Jump to content

ThatDutchPerson

Platinum Donator
  • Posts

    1,232
  • Joined

  • Last visited

Everything posted by ThatDutchPerson

  1. (( Please lock and archive. Reason for closure given on the discord server of Seo-Hee Min's Maritime. ))
  2. Not stolen, I got a white one and the more LUXURIOUS version 😄 Though yes, make the golf carts buyable! Many people that live in a poor countyside use it as cheap transport.
  3. Detailed Description At the moment, it happens a lot when you spawn in a larger vehicle that its flipped to its side, see the exemple below. Right now, we have to /report to have it flipped back correctly, because /fixveh only teleports it in its current orientation; it remains flipped. I suggest /fixveh also flips our vehicles in the correct orientation. People have said in the previous suggestion to ''buy or call a towtruck''. Towtrucks arent always available for this minor OOC issue, and it makes 0 sense for my character or company to buy a towtruck. So I actually am now going off of one of the replies in the previous topic; have /fixveh get our vehicles in the right orientation (Credits to @root ) Relevant Commands/Items /fixveh How will it benefit the server? - Save admin time. - Save player time. - Requiring a tow truck to fix a bug is kinda weird - It's common when you spawn your vehicle only to find out some other player already parked there, then you mess both of the cars.
  4. Just let us mappers charge whatever we want and let cheap competition weed out the expensive mappers so they're forced to lower prices. This is the basics of economy and honestly completely normal. The price caps were the worst implementation of property rules in GTAW so far.
  5. Detailed Description At the moment, it happens a lot when you spawn in a larger vehicle that its flipped to its side, see the exemple below. Right now, we have to /report to have it flipped back correctly, because /fixveh only teleports it in its current orientation; it remains flipped. If we are given a command that flips our vehicles over, we could do this ourselves. Abuse is very minor, because /flip only works when you're out of the vehicle. Possibly add a timer? With the timer, you can't use /flip after x amount of minutes post-spawning. Relevant Commands/Items /flip [Vehicle ID from /vget list] How will it benefit the server? - Save admin time. - Save player time. - Quality of life
  6. I'd love for the devs and admins to give more support towards maritime roleplay, instead of not giving a single thing about it.
  7. I’ve been discussing of getting this service for everyone under the banner of Seo-Hee Min’s Maritime. PM loves the idea - aslong as I don’t run it. PM does not want me to have a monopoly, thus someone else needs to step up. I’ve been searching for months for someone, with no results.
  8. I know there was an explanation and Stefan knows it. I'd tag him, but I heard he doesn't like being tagged.
  9. Trailers are legit a RageMP issues. Flatbed's or similar can be used and thus are a great realistic alternative to boat trailers.
  10. Detailed Description As it stands, the Flatbed is uncapable of carrying boats. I tested this with @Eficion, and the Flatbed did not detect a vehicle within 20 meters. Right now, we need to /report if we want something changed on boats. This wastes precious time of an admin. We could /vpark, and then /vget and /fixveh at a garage, but you also need admin permission for this, as I was told three times. My suggestion is to be able to put certain boats on a Flatbed like any other vehicle. Then we can transport them ourselves to the mechanic garage to have them worked on! This would, due to size, only apply to the ships listed below: Speedophile Seashark Speedophile Seashark (Two-Tone) Nagasaki Dinghy (2-seater) Nagasaki Dinghy (4-seater) Shitzu Suntrap Shitzu Squalo Shitzu Tropic Shitzu Jetmax Pegassi Speeder (Wooden Body) Pegassi Speeder (Painted Body) Relevant Commands/Items The current Flatbed script. How will it benefit the server? No more wasting an admin's time with boat modifications. No more wasting an admin's time with /fixveh perms. More roleplay for mechanics. More roleplay for maritime characters (any character that owns a boat).
  11. And people above 65 are starting to get weaker again, due to becoming elderly.
  12. Or get a contract with IMEX for your business.
  13. Many proposed, always with the same faith. I suggest talking to ULSA about how this could work.
  14. Congrats, Nervous is implementing this if we have to believe the changelog!
  15. Please redirect me to this garage.
  16. I've talked about this with a few others that used to own garages. We all agree on one thing; its lazy. There is no reason to have such a QR code thing apart from being too lazy to roleplay customer interaction. My character always asks for a catalog. If a garage doesn't have a catalog it's a bad garage and she seeks business elsewhere,
  17. Been suggested many times, twice by me, but all were either ignored completely or denied for some unknown reasons (no reason was ever specified).
  18. Detailed Description Right now when we make a character, we are forced to do /attributes and make a description of the character there, aswell as set their age. To personalize cars / boats / planes etc, I suggest we implement the same. However, make this optional instead of mandatory. Ofcourse, this is no substitution to mods from mechanic garages. Vehicle attributes that describe mechanic garage upgrades should receive an eye from RPQM / Staff Team Relevant Commands/Items /vattributes /vexamine How will it benefit the server? We could do attributes like litter inside, smell, decorations, etc.. With this we can personalize our cars without client sided modding or /do each time.
  19. Username: yourlocalinternettroll Comment: Thats nice and all but where are the leaks
×
×
  • Create New...