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ThatDutchPerson

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Posts posted by ThatDutchPerson

  1. 14 minutes ago, Rhelli said:

     

    This happened in Paleto about 2 weeks ago. If Mitch stole it from LS, he's a legend.

    unknown.png

     

    Not stolen, I got a white one and the more LUXURIOUS version 😄

     

    Though yes, make the golf carts buyable! Many people that live in a poor countyside use it as cheap transport.

  2. Detailed Description

    At the moment, it happens a lot when you spawn in a larger vehicle that its flipped to its side, see the exemple below. Right now, we have to /report to have it flipped back correctly, because /fixveh only teleports it in its current orientation; it remains flipped. I suggest /fixveh also flips our vehicles in the correct orientation.

     

    People have said in the previous suggestion to ''buy or call a towtruck''. Towtrucks arent always available for this minor OOC issue, and it makes 0 sense for my character or company to buy a towtruck. So I actually am now going off of one of the replies in the previous topic; have /fixveh get our vehicles in the right orientation (Credits to @root )

     

    qOb7K7r.jpg

     

    Relevant Commands/Items

    /fixveh

     

    How will it benefit the server?

    - Save admin time.

    - Save player time.

    Requiring a tow truck to fix a bug is kinda weird

    - It's common when you spawn your vehicle only to find out some other player already parked there, then you mess both of the cars. 

  3. Just let us mappers charge whatever we want and let cheap competition weed out the expensive mappers so they're forced to lower prices. This is the basics of economy and honestly completely normal. The price caps were the worst implementation of property rules in GTAW so far.

  4. Detailed Description

    At the moment, it happens a lot when you spawn in a larger vehicle that its flipped to its side, see the exemple below. Right now, we have to /report to have it flipped back correctly, because /fixveh only teleports it in its current orientation; it remains flipped. If we are given a command that flips our vehicles over, we could do this ourselves.

    Abuse is very minor, because /flip only works when you're out of the vehicle. Possibly add a timer? With the timer, you can't use /flip after x amount of minutes post-spawning.

     

    qOb7K7r.jpg

     

    Relevant Commands/Items

    /flip [Vehicle ID from /vget list]

     

    How will it benefit the server?

    - Save admin time.

    - Save player time.

    - Quality of life

  5. 1 hour ago, Late said:

    Wouldn't it be better to have a "garage" at the docks where a mechanic could work on boats? This suggestion isn't going to help me and my tug boat. 


    I’ve been discussing of getting this service for everyone under the banner of Seo-Hee Min’s Maritime. PM loves the idea - aslong as I don’t run it. PM does not want me to have a monopoly, thus someone else needs to step up. I’ve been searching for months for someone, with no results.

  6. 16 minutes ago, zaXer. said:

    ive went on other ragemp servers with 600+ players and seen people driving trailers no problem, how can they, but we cant? same with pearlescent and metallic paint, every other server has it, we dont, because 'ragemp issues'

     

    I know there was an explanation and Stefan knows it. I'd tag him, but I heard he doesn't like being tagged.

  7. 7 minutes ago, zaXer. said:

    then the server shold look into making them work, and the excuse 'ragemp does not work' is not valid because i have seen in multiple other servers where trucks work flawlessly and trailers

     

    Trailers are legit a RageMP issues. Flatbed's or similar can be used and thus are a great realistic alternative to boat trailers.

  8. Detailed Description

    As it stands, the Flatbed is uncapable of carrying boats. I tested this with @Eficion, and the Flatbed did not detect a vehicle within 20 meters.

    Right now, we need to /report if we want something changed on boats. This wastes precious time of an admin.

    We could /vpark, and then /vget and /fixveh at a garage, but you also need admin permission for this, as I was told three times.

     

    My suggestion is to be able to put certain boats on a Flatbed like any other vehicle. Then we can transport them ourselves to the mechanic garage to have them worked on!

    This would, due to size, only apply to the ships listed below:

    • Speedophile Seashark
    • Speedophile Seashark (Two-Tone)
    • Nagasaki Dinghy (2-seater)
    • Nagasaki Dinghy (4-seater)
    • Shitzu Suntrap
    • Shitzu Squalo
    • Shitzu Tropic
    • Shitzu Jetmax
    • Pegassi Speeder (Wooden Body)
    • Pegassi Speeder (Painted Body)

     

     

    Relevant Commands/Items

    The current Flatbed script.

     

    How will it benefit the server?

    • No more wasting an admin's time with boat modifications.
    • No more wasting an admin's time with /fixveh perms.
    • More roleplay for mechanics.
    • More roleplay for maritime characters (any character that owns a boat).
    • Upvote 1
  9. Date of incident: Continiously

    Rules broken: 1 - Common Courtesey

    Your ingame name:  Seo-Hee Min

    Names of witnesses (if applicable): N/A

    Explanation of the incident (250 word limit): 

     

    Atleast 5 days per week, my company vehicles get stolen. This ranges from merely 1, to a situation where today half of my shore vehicles was stolen. The stealing constantly happens on company property (staff parking area) which is heavily guarded with multiple CCTV cameras. However, everytime I ask an admin to check if the theft was done correctly, I get the same answer; ''yes, and they were masked''.

     

    At this point all my vehicles have been stolen at some point including the golf car (which is the most stupid choice) and its getting so frequent it just isn't fun anymore to constantly roleplay these stolen vehicle reports. It hinders our roleplay at this point for no good reason.

     

    This is a coordinated attack thats been lasting for months (ever since we started having shore vehicles), and I'd like to know motivation behind it.

  10. 2 minutes ago, Late said:

    Looking through catalogs and tablets ins't /great/ but it's the only way that makes sense to see what modifications are available, since we can't look it up with out going to the mechanic shop. I haven't seen anyone doing the QR code but that is indeed lazy.

    Big shout out to the one garage I visited and the guy was actively turning people away who didn't walk up to him and talk to him first. All the people who just drove up to the Y menu point were being told to go away as they were rude and blocking the entrance. That made me VERY happy. There's good ones out there still!

    Please redirect me to this garage.

  11. I've talked about this with a few others that used to own garages. We all agree on one thing; its lazy.

    There is no reason to have such a QR code thing apart from being too lazy to roleplay customer interaction.

     

    My character always asks for a catalog. If a garage doesn't have a catalog it's a bad garage and she seeks business elsewhere,

  12. Been suggested many times, twice by me, but all were either ignored completely or denied for some unknown reasons (no reason was ever specified).

  13. Detailed Description

    Right now when we make a character, we are forced to do /attributes and make a description of the character there, aswell as set their age.

    To personalize cars / boats / planes etc, I suggest we implement the same. However, make this optional instead of mandatory.

     

    Ofcourse, this is no substitution to mods from mechanic garages.

    Vehicle attributes that describe mechanic garage upgrades should receive an eye from RPQM / Staff Team

     

    Relevant Commands/Items

    /vattributes

    /vexamine

     

    How will it benefit the server?

    We could do attributes like litter inside, smell, decorations, etc..

    With this we can personalize our cars without client sided modding or /do each time.

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