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Found 2 results

  1. Golem Animation Studio 3D Assets, Models, Animations, Visuals & More - Driven by a passion for design and a commitment to excellence, we combine technical expertise with artistic utility to bring imagination to life. From concept development to final production, we strive to exceed expectations and deliver Animations, 3D Assets, Logos, Models, Designs, and More that leave a lasting impact. - Be it designs for the charismatic Live Streamer Or High-Quality Well-Rigged animated models for the latest V-Tubing and Avatar-based entertainment needs Featuring the face of Golem Animation - Laghari, The Golem. The Webpage Has A Link To The Live Stream Channel What can we do for you? Live Stream Real-Time Digital-cast to properly CGI the speaker Allow chats full of viewers to react directly to live events 3D printing with in-house CNC Machinery to perfectly bring to life YOUR ideal fantasy Embrace the Stylistic- And glorify the mundane. Have no fear with creativity here, embrace the imaginative wonder in the back of your mind today at Golem Animation Studio. Consult With Us at: Phone Number - 5319 Email - GolemAnimations.info [AngyZinn via Discord/Zinneera via Forums] Or catch a Livestream - Laghari the Golem! Golem Animations is the Western Branch Extension of IdolCorp - KR's development branch and legally falls under the rightful ownership and oversight of said corporations. While the studio itself remains a Sole-Owner LLC. [Copyright of Laghari - The Golem 2023 - 2024 by Digital IdolStar]
  2. I've created a custom model for a clothing item in game as it's been UVW mapped by what I assume was a rockstar intern on their last day. I re-mapped the item with the texture in ODD format using 3DS, when I use OpenIV's model viewer my correct version shows. When I log in game I still see the exact the clothing item mapped incorrectly. It's not a modded item on the server so I can't wrap my head around why it shows different in game than in the editor. Can anyone enlighten me so I can get this mod sorted out?
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