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  1. Hi! This is a picture heavy thread, so everything has been hidden within spoilers! Credits go to the respective creators, I'm simply gathering these in one place for the community to use. Some colors are not exact, as they require metallics or pearlscents. Gauntlet, Dukes & Tampa Colours - 1969-70 Chrysler More Vintage CUDA & Dodge colors by JR_DEATH (GTAFORUMS) Vintage Chervolet Colors Chevelle Colors Issi Classic - Mini Cooper Dominator GTX - Modern Ford Mustang Colors Jester Classic - Toyota Supra MK4 Schlagen GT - AMG GT Modern Ferrari Colors Vintage Ferrari Colors Peyote Colors - Vintage style Vintage Lamborghini car colors Vintage Rolls Royce Colors Vintage Jaguar colors Mixture of Lancia, Alfa Romeo & Ferrari colors on a Michelli GT Modern Dodge Colors - Credits to JR_Death (GTAFORUMS) Random Supercar colors - Credits Cold_08 (GTA FORUMS) Wildcard colors
  2. This is a guide for using the furnishing/mapping system in-game. It takes 5-10 mins to read thru. TUTORIAL TIPS & TRICKS Once you have your custom interior set up in-game and you located where you're going to map, it's helpful to avoid rotating the first floor you place (Build facing North). This way when you purchase more floors and walls, they will spawn in straight or at a 90 degree angle to where you need them, in which case a couple Sharp Z rotations will do the trick. This basically eliminates the need to free-hand rotate, at least where floors and walls are concerned. It also makes moving furniture and lights around easier. Don't want to build facing North for accurate windows or other reasons? No worries. There are now Copy/Paste Position and Copy/Paste Rotation options available (these show up when you buy a furniture through /sf or select an existing piece of furniture). Try copying a wall's rotation and pasting it onto a light- you can now duplicate them and move them in one direction going straight along the axis of your walls. Use /fixinvi periodically while mapping to fix shading and lighting issues. "Ghost items" which are there visibly but cannot be found in the furniture list may be corrected using /reloadprop. If not, they will disappear when the server restarts. To fix the twitching/flickering of textures that happens when two items directly overlap, follow these steps: Find one of the items in the property furniture list (or use click mode) and go into "Move mode" Change the movement speed down to 0.2 (the lowest) by pressing [ and press W, the up arrow and the left arrow once. Then, change the move speed to .21 and press S, the down arrow and the right arrow once (the opposite directions). Now, press Enter to save your changes. After /fixinvi the twitching should be fixed, not leaving any visible lines. The principal at work here is: you're subtracting one movement from another in order to create a movement which is smaller than at .20 speed, which would otherwise be the smallest movement. The reason? To fix the twitching without leaving any visible lines. Don't map in the dark! Fancy Lamp and Flood Light are the lights that stay on during the day. Once your walls are up, it's helpful to put those around so you're not squinting in the dark. To get an accurate interior size, you can count the steps of your exterior's perimeter or use a large item for measurement while mapping, like the massive white and red tile (/sf massive). Also, be sure to get basement approval by Property Management before construction. You will find floors, walls and trim (all the essentials!) in the last two pages (11&12) of the buy menu, under "Walls / Floors / Roof (1-4)" Dressers (/sf dresser) can be used to make custom kitchen cabinets and elevator doors or black topped table (/sf black topped) are popular counter-top pieces. Join the Property Management Discord for mapping support and property related questions. https://discord.gg/RuAyYPn Need more guidance? Check out @BabyFelon's guide here, which includes property commands and much more.
  3. Since I have seen people complaining about the lack of content that people put when they try to hotwire a car, steal a house or a hotel, I've noticed that there is a huge flaw about this kind of criminal activities on the server, which in my opinion is good, which means that we don't come home from work at the end of the day, turn on the computer and spend 3 or 4 hours playing GTA with a robber or a murderer. I see at least a discussion every two weeks regarding this topic. Since this happens, I have decided to provide some useful information about it, to improve the overall quality of RP and to everyone interested in improving their content. As I have always heard, with great power comes great responsibility. I do ask everyone in this community, to not use these files for any criminal activities IRL. I do also want to say that I will not share the source of these files regardless of any type of bonuses I may be given IG. I've spent a couple of hours reviewing these documents making sure that they are accurate and do not have any type of links/names who may say who's/where's the source. If you have any request's or questions regarding other subjects you may ask in the comments below and I'll be glad to provide more information/files on the specific topics. Automotive_Locking_Systems.txt MIT_Guide_To_Lockpicking.pdf Techniques_Of_Burglar_Alarm_Bypassing.pdf The_Art_Of_Lockpicking.txt The_Warded_Lock.txt Hotel_Locks.txt
  4. Psychologist and Patient roleplay Hello everyone. In this guide I will try my best to give you an overview of how to roleplay a Psychologist and also how to interact with one if you decide to roleplay a patient. What is a Psychologist and what does he/she study? A psychologist studies normal and abnormal mental states, perceptual, cognitive, emotional, and social processes and behavior by experimenting with, and observing, interpreting, and recording how individuals relate to one another and to their environments. What does this mean? A psychologist technically is someone who even has the authority to conduct social experiments for research purposes, if allowed by the Psychologists Ethics Board. A Psychologists can be anyone. That tittle can be claimed by anyone and can be used to scam if the person wishes too. Now how to confirm if someone is a proper psychologist, and he/she is actually roleplaying a good intent? Usually the prefered terms are Clinical Psychologist and Counseling Psychologist. Anyone who uses such tittle for himself and still tends to scam or do it only for money should be reported for poor portrayal. Now, what is the difference? Anyone who has a level of BA(Bachelor) education, can be a psychologist, but to be a Clinical Psychologist or Counseling Psychologist you require a level of Phd(Doctorate), which usually takes up to 9 years to finish. What is the difference between a Psychologist and a Psychiatrist? (Patients read this) Usually players tend to create character with symptoms that sometimes a psychologist can't help with. This happens because of the misconception that comes with the before mentioned terms. We already mentioned above what is a Psychologist, but what about the Psychiatrist? A Psychiatrist is someone who treats mental health conditions like, schizophrenia, depression, bipolar disorder, eating disorders and addiction. Psychiatrist are medical doctors, psychologists are not. Psychiatrists prescribe medication, psychologists can't. Psychiatrists diagnose illness, manage treatment and provide a range of therapies for complex and serious mental illness. Psychologists focus on providing psychotherapy (talk therapy) to help patients. Great! Now you know how to tell the difference. How to get started? Now that you've accumulated the information above, you're ready to create a character and dive into the roleplay. Well no! Sadly a psychologist needs a workspace. You'll need an office, that can have at least a couch and a sofa. If you already have those it's awesome, but if you don't, there are a few options. First you can rent a place. Working from home is a great solution. If you're looking forward to be more appealing, then it's best if you have an office. Those can be easily obtained with a lease request forwarded to Property Management through the UCP system, and they're affordable. Another option is working somewhere. The server currently has many options for you to get started. Factions like Government and Police Department usually open their applications for civil positions, where they will require a psychologist. Another way to work for someone is a clinic. Players open private clinics, like Hope Health Clinic for example, and they tend to hire a wide range of staff, in order to have a variety of employees with one field of expertise. "I have a workplace, what do I do now?" When working by yourself, in your house or office, you'll need to start advertising your activity. Make sure to leave your phone number. What is important is not to overlap appointments. Set rules for yourself. How long do you want the sessions? How much will you charge per session? That is, if you'll work by yourself. Now when working for others you don't have much freedom. Let's work with the three examples. Government, PD, and Clinics. In government you'll be hired by the Public Social Services department. You will answer to a director and what needs he or she will have. There will be times that you will be called for projects. ICly you will be needed to provide your point of view on a project that will impact the civil populace and give your opinion on what is more benefitial for them. Another duty you will have is the welfare of staff. Being reponsible for employees mental health and stability is a psychologists job. I will not mention PD as the only job you have there is the welfare of staff. Now when it comes private clinics, you will be provided with a workspace. The owner/manager will advertise the clinic as a whole. If there are patients that will require a psychologist, you should be up to the task for it. Working alone is nice, but I recommend working with others as it gives more dynamic to your roleplay. None the less, it's your choice and your style of roleplay. "I have a patient!" (Patients read this) Great! Now you have a patient. If you're lucky the patient is someone who has visible symptoms and is expressive with his behavior, and you're able to finalize a diagnosis. But what if the patient is not that cooperative? Well you start making basic and simple question like, "Why are you here?" "What do you think is wrong with you?". If you're someone who can come up with better solution of how to make someone talk is even better. What I would suggest is that you, as the psychologist, use a fair amount of /do that would ask for any visible trait, or for any repetitive behavior. Anything that might give you a lead and start tracking down the root of the problem. On the other hand you have to expect the player behind the patient to give you a lead. This is a very delicate roleplay, and if the patient decides to roleplay a cold attitude, no generic behaviors, blank facial expression and give short cut answers, then you have no chance of breaking down that patient. It's not the psychologist foult, it's the patients. You patients roleplay have to realise that this type of roleplay is to help your characters. If you decide to give nothing about your character to the person roleplay a psychologist, then there is nothing we can do. In game is really hard to decipher a characters mind, so you have to be collaborative. Just a little paragraph as why I should be a reliable guide. I've roleplayed as a Psychologist for a while now. I'm currently roleplaying as part of government, a volunteer in a lower class clinic, and I take private appointments. I've doing this for the past 6 months. Meanwhile in real life, I've studied 1 years Human Behavior. A part in the field of psychology that explains why a person acts a certain way, or why a person does a simple action like standing, in a specific way. My knowledge is not on an academic level, but I've practiced for a while. I hope this guide can help those who want to roleplay a psychologist or those who want to roleplay a patient. Thank you for reading.
  5. Motor Vehicle Collisions (WIP) Traffic collisions also called motor vehicle collisions (MVC) can happen quite often in a roleplaying server but many of you may not know how to roleplay them realistically. This guide will give you a brief summary of the different types of traffic collisions and how can you roleplay them outstandingly. We will not dig into the physics and the statistics too deeply but if you are interested, you will find many sources at the bottom of this guide where you can look up the data yourself. To make you an easily understandable guide, we will dumb the real information down a bit to a point where it is mostly realistic but no too hard to understand and implement to your gameplay. You don’t need to be a hundred percent realistic. This is a game, you can cheat a little but keep in mind how realistic the injuries you are roleplaying is. If you are involved in a collision, take your time, roleplay realistic injuries, and give a few days for your character to heal. The more serious you take the injuries, the better the experience will be both for you and other players. This is a roleplaying server, keep that in mind when you drive around with high speeds. Pedestrian collisions The key factor when it comes to pedestrian collisions (when a pedestrian is hit by a car) is speed and the mass of the vehicle. To make it simple, we will do the math with an average car and we will not care about the mass anymore. Even though, keep in mind, getting hit by a taxi and a truck is not the same. The following information represents a realistic survival chance if you are hit by an average car. Safe to say, if you are getting hit by a car as a pedestrian, every collision over 50 miles an hour should end up with the death of your character in that situation. [SOURCE 1] [SOURCE 2] Head-on collisions To be absolutely realistic I should mention that there are many-many factors in a head-on collision (mass of the vehicles, direction, and a million other things) but to keep it relatively simple, I will talk about the survival chances when two absolutely similar cars collide head-on. The key here is to give you a brief idea about how likely it is to realistically survive a collision but as before, you will find the source below and you can dig into the math if you want to be super-super realistic. [SOURCE] [place for the table of injuries -- will add later] T-bone collisions We call it a T-bone collision when someone hits your car from the side. The biggest factor in survival is the speed and the weight of the vehicle. For example, if an SUV hits a smaller car, the driver of the smaller car will most likely end up with more severe injuries due to the weight of the cars. To simple it down, we will drop the weight factor and see our example with two identical vehicles to give you a brief idea about the survivability. Of course, if you are driving a bigger car (or truck) your chance of survival will be bigger but if you are on the other side and getting hit by an SUV while you are sitting in a sports car, your injuries will be more fatal. The passengers of the vehicle that was hit on the side tend to suffer more severe injuries as the neck is less resistant to sideways impacts. [SOURCE] [place for the table of injuries -- will add later] Rear-end collisions Rear-end collisions typically not as deadly as head-on collisions for one because head-on collisions with another vehicle usually combine the speed of the vehicles whereas rear-end collisions do not. During a blast, the position of patients in reference to ground zero contributes to the possibility of severe injuries and survival. To roleplay rear-end collisions, you can follow the head-on collision table with slightly lighter injuries. As always, use common sense: if someone hits you from behind with 70 miles an hour, most likely both of you will end up in the hospital for a very long time. However, collisions with lower speeds will require less medical attention compared to other collision types. [SOURCE 1] [SOURCE 2] Rollover collisions When it comes to rollover collisions we cannot speak about one main factor such as speed. One thing is sure: after a rollover crash, you will not be able to just crawl out and leave the scene in most cases. You will need medical attention, you will possibly have broken bones, internal injuries, and so on. Try to use the tables above and make a realistic assumption of how your character is injured in the collision. Rollover collisions are extremely dangerous, keep that in mind when you roleplay your injuries. Long story short: if your car rolls over, you better wait for the EMS and not just run away with the remaining cocaine in your bag. [SOURCE] Conclusion Driving around with high speed can easily lead to the death of your character. Watch your speed and slow down at intersections, check for incoming traffic. If you cannot avoid the collision, try to slow down to make the impact as small as possible. After the collision, try to guess the speed you collided with and use the tables above to roleplay your injuries. Use common sense and try to roleplay realistic injuries. If your vehicle is bigger then you can roleplay a higher survival chance but on the other hand, if you are driving a sports car and a truck hits you, the injuries might be a lot worse. After you roleplay your injuries and the Fire Department saved your life, take some time, and roleplay the healing process. If your bones were broken on Monday, try not to run away from the cops on Wednesday. You can speed up the process but use common sense and take the injuries of your character seriously. Thank you for the help @Trukken, @Bash, and @patty for the proofreading and medical details. If you found a typo, terrible grammar mistakes, or wish to add something else, please send me a private message here. **This guide is not done yet!**
  6. Dealership Guide The original dealership guide was way out of date, and the author went inactive. The following values are up to date for - GTA World 1.1.0.9 Cars & Bikes Cars & Bikes Bicycle Shop BMX - 0 KG - $1,000 Cruiser Bike - 5 KG - $1,500 Scorcher Mountain Bike - 5 KG - $2,500 Tri-Cycles Race Bike - 5 KG - $3,000 Whippet Race Bike - 5 KG - $3,000 Endurex Race Bike - 5 KG - $3,000 Faggio Shop Pegassi Faggio - 5 KG - $5,000 Downtown Autos Pegassi Faggio - 5 KG - $5,000sa Bravado Rat-Loader - 25 KG - $7,000 Emperor (Rusty) - 12 KG - $15,500 - Note: Also known as Emperor Beater Declasse Asea - 12 KG - $17,000 Declasse Rancher XL - 40 KG - $17,000 Albany Emperor - 40 KG - $20,000 Cheval Picador - 40 KG - $22,000 Karin Asterope - 25 KG - $22,000 Williard Faction - 25 KG - $23,000 Albany Primo - 25 KG - $29,000 Vapid Stanier Taxi - 25 KG - $30,000 Bodhi - 40 KG - $32,000 Declasse Voodoo - 25 KG - $35,000 Willard Faction Custom - 25 KG - $35,000 Vapid Slamvan - 40 KG - $35,000 Vulcan Ingot - 40 KG - $35,000 Weeny Issi - 12 KG - $37,500 Maibatsu Penumbra - 12 KG - $38,000 Dundreary Virgo Classic - 25 KG - $39,000 Vapid Slamvan (Lost) - 40 KG - $40,000 Karin Rebel - 40 KG - $40,000 Vapid Bobcat XL - 40 KG - $40,000 Dinka Blista Compact - 12 KG - $41,000 Bravado Youga - 65 KG - $42,000 Declasse Moonbeam - 25 KG - $43,000 Brute Pony - 65 KG - $43,000 Declasse Voodoo Custom - 25 KG - $45,000 Imponte Ruiner - 25 KG - $45,000 Ubermacht Oracle XS - 25 KG - $45,000 Declasse Vigero - 12 KG - $48,000 Declasse Premier - 25 KG - $48000 Karin Futo - 12 KG - $55,000, Schyster Fusilade - 12 KG - $65,000 Imponte Phoenix - 12 KG - $75,000 Ubermacht Oracle - 25 KG - $79,000 Moonbeam Custom - 25 KG - $79,600 Willard Faction Custom Donk - 25 KG - $81,500 Virgo Classic Custom - 25 KG - $89,400 Buccaneer Custom - 12 KG - $89,400 Vapid Chino Custom - 25 KG - $91,200 Hermes - 25 KG - $93,000 Sabre Turbo Custom - 12 KG - $129,600 General Auto Shop Dundreary Regina - 40 KG - $17,500 Declasse Rhapsody - 12 KG - $25,000 Vapid Minivan - 40 KG - $25,000 Benefactor Glendale - 25 KG - $28,000 Vapid Stanier - 25 KG - $30,000 Karin Dilettante - 12 KG - $30,000 Vapid Tow Truck (Slamvan) - 25 KG - $34,000 Dinka Blista - 12 KG - $38,000 Bollokan Prairie - 12 KG - $43,000 Declasse Gang Burrito - 65 KG - $44,000 Cheval Surge - 25 KG - $45,000 Bravado Rumpo - 65 KG - $45,000 Vulcar Warrener - 25 KG - $47,000 Declasse Burrito Sport - 65 KG - $47,500 - Note: This is the gang-less gang Burrito. Vapid Speedo - 40 KG - $48,000 Cheval Fugitive - 25 KG - $49,000 Bravado Bison Utility - 40 KG - $50,000 - Note: This is the "The Mighty Bush" version. Bravado Bison - 40 KG - $50,000 Zirconium Stratum - 25 KG - $51,000 Albany Cavalcade - 40 KG - $52,000 Karin Intruder - 25 KG - $55,000 Vapid Dominator - 25 KG - $61,000 Vapid Guardian - 65 KG - $80,000 Karin Kuruma - 25 KG - $125,000 Benefactor Schwartzer - 25 KG - $145,000 Hijak Khamelion - 12 KG - $175,000 Vapid Contender - 40 KG - $225,000 Benefactor Surano - 12 KG - $250,000 Noun's Motors Vapid Chino Classic - 25 KG - $34,300 Bravado Youga Classic - 65 KG - $42,000 Gallivanter Baller - 40 KG - $45,000 Albany Virgo - 25 KG - $52,000 Obey Tailgater - 25 KG - $65,000 Declasse Granger - 40 KG - $65,000 Dinka Thrust - 5 KG - $67,000 Albany Washington - 25 KG - $70,000 Yosemite - ?? KG - $78,000 Ocelot Jackal - 12 KG - $88,000 Benefactor Schafter - 25 KG - $90,000 Obey Rocoto - 40 KG - $90,000 Gallivanter Baller II - 40 KG - $92,000 Gallivanter Baller LE - 40 KG - $105,000 Gallivanter Baller LE LWB - 40 KG - $112,500 Lampadati Felon - 25 KG - $130,000 Lampadati Felon GT - 40 KG - $165,000 Dewbauchee Exemplar - 25 KG - $165,000 Benefactor Schafter V12 - 25 KG - $180,000 Dundreary Stretch - 25 KG - $190,000 Ocelot F620 - 12 KG - $195,000 Dewbauchee Rapid GT - 12 KG - $200,000 Benefactor Schafter LWB - 25 KG - $220,000 Dewbauchee Rapid GT Convertible - 12 KG - $220,000 Enus Cognoscenti Cabrio - 12 KG - $250,000 Lampadati Furore GT - 12 KG - $265,000 Grotti Carbonizzare - 12 KG - $270,000 High End Autos, Albany Manana - 25 KG - $32000 Declasse Tornado - 25 KG - $41,000 Declasse Tornado Convertible - 25 KG - $41,000 Vapid Peyote - 25 KG - $42,500 Pegassi Bati 801 - 5 KG - $65,000 Fathom FQ 2 - 40 KG - $75,000 Benefactor Serrano - 40 KG - $78,000 Shitzu Hakuchou - 5 KG - $80,000 Albany Cavalcade II - 40 KG - $93,000 Inverto Coquette Targa - 12 KG - $99,000 - Note: Also known as "Coquette Classic" Mammoth Patriot - 40 KG - $100,000 Benefactor Dubsta - 40 KG - $100,000 Albany Alpha - 12 KG - $100,000 Benefactor Dubsta Sport - 40 KG - $125,000 Benefactor XLS - 40 KG - $135,000 Enus Huntley S - 40 KG - $175,000 Bravado Banshee - 12 KG - $205,000 Obey 9F - 12 KG - $246,000 Obey 9F Cabrio - 12 KG - $261,000 Annis Elegy Retro - 12 KG - $265,000 Dewbauchee Massacro - 12 KG - $270,000 Dinka Jester - 12 KG - $290,000 Grotti Bestia GTS - 25 KG - $333,666 Premium Motorsport Vapid Radius - 25 KG - $17,000 BF Surfer - 40 KG - $30,000 Benefactor Panto - 5 KG - $30,000 Karin BeeJay XL - 40 KG - $39,000 Bravado Paradise - 65 KG - $40,000 Emperor Habanero - 40 KG - $41,000 Albany Buccaneer - 12 KG - $48,000 Declasse Stallion - 25 KG - $48,000 Imponte Dukes - 25 KG - $52,000 Vapid Blade - 25 KG - $52,000 Declasse Tampa - 12 KG - $55,000 Declasse Sabre Turbo - 12 KG - $57,000 Karin Sultan - 12 KG - $60,000 Bravado Buffalo - 25 KG - $60,000 Bravado Gresley - 40 KG - $72,000 Bravado Gauntlet - 25 KG - $75,000 Ubermacht Sentinel XS - 12 KG - $77,000 Ubermahct Sentinel Cabrio - 12 KG - $89,000 Ubermacht Zion - 25 KG - $93,000 Ubermacht Zion Cabrio - 25 KG - $98,000 Bravado Buffalo S - 25 KG - $175,000 Ocelot Lynx - 12 KG - $190,000 Inverto Coquette - 25 KG - $210,000 Mirror Park Dealership RUNE Cheburek - 12 KG - $65,000 Vulcar Fagaloa - 25 KG - $65,000 Vapid Clique - 25 KG - $75,000 Annis Savestra - 12 KG - $80,000 Sentinel Classic - 12 KG - $90,000 Vapid Riata - 40 KG - $90,000 Issi Classic - 5 KG - $90,000 Western Nightmare Deathbike - 5 KG - $90,000 Canis Kamacho - 40 KG - $95,000 Lampadati Michelli GT - 12 KG - $100,000 Declasse Tulip - 25 KG - $100,000 Vapid Retinue - 12 KG - $105,000 Benefactor Streiter - 12 KG - $110,000 Vapid Ellie - 12 KG - $110,000 Declasse Impaler - 12 KG - $115,000 Declasse Vamos - 25 KG - $130,000 Comet RS - 12 KG - $180,000 - Note: Also known as the "Comet SR" Vapid Flash GT - 12 KG - $186,000 Jester Classic - 12 KG - $195,000 Karin Z190 - 12 KG - $198,000 - Note: Also known as the "190z" Rapid GT Classic - 12 KG - $200,000 Schyster Deviant - 12 KG - $200,000 Vapid Dominator GTX - 25 KG - $290,000 Grotti GT500 - 12 KG - $350,000 Coil Raiden - 12 KG - $360,000 Pfister Neon - 12 KG - $490,000 Classic Cheetah - 12 KG - $550,000 Ocelot Pariah - 12 KG - $595,000 Freight Sales Taco Van - 65 KG - $30,000 Vapid Tow Truck (Large) - 25 KG - $35,000 Scrap Truck - 65 KG - $35,000 Maibatsu Mule 2 - 100 KG - $47,000 Brute Shuttle Bus - 100 KG - $55,000 Maibatsu Mule Armored(Maibatsu Mule 3) - 100 KG - $57,000 JoBuilt Hauler - 25 KG - $80,000 HVY Biff - 100 KG - $80,000 MTL Pounder - 100 KG - $85,000 MTL Packer - 25 KG - $95,000 Vapid Benson - 100 KG - $95,000 Bus - 100 KG - $95,000 Coach - 100 KG - $95,000 - Note: Also known as "Dashound" JoBuilt Phantom - 25 KG - $100,000 Utilities Dealership Nagasaki Blazer - 5 KG - $6,000 Declasse Tornado Junker - 25 KG - $8,900 - Note: Also known as "Tornado Beater" Declasse Tornado Junker Convertible - 5 KG - $8,900 Bf Surfer Rusty - 40 KG - $9,000 Declasse Burrito - 65 KG - $13,000 Nagasaki BF400 - 5 KG - $20,000 Bravado Duneloader - 25 KG - $21,000 Zirconium Journey - 65 KG - $21,000 Maibatsu Sanchez - 5 KG - $23,700 Karin Rebel (Rusty) - 40 KG - $26,100 Nagasaki Street Blazer - 5 KG - $32,100 Maibatsu Manchez - 5 KG - $33,000 Canis Seminole - 25 KG - $33,000 Brute Camper - 65 KG - $42,000 Vapid Sadler - 40 KG - $47,000 Canis Mesa - 25 KG - $55,000 Vapid Sandking SWB - 65 KG - $60,000 Dundreary Landstalker - 40 KG - $65,000 Vapid Sandking XL - 65 KG - $65,000 Canis Mesa Offroad Package - 40 KG - $70,000 - Note: Merryweather Mesa Sanders Motorcycles Pegassi Faggio Sport - 5 KG - $7,500 Western Rat Bike - 5 KG - $8,000 Dinka Enduro - 5 KG - $17,000 LCC Hexer - 5 KG - $26,000 FCR1000 Custom - 5 KG - $27,000 Shitzu PCJ-600 - 5KG - $27,000 FCR1000 - 5 KG - $28,000 Western Zombie Bobber - 5 KG - $31,000 Western Zombie Chopper - 5 KG - $31,500 Shitzu Vader - 5 KG - $35,000 Western Bagger - 12 KG - $35,000 Principle Nemesis - 5 KG - $39,000 Pegassi Ruffian - 5 KG - $40,000 Pegassi Esskey - 5 KG - $42,000 Principe Diablous - 5 KG - $43,000 Western Wolfsbane - 5 KG - $45,000 Western Daemon - 5 KG - $47,000 Nagasaki Carbon RS - 5 KG - $52,000 Dinka Double-T - 5 KG - $53,000 Western Daemon Custom - 5 KG - $53,000 Western Sovereig - 5 KG - $55,000 LCC Avarus - 5 KG - $56,000 Western Nightblade - 5 KG - $58,000 Dinka Akuma - 5 KG - $63,000 Western Cliffhanger - 5 KG - $80,000 Gargoyle - 5 KG - $95,000 Bilgeco Industrial Vehicles Clown Speedo - 40 KG - $9,0000 Bowboy Burrito - 65 KG - $95,000 - Note: Also known as "Mc-Gill Olsen Burrito" Public Utilities Boxville - 65 KG - $10,0000 - Note: Also known as "LSDWP Boxville" Human Labs Boxville - 65 KG - $100,000 - Note: Humane Labs Boxville Go Postal Boxville - 65 KG - $10,000,0 Bugstars Burrito - 65 KG - $100,000 Construction Burrito - 65 KG - $100,000 Pony - 65 KG - $110,000 Post Delivery Boxville - 65 KG - $120,000 Deludamol Rumpo - 65 KG - $120,000 Boats Sea Seagull Speedophile Seashark - 12 KG - $18000 Speedophile Seashark (Two-Tone) - 12 KG - $18,000 Shitzu Suntrap - 40 KG - $35,000 Nagasaki Dinghy (2 Seater) - 40 KG - $55,000 Nagasaki Dinghy (4 Seater) - 40 KG - $60,000 Shitzu Squalo - 40 KG - $65,000 Tug - 100 KG - $105,000, Shitzu Tropic - 40 KG - $150,000 Pegassi Speeder (Painted Body) - 40 KG - $30,0000 Pegassi Speeder (Wooden Body) - 40 KG - $300,000 Shitzu Jetmax - 40 KG - $320,000 Dinka Marquis - 65 KG - $370,000 Aircraft Fly'Out Helicopters Nagasaki Buzzard - 25 KG - $550000 Buckingham Maverick - 40 KG - $650,000 Maibatsu Frogger - 40 KG - $700,000 Buckingham Swift - 40 KG - $850,000 Buckingham SuperVolito - 40 KG - $980,000 Buckingham SuperVolito Carbon - 40 KG - $1,000,000 Buckingham Volatus - 40 KG - $1,500,000 Sandy Shores Aircraft Western Cuban 800 - 25 KG - $730,000 Western Duster - 25 KG - $750,000 Mammoth Dodo - 25 KG - $800,000 JoBuilt Mammatus - 40 KG - $950,000 JoBuilt Velum - 40 KG - $950,000 JoBuilt Velum 5-Seater - 40 KG - $950,000 LS Airport Aircraft Buckingham Vestra - 40 KG - $800,000 Buckingham Nimbus - 40 KG - $950,000 To-do list: Add graphics Update the thread to make it look more neat Credits: Nervous for the permission & vehicle codes. St3fan[NL] for the vehicle codes.
  7. Hi, this is just small guide I think I will make to help people who are completely new to role play and would like to learn complete basics of the most commonly used commands in RP server like GTA:W. I think there might be a guide similar like mine, but I thought maybe I will refine and go in more depth for each command for better understanding. Sorry if not so good, I will edit later on I make this in a rush. 1. /me This command is an action command. It is the most commonly used command in role play. /me is used to describe your characters actions. It can be anywhere from getting up to get a glass of water, to picking up the phone. E.G: /me stands up, dusting off his shirt. Result: John Doe stands up, dusting off his shirt. E.G 2: /me reaches his dominant hand out, offering Bob a handshake. Result: John Doe reaches his dominant hand out, offering Bob a handshake. 1.1. In the examples shown above.. when you use /me it will be used for your characters name. This mean, when using this command you do not need to use /me and follow with your character name, otherwise it will come out as something like this: Incorrect E.G: /me John Doe stands up, dusting off his shirt. Incorrect result: John Doe John Doe stands up, dusting off his shirt. Important: You do not have to type your character name out after writing /me. 1.2. When use /me, try not to capitalize letters following it. Your sentence will look much more clean and nicer if you do this. Incorrect usage: /me Capitalizes the first letter of starting sentence after /me. This does not look good. Incorrect result: John Doe Capitalizes the first letter of starting sentence after /me. This does not look good. Instead, do this: Correct usage: /me does not capitalize the first word, after /me. This looks much cleaner. Correct result: John Doe does not capitalize the first word, when using /me. This looks much cleaner. If you are using multiple sentences in one /me [action] then you would place a period '.' to end sentence and capitalize as normally would following new sentence. E.G: /me gives an example of above. This is how to properly write more than one sentence with correct capitalization. [1.]: /me command is used to perform actions. It can be used to describe what your character will do. [Refer 1.1.]: /me substitutes for you character in game name, you do not need to write it after writing /me. [Refer 1.2.]: You should not capitalize the first letter to start you action . If it will contain more than two sentences, then capitalize as normal after. 2. /ame Now we will talk about /ame. This command is very simple, very basic. In fact.. /me and /ame are the same commands, with minor nuances. Beyond their immediate denotation, they are performed slightly different. Below I will show difference examples: The command /me permanently appears in the chat box. Whereas /ame appears over a characters head, and for a short duration; it disappears afterwards. You can use this command for very short actions or emotes. /me is predominately used for long actions whereas /ame is used for very small actions. /ame can also be use for when you want to perform an action from far away to a player who may be across street from you for example. This is because the command appears above a character so it can be better visible from farther distance. E.G: /me stomps his shoes on the steps before entering inside the property. He lifts his opposite foot, using it to scrape against the side of his right heel to assist removing his shoe; repeating this. E.G result: John Doe stomps his shoes on the steps before entering inside the property. He lifts his opposite foot, using it to scrape against the side of his right heel to assist removing his shoe; repeating this E.G: /ame takes a drink. /me is used for long or detailed actions. /ame is used for small actions, or used when far away from another player where the radius or /me would not be seen. This command shows above a characters head, whereas /me does not. 3. /do This command can be used in conjunction with /me. It can be used to further detail an action your character performed, or can be used to ask question. E.G 1: /me walks up to property door, trying the door. /do Is the door unlocked? E.G 2: /me searches around for a clean cup to use. /do Are there any clean cups in the sink to use? E.G 3: /me pays the bartender, taking the Bloody Mary. [result]: John Doe pays the bartender, taking the Bloody Mary. /do The amount paid would not cover the costs. [result]: (John Doe): The amount paid would not cover the costs. This command can be used hand in hand with /me. It is used to further detail actions emotes, or to ask questions during role play. 4.1. /s, /low, /b. 4.1.1. /s This command very straight forward. IT is a /s(hout) command. You use this command when you want to make it clear your character is raising their voice, or shouting. Correct usage: /s I hate being broke! Result: John Doe shouts: I hate being broke! 4.1.2. /low This is another very straight forward command.. it is a command used when you want to lower your character voice and speak lower. As a result of this, the radius of which your text is seen is greatly reduced compared to typing without using /low. It can be used when you don't want other people around to hear what you say. Usage: /low Hey, you see that person over there? Result: John Doe [low]: Hey, you see that person over there? /low is used to 'speak' lower. You can use /low to lower the radius in which your text is seen by players nearby. It is a role play command, that mean it should be used for anything in character and not out of character. 4.1.3. : /b This command very simple. You use it to type (o)ut (o)f (c)haracter (ooc). This command is used for anything as said.. out of character or otherwise mostly unrelated to the game. If you want to use smiley faces, poor capitalization and punctuation, abbreviations then you use this command. This command also will be used for RP scenes that require a pause and require admin intervention for explanation. In Character and Out of Character should not be mixed. Correct usage: /b gta wolrd rocks lol ((: )) Result: (( John Doe: gta wolrd rocks lol ((: )) OOC stands for Out of Character. It is for mostly anything unrelated IC or game itself. It can be used for any situation that need to be resolved which require admin intervention and RP paused. You should not mix ooc with ic and vice versa. Click here for complete list of basic server commands.
  8. Roleplaying Mental Illness A guide on how to convey mental illness realistically in your roleplay character. What will this guide cover? This guide will attempt to cover various symptoms, reactions and actions of a character afflicted by different types of mental illness. I will attempt to cover common disorders that a psychiatrist or doctor would typically diagnose a patient after one (or two) meetings with them and discussion of their symptoms. This guide will not cover developmental disorders such as Autism and Asperger's Syndrome as neither of these are a mental illness. Terminology Guide Mania: An emotional state where an elevated, expansive or usually irritable mood exists. DSM-5: "The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) is the 2013 update to the Diagnostic and Statistical Manual of Mental Disorders, the taxonomic and diagnostic tool published by the American Psychiatric Association (APA). In the United States, the DSM serves as the principal authority for psychiatric diagnoses." - Wikipedia on "DSM-5" Depression What is it? Depression, otherwise known as major depressive disorder or clinical depression, is a common and serious mood disorder. A person who suffers from depression experiences persistent feelings of sadness and hopelessness and loss in interest of activities they once enjoyed. Depression may also cause physical symptoms such as chronic pain or digestive issues. To be diagnosed with depression, the symptoms must persist for at least two weeks. Depression is associated with high mortality, which is most accounted for by suicide. A person may express suicidal idealization through verbal expression (examples of this could be "I wish I could sleep and never wake up." or "I could just disappear and no one would notice.") or through physical actions such as alcohol and drug addiction and harming oneself (examples of self harm could be burning, cutting, substance abuse and subjecting to violence that would result in harm to oneself). Depression vs. Sadness Given that a primary symptom for depression is sadness, it can be hard to make a distinction between two psychological states. The important thing to note is that depression is more than sadness. The difference doesn't lie in the extent a person feels down, but rather a combination of factors relating to the duration of the negative feelings, other symptoms, bodily impact, and the effect on the person's ability to function in daily life. Sadness is a normal emotion everyone experiences at some point in their life. When it comes to depression, however, no trigger is necessary. A person suffering from depression feels sad and hopeless about everything. They may have every reason in the world to feel happy and yet they lose the ability to experience joy or pleasure. It's important to keep in mind that sadness is temporary. Within a few days your sadness will have passed and even during the time you may be able to enjoy your favorite TV show, food, or spending time with friends. With depression, these activities are no longer enjoyable or cause pleasure. In sadness, you may feel remorse or regret for something you said or did, but it's likely you won't experience a permanent sense of worthlessness or guilt as you might with depression. With depression, it's important to recognize that one of its features is a kind of self-diminishing, negative thought pattern that lingers constantly or for extremely long periods of time. Finally, self harm and suicidal inclinations don't arise with non-depressive sadness. Those struggling with depression may have thoughts of hurting themselves, dying, suicide or have a suicide plan. Although there is a clear distinction between sadness and depression, it's possible for major depression to exist in addition to sadness resulting significant loss such as a family or friend's death, financial ruin or serious medical illness. Symptoms The DSM-5 outlines the following criteria to make a diagnosis of depression. The individual must be experiencing five or more symptoms during the same two-week period and at least one of the symptoms should be depressed mood or loss of pleasure. Depressed mood most days or nearly every day Significant diminished interest or pleasure in all, or almost all, activities most days or nearly every day Significant weight loss or gain or decrease in appetite most days or nearly every day A reduction of physical movement that is observable by others and a slowing of thought Fatigue or loss of energy nearly every day Feelings of worthlessness or excessive or inappropriate guilt nearly every day Diminished ability to think or concentrate, or indecisiveness nearly every day Recurring thoughts of death, recurrent suicidal ideation without a specific plan or a suicide attempt with a specific plan for committing suicide The latest edition of the DSM-5 recently added two specifiers to further classify diagnoses: With Mixed Features - This specifier allows the presence of manic symptoms as part of the depression diagnosis for individuals who do not meet the full criteria for a manic episode. With Anxious Distress - This specifier allows the addition of anxiety as part of the depression diagnosis. Anxiety may affect the individual's response to treatment.
  9. Soooo my friend's truck went into the lake, and we're curious on how to get it back? he pays insurance on it.
  10. Lexinator

    Jobs Guide

    Which jobs pay the most? And or quickest way to make money. I’m trying to make enough to get myself a house, and I’m struggling lol, I’ve notice it will take a lot of grinding on script jobs.
  11. In this guide I will show you how to host your own radio station with the .MP3 format so the radio can then be added in-game. There are three main steps we have to do to get our own radio. The three steps: Setting up Icecast to get an own server running. Setting up Mixxx and getting music running. Port forwarding (Easier than it sounds). What you need: Icecast [Click Here] Mixxx [Click Here] Songs A PC to run the radio on OR A VPS (Virtual Private Server IF you want to run your radio 24/7 and don't have a PC to do it on) [I recommend Vultr, because you only need the second cheapest VPS for $3.50/mo] Step 1: Setting up Icecast Download and install Icecast Open the folder you installed Icecast into and open icecast.xml with a text editor of your choice. You can keep everything as it is, but go down to the password section and change the passwords. You'll want to change the password so not everybody can access your radio. Now run icecast.bat. Your server should now be open at localhost:8000. The code with the passwords you need to change: <authentication> <!-- Sources log in with username 'source' --> <source-password>hackme</source-password> <!-- Relays log in with username 'relay' --> <relay-password>hackme</relay-password> <!-- Admin logs in with the username given below --> <admin-user>admin</admin-user> <admin-password>hackme</admin-password> </authentication> Step 2: Setting up Mixxx: Mixxx is a music/DJ program, perfect for hosting a radio, since it also has an auto-DJ function. Download and install Mixxx. Choose the song library you want to use or drag and drop them into a playlist inside of Mixxx. Go to Options > Preferences > Live Broadcasting and set up a new connection as shown in the picture: The password is the one you set in your icecast.xml file under the 'source'. Once done, enable it, apply, and ok. Now Turn on Live Broadcasting using this button: It's recommended to turn on Auto-DJ, which allows you to have your music automated and be given a fade crossing. You should now be able to go to http://localhost:8000/live.mp3 and you should hear your music. Turning on Auto DJ on Mixxx: To set up Auto DJ on Mixxx, follow these steps. With Auto DJ you can have your radio running 24/7 and it also adds nice crossfades between songs. Go to Options > Preferences > Auto DJ and turn on "Re-queue tracks after playback". This allows your radio to keep on playing and never stop. Now go to wherever you have your music stored on Mixxx, select all the songs you want and drag them on to the Auto DJ folder. if you click on Auto DJ, you should now see all your songs. Now go into that Auto DJ folder and click "Enable Auto DJ" on the very right. The music should start playing now and Auto DJ is set up. Step 3: Port forwarding This step is a lot simpler than it sounds. Go into your router settings by entering http://192.168.1.1/ in your browser. Go to the port forwarding settings (might have to turn on expert mode and search around a bit) and create a new rule. You'll have to enter your local IP, and forward the Port 8000. Save and you're done with this step. Local IP: Your local IP is the IP you find by opening cmd and typing ipconfig. The IP at IPv4 Address is the local IP you have to use in step three. Playing the music: Every time you want to start the radio, you need to run icecast.bat first and then start Mixxx and select Live Broadcasting. Now find your public IPv4 by going to http://whatismyip.com. The URL to listen to your radio is made with your public IPv4. It should be in this form: 172.xxx.xxx.xxx:8000/live.ogg. Since you port forwarded it, everybody can listen to this radio around the world. Extra: Getting a special domain Do you want a nice looking link, so you can share the radio with others? Go to dot.tk and create a domain with the name of your choice. Checkout the domain and select the forward option. There just paste your link from the step before. Done, you now have a domain of your choice to listen to your radio.
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