able to try running checkpoints etc. to try prevent them getting into the city, SEB/FIB could have operations and investigations to try and catch these smugglers/gangs in the act. All of these allowing for more meaningful and impactful roleplay rewards for good policing. This would also give the air units of LEO more reasons to take out helicopters and potentially even reason for naval trained units with boats. As for the gangs and none LEO’s, the basic civilian won’t be affected apart from occasionally seeing a checkpoint or something. The gangs that currently exist would have far more realistic roleplay for obtaining illegal goods that involves active gang interaction and a realistic risk of being caught red handed. The smugglers who bring in the “foreign” import goods would be the most affected as this would give them an ability to do work of some kind that makes sense RP wise and would also create interaction opportunities. This would allow for effective law enforcement to affect the criminal economy of the world. This would also allow for more meaningful intergang interactions of a violent nature, i.e Mexicans trying to jack the Russians as they are bringing back a van load of gear. Additional information: The crates would only be loadable in appropriate vehicles, i.e you wouldn’t be trying to sneak guns into the hood with a supercar. The smugglers would have to remain independent from gangs and should not be associated with them in any way other than selling them goods. A potential discount for smugglers who get approved for certain vehicles (Boats and certain planes) As good smugglers keep a low profile this might see an increase in bribery attempts and the use of Hush money, Both of which are criminally underused currently. On this map are some rough ideas for placements of some “package” pickup points Yellow: Street/gang based pickup points. Blue: Smuggler pickup points. (for the smugglers points anywhere in the sea could work too. This is an idea from Horratio Totsen and myself.